Originally developed by one person and using a custom made game engine, Dangerous Rays is a single player FPS game with some survival components inspired by the S.T.A.L.K.E.R* game series, where you play as a normal citizen that survived to a nuclear accident disaster. After some years in your fallout shelter you need to get out because you start to run out of food. It is time to confront the new world and discover what happened and how the whole society is now changed.

Explore the huge procedurally generated world of the available "FreeRoam" game mode to find food, water, guns and everything else you'll need in order to survive in this ruthless world. A "Story" mode is being worked on and Mxthe who is the developer of the very popular "UnderHell" source engine mod is the creative director of this single player story.

The game support extensive modding possibilities and a 3D world editor will be provided in the future so players will be able to make their own stories for this game mode and share them with other players providing hours of bonus gameplay. Last but not least if the game is getting popular enough we might even add some coop mode at some point.
Dangerous Rays is currently in early alpha access and we need your support to be able to continue the development and make a great game.

You can already buy the game at: Dangerousrays.com

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1 comment by LonelyBitsGames on Mar 7th, 2015

Hello everyone ! Time to share more information about the new Dangerous Rays version development process.
Things are moving more and more fast now, i have made some changes in the workflow and this had some very good results as i am now more productive and some tasks that were a bit long in the past are now considerably faster.

Last week i have been working on the new terrain system so it can be faster to be rendered on screen and have more useful features. (more efficient realtime relief modification, terrain shadows support and a lot of other things)I have also started to make a new day/night cycle system. The new system is now photo-realistic with a nice dynamic cloud layer system. This new day cycle is also much more optimized that the old one.

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I am also happy to say that Xavier (see: Dangerousrays.com) is now working more actively on the game with me and he is working on a brand new roads system right now. And the first results are amazing ! The system is much more optimized (it's more than 100x faster \:D/ ) and you can say goodbye to the 2 minutes long framerate drop after the player spawn. This new roads system will be of course available in the new Dangerous Rays maps editor. Don't worry you will be able to see this map editor soon.
As always thank you for your support and patience and do not hesitate to buy the game to support the development till the new Dangerous Rays future big update.

Post comment Comments  (0 - 10 of 56)
KingKetsa Jan 12 2015, 12:59am says:

I recently bought this game and am downloading it currently.

I just wanted to tell you that your website says the game is 8 USD.
When buying the product at 12.99 EU the conversion rate totaled 16 USD.

Perhaps you should think about changing your website to avoid any more confusion?

+1 vote     reply to comment
LonelyBitsGames Creator
LonelyBitsGames Jan 12 2015, 7:18am replied:

Sorry for this ! The USD price was not updated correctly after the end of christmas sales. It is fixed now, thank for your report.

+2 votes   reply to comment
KingKetsa Jan 12 2015, 1:16am replied:

I installed both versions 16 and 17 and upon starting the game I get a notice window and it prompts me to press and key to continue but it wont close no matter what key I press.

+1 vote     reply to comment
KingKetsa Jan 12 2015, 1:46am replied:

I ended up playing the game through the alternative .exes and when I try to generate a world it crashes around 2 minutes in generating things.

+1 vote     reply to comment
LonelyBitsGames Creator
LonelyBitsGames Jan 12 2015, 7:19am replied:

Please contact support@lonelybitsgames.com and i will provide support. Thank you.

+2 votes   reply to comment
KingKetsa Jan 13 2015, 11:52am replied:

I'm happy to say that I did fix it myself.
I ran it as admin and it fixed it.

+2 votes     reply to comment
BachBreaker Nov 30 2014, 9:14pm says:

I voted for your game!

+4 votes     reply to comment
tonzai8446 Sep 17 2014, 1:02am says:

wow I really want to play dis game look interesting I have been waiting for game like this :D and I will buy it soon as have got time to buy it

+2 votes     reply to comment
tonzai8446 Oct 3 2014, 2:34am replied:

btw I buy this game now the supporter edition too :D

+2 votes     reply to comment
Seneral Oct 9 2014, 4:22am replied:

It's a good decision:)

+2 votes     reply to comment
Guest Sep 17 2014, 1:09am replied:

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Dangerous Rays
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Release Date
Released Apr 26, 2014
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29 votes submitted.

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Highest Rated (4 agree) 10/10

Liked the concept so much I joined the Dev team.

True story.

Aug 6 2014, 5:11pm by Mxthe

First Person Shooter
Single Player

Latest tweets from @lonelybitsgames

#DangerousRays Dev Diary 15, OpenGL 3.2 support T.co

Mar 18 2015, 6:47am

Physically Based Rendering programming is finished for #DangerousRays. T.co T.co

Mar 8 2015, 5:32am

#DangerousRays engine is getting Physically Based Rendering technology ! T.co

Mar 6 2015, 4:26am

Improved terrain texture blending in #DangerousRays. It is much smoother now. T.co

Mar 3 2015, 2:39pm

#DangerousRays forums have been updated with some security and bug fixes. T.co

Mar 3 2015, 2:36pm

#DangerousRays Dev Diary 14, Internationalization T.co

Feb 28 2015, 10:14am

Programming new AI Navigation system for #DangerousRays all is going very well so far !

Feb 26 2015, 3:09pm

#DangerousRays Dev Diary 13, Status report. T.co

Feb 11 2015, 5:42am

#DangerousRays future new day/ night cycle system: T.co T.co

Feb 10 2015, 1:02pm

@Caugan Then yes custom heightmaps will be supported in the new version of #DangerousRays.

Feb 9 2015, 1:28pm

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