Originally developed by one person and using a custom made game engine, Dangerous Rays is a single player FPS game with some survival components inspired by the S.T.A.L.K.E.R* game series, where you play as a normal citizen that survived to a nuclear accident disaster. After some years in your fallout shelter you need to get out because you start to run out of food. It is time to confront the new world and discover what happened and how the whole society is now changed.
Explore the huge procedurally generated world of the available "FreeRoam" game mode to find food, water, guns and everything else you'll need in order to survive in this ruthless world. A "Story" mode is being worked on and Mxthe who is the developer of the very popular "UnderHell" source engine mod is the creative director of this single player story.
The game support extensive modding possibilities and a 3D world editor will be provided in the future so players will be able to make their own stories for this game mode and share them with other players providing hours of bonus gameplay. Last but not least if the game is getting popular enough we might even add some coop mode at some point.
Dangerous Rays is currently in early alpha access and we need your support to be able to continue the development and make a great game.
You can already buy the game at: Dangerousrays.com
Hello everyone !
Here is the Dangerous Rays dev diary 22.
1- Alpha 18 Delayed
So let's begin with the bad news. Unfortunately i will not be able to release Alpha 18 for Christmas. Ive been doing a lot of administrative work to keep Lonely Bits Games studio running so because of this i am quite late on my development schedule. Those administrative task are done (since a few days only) and everything is clear and nice now so do not worry Lonely Bits Games doing good ! Alpha 18 version release period is set to "early 2016" now and a more precise date will be given in January.
2- Development Progress
I made numerous improvements in shaders so the surfaces can look more sharp and detailed as you can see on the above screenshot. Another big change is that the playable zones are now 8x8 km size instead of 4x4 km. So yes that is twice the size of the Alpha 17 version, thanks to the 64 bits compilation and the memory consumption improvements that i have made in the engine. Bigger zones are going to be nice for the future vehicles integration so finding a vehicle will be important to travel over big distances in the world.
I have also made various other improvements:
- PhysX engine updated to the latest 3.3.4 version
- Vegetation billboards system improvements
- Sound engine improvements
- Occlusion culling is now threaded to improve performances and reduce micro-shuttering
- Added blinn-phong specular lighting support
- Optimized complex math operation with CPU SSE instructions (performance improvement)
- Improved ingame editor (modding tools)
- Numerous other minor improvements
"Work In Progress" page has been updated. Dangerousrays.com
3- Christmas Sales
The game is available for 6.49€ for the normal edition and 9.99€ for the supporter edition. That's a 50% discount and it will stay at this price till the 4th January !
Please note that i have added gifting support so you can now buy the game for a friend.
As always thank you for your support and do not forget that if you are worried about anything or if you just want to discuss with me or give me any idea you can mail me at contact[at]lonelybitsgames.com
See you around Christmas for a new dev diary ! I'm going back to work
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