Originally developed by one person and using a custom made game engine, Dangerous Rays is a single player FPS game with some survival components inspired by the S.T.A.L.K.E.R* game series, where you play as a normal citizen that survived to a nuclear accident disaster. After some years in your fallout shelter you need to get out because you start to run out of food. It is time to confront the new world and discover what happened and how the whole society is now changed.

Explore the huge procedurally generated world of the available "FreeRoam" game mode to find food, water, guns and everything else you'll need in order to survive in this ruthless world. A "Story" mode is being worked on and Mxthe who is the developer of the very popular "UnderHell" source engine mod is the creative director of this single player story.

The game support extensive modding possibilities and a 3D world editor will be provided in the future so players will be able to make their own stories for this game mode and share them with other players providing hours of bonus gameplay. Last but not least if the game is getting popular enough we might even add some coop mode at some point.
Dangerous Rays is currently in early alpha access and we need your support to be able to continue the development and make a great game.

You can already buy the game at: Dangerousrays.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello Everyone,

First (and a bit late), Happy New Year ! 2017 will be the year of Dangerous Rays Alpha 18 version release and things are going very well regarding the development !
Here is what has been done since the last dev diary:

- 3D Assets Integration

Now that the engine is stable and enough feature complete i can start to integrate new 3D assets into the game (plenty of new 3D model has been made and they just wait for integration). Today i will talk about the buildings.
They were some complains about the buildings in Alpha 17 version. Most of players were thinking that the buildings were too empty, that the geometry was not very detailed, that textures were too "clean" and repetitive.

I took all this feedback in account when designing the buildings for Alpha 18 version and here is the result:

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

As you can see the new buildings are much more detailed, you can even compare the 2 versions on this image:

User Posted Image

Quite an improvement isn't it ?

Building now look much more "organic" and the texture work eliminate the texture repetition problem (it will look even better when the procedural decals system will be added in the engine).
This time there is really an artistic direction (old eastern architecture). So you can expect a visually coherent world this time. Alpha 18 will feature around 100 different buildings to visit at release and much more in the future.

Please note that the buildings will of course be filled with various furniture (tables, cabinets, junk...) in the future. You can expect to see that in some weeks. Building furniture has also been drastically improved !

- Vegetation Rendering Improvements

I have improved the vegetation system to handle more trees/bushes/rocks. Rendering was also improved. Vegetation start to look quite good now and the framerate is not affected too much with this new system. Compared to the old Alpha 17 system this is a gigantic step forward.

User Posted Image

User Posted Image

User Posted Image

Of course what you are seeing here are just some dev/test screenshots, the vegetation will be more dense and varied at release time. The new system support up to 256 tree types, the old system was limited to 32 in alpha 17.

- PhysX 3.4 Integration

PhysX 3.4 is available since 1 week and i have already integrated it in the new engine (my PhysX implementation was already very mature and feature complete). Numerous bugs were fixed and the performance of the physics engine is improved. Everything is stable and ready for future physics vehicles integration in the game.

User Posted Image

- Others

- Engine optimization and improvements
- Modding tools / Editor improvements
- Physically Based Rendering improvements
- Plenty of others miscellaneous improvements

Thank you for you support and see you in the next dev diary with some new exiting screenshots ! :-B

OldSnake

[DEV DIARY 29] Progress Report

[DEV DIARY 29] Progress Report

News 1 comment

Hello hello ! Time for a new dev diary and this one is quite big.

[DEV DIARY 27] Progress Report

[DEV DIARY 27] Progress Report

News 1 comment

What has been made this week ? Tools tools tools ! This is very important for modding capabilities and for me as I use those tools myself.

[DEV DIARY 22] Progress Report

[DEV DIARY 22] Progress Report

News

Hello everyone ! Here is the Dangerous Rays Dev Diary 22 !

[DEV DIARY 21] Progress Report

[DEV DIARY 21] Progress Report

News

Hello everyone ! Here is the Dangerous Rays Dev Diary 21.

Comments  (0 - 10 of 60)
Lateralus10k
Lateralus10k

Is this still being worked on?

Reply Good karma Bad karma+2 votes
Darkamo
Darkamo

Don't worry it is actually, in the beginning of the month Oldsnake the lead dev , posted that he was away cause he moved in a new house and have a lot of businness to take care of , he is back on track and they would be a new dev diary soon !
Forums.lonelybitsgames.com

Reply Good karma Bad karma+2 votes
Guest
Guest

In House build engine? Well done!

Reply Good karma Bad karma+3 votes
KingKetsa
KingKetsa

I recently bought this game and am downloading it currently.

I just wanted to tell you that your website says the game is 8 USD.
When buying the product at 12.99 EU the conversion rate totaled 16 USD.

Perhaps you should think about changing your website to avoid any more confusion?

Reply Good karma Bad karma+3 votes
LonelyBitsGames Creator
LonelyBitsGames

Sorry for this ! The USD price was not updated correctly after the end of christmas sales. It is fixed now, thank for your report.

Reply Good karma+4 votes
KingKetsa
KingKetsa

I installed both versions 16 and 17 and upon starting the game I get a notice window and it prompts me to press and key to continue but it wont close no matter what key I press.

Reply Good karma Bad karma+3 votes
KingKetsa
KingKetsa

I ended up playing the game through the alternative .exes and when I try to generate a world it crashes around 2 minutes in generating things.

Reply Good karma Bad karma+2 votes
LonelyBitsGames Creator
LonelyBitsGames

Please contact support@lonelybitsgames.com and i will provide support. Thank you.

Reply Good karma+3 votes
KingKetsa
KingKetsa

I'm happy to say that I did fix it myself.
I ran it as admin and it fixed it.

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Dangerous Rays
Platforms
Windows
Creator
LonelyBitsGames
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
Share
Community Rating

Average

9.4

30 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 10/10

Liked the concept so much I joined the Dev team.

True story.

Aug 6 2014 by Mxthe

Style
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @lonelybitsgames

#DangerousRays Dev Diary 32, Progress Report: Forums.lonelybitsgames.com

Jun 4 2017

#DangerousRays Dev Diary 31, Progress Report: Forums.lonelybitsgames.com

May 24 2017

#DangerousRays Dev Diary 30, Progress Report: Forums.lonelybitsgames.com

Jan 20 2017

A new dev diary is coming tomorrow ! Speaking about latest work done in #DangerousRays engine and new buildings art… T.co

Jan 19 2017

#DangerousRays official website has been improved. Nicer and more informative. Check it out ! Dangerousrays.com

Dec 7 2016

Embed Buttons
Link to Dangerous Rays by selecting a button and using the embed code provided more...
Dangerous Rays
Statistics
Last Update
Watchers
241 members
Articles
55
Reviews
6
You may also like
Garbage Day
Garbage Day First Person Shooter
(GEO)Police 2
(GEO)Police 2 First Person Shooter
Brutal Nature
Brutal Nature First Person Shooter
Global Operations
Global Operations First Person Shooter
Day One : Garry's Incident
Day One : Garry's Incident First Person Shooter
SWAT 4: The Stetchkov Syndicate
SWAT 4: The Stetchkov Syndicate First Person Shooter