Originally developed by one person and using a custom made game engine, Dangerous Rays is a single player FPS game with some survival components inspired by the S.T.A.L.K.E.R* game series, where you play as a normal citizen that survived to a nuclear accident disaster. After some years in your fallout shelter you need to get out because you start to run out of food. It is time to confront the new world and discover what happened and how the whole society is now changed.

Explore the huge procedurally generated world of the available "FreeRoam" game mode to find food, water, guns and everything else you'll need in order to survive in this ruthless world. A "Story" mode is being worked on and Mxthe who is the developer of the very popular "UnderHell" source engine mod is the creative director of this single player story.

The game support extensive modding possibilities and a 3D world editor will be provided in the future so players will be able to make their own stories for this game mode and share them with other players providing hours of bonus gameplay. Last but not least if the game is getting popular enough we might even add some coop mode at some point.
Dangerous Rays is currently in early alpha access and we need your support to be able to continue the development and make a great game.

You can already buy the game at: Dangerousrays.com

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Hello hello !

Time for a new dev diary and this one is quite big.

- Terrain Vegetation System Improvements:

I have made several improvements to the terrain vegetation system for making it nicer, faster and more flexible. Compared to the Alpha 17 version the new system handle much more vegetation without a big performance impact. You are going to see mush more trees variations, bushes, rocks than the past. A lot of new vegetation/nature models use 3D photoscan technology and this will improve models look a lot especially the rocks for example. Vegetation LOD system has been also improved and fixed as it where sometimes broken in Alpha 17 version. A brand new automatic grass LOD system has been coded for making the grass rendering less performance intensive.

The grass has received a massive improvement with dozen of new plants to make it "more wild". Please keep in mind that I have not integrated trees variations yet that's why you see the same tree type on screenshots, all trees are 3D ready and will be integrated in the game soon.

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- Physically Based Lighting:

The lights source are now physically accurate since they are now be defined with real world values. Light temperature and light brightness are now expressed in kelvins and lumens respectively. This is improving lighting look and make it more realistic.

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- Terrain decals support:

The new engine now support terrain decals, this will be very usefull for greatly improve the terrain look and break its "tiling effect". This can be used to make trees leafs on the ground, water puddles, wet mud, ground plants variations, explosions craters, bullets impacts on the ground...

Be prepared to see some very cool stuff soon made with this new engine feature.

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- Modding Tools Advancements:

I have made several improvements in the modding tools. Model and material editors are now in a good shape so you can add/edit some models and materials easily in Dangerous Rays. I have also made a terrain heightmap editor that will let you generate some heightmap for the terrain relief in the zone editor.

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Now I need to work more on the zone editor to make it fully complete. Of course all of these tools will be provided in Alpha 18 and accessible to everyone to make new zone, models, and other content and share it with everyone.

- Player HUD Work / New Anti-Aliasing:

I am working now on the new player HUD, the new HUD feature clear and flat looked icons and will only display useful informations to know for the player like the health status, stance indicator... You can also see on this screenshot below a new anti aliasing method that I have made so the models edges are nice and sharp.

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- Misc Improvements:

- New shader cache system
- More audio engine improvements
- Dozen of miscellaneous core engine improvements
- Navmesh system advancements
- Stability improvements
- ...

Development is going well and I am more and more exited to develop some new engine features but this time focused on the gameplay side of Dangerous Rays. Doing a whole new game engine for Dangerous Rays has been a great decision, both you and me will get some huge benefit from it. Expect to see more cool things soon. :)

Stay tuned !

Original Article: Forums.lonelybitsgames.com

[DEV DIARY 27] Progress Report

[DEV DIARY 27] Progress Report

News 1 comment

What has been made this week ? Tools tools tools ! This is very important for modding capabilities and for me as I use those tools myself.

[DEV DIARY 22] Progress Report

[DEV DIARY 22] Progress Report

News

Hello everyone ! Here is the Dangerous Rays Dev Diary 22 !

[DEV DIARY 21] Progress Report

[DEV DIARY 21] Progress Report

News

Hello everyone ! Here is the Dangerous Rays Dev Diary 21.

[DEV DIARY 20] Progress Report

[DEV DIARY 20] Progress Report

News

Hello everyone ! Here is the lastest improvements made in the future Alpha 18 version of Dangerous Rays.

Comments  (0 - 10 of 60)
BigLez
BigLez

Is this still being worked on?

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Darkamo
Darkamo

Don't worry it is actually, in the beginning of the month Oldsnake the lead dev , posted that he was away cause he moved in a new house and have a lot of businness to take care of , he is back on track and they would be a new dev diary soon !
Forums.lonelybitsgames.com

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Guest
Guest

In House build engine? Well done!

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KingKetsa
KingKetsa

I recently bought this game and am downloading it currently.

I just wanted to tell you that your website says the game is 8 USD.
When buying the product at 12.99 EU the conversion rate totaled 16 USD.

Perhaps you should think about changing your website to avoid any more confusion?

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LonelyBitsGames Creator
LonelyBitsGames

Sorry for this ! The USD price was not updated correctly after the end of christmas sales. It is fixed now, thank for your report.

Reply Good karma+3 votes
KingKetsa
KingKetsa

I installed both versions 16 and 17 and upon starting the game I get a notice window and it prompts me to press and key to continue but it wont close no matter what key I press.

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KingKetsa
KingKetsa

I ended up playing the game through the alternative .exes and when I try to generate a world it crashes around 2 minutes in generating things.

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LonelyBitsGames Creator
LonelyBitsGames

Please contact support@lonelybitsgames.com and i will provide support. Thank you.

Reply Good karma+2 votes
KingKetsa
KingKetsa

I'm happy to say that I did fix it myself.
I ran it as admin and it fixed it.

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Dangerous Rays
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Highest Rated (4 agree) 10/10

Liked the concept so much I joined the Dev team.

True story.

Aug 6 2014 by Mxthe

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Latest tweets from @lonelybitsgames

#DangerousRays Dev Diary 30, Progress Report: Forums.lonelybitsgames.com

Jan 20 2017

A new dev diary is coming tomorrow ! Speaking about latest work done in #DangerousRays engine and new buildings art… T.co

Jan 19 2017

#DangerousRays official website has been improved. Nicer and more informative. Check it out ! Dangerousrays.com

Dec 7 2016

RT @OldSnake22: Currently working on a modernized version of #DangerousRays official website. It's about time... More content / infos, cleaner, faster !

Dec 6 2016

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