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Latest tweets from @lonelybitsgames

Official Poll about DirectX 11 Support in Dangerous Rays: T.co

May 2 2015, 3:48pm

RT @OldSnake22: My computer CPU is dead. Time to build a new computer ! News about #DangerousRays current state soon.

Apr 19 2015, 8:47am

@Caugan Since Dangerous Rays world is divided by 4x4 kilometers zones. There is virtually not limit in terms of global map size.

Apr 17 2015, 5:20am

@Caugan Yes summer is definitely a target for the release of the Steam version.

Apr 8 2015, 3:16pm

@Caugan Hello, everything is going well. You can read some information about the next big update here: T.co

Apr 7 2015, 2:32pm

The lastest AMD graphic driver is fixing some crashes in Dangerous Rays. T.co

Mar 27 2015, 4:04pm

#DangerousRays Dev Diary 15, OpenGL 3.2 support T.co

Mar 18 2015, 6:47am

Physically Based Rendering programming is finished for #DangerousRays. T.co T.co

Mar 8 2015, 5:32am

#DangerousRays engine is getting Physically Based Rendering technology ! T.co

Mar 6 2015, 4:26am

Improved terrain texture blending in #DangerousRays. It is much smoother now. T.co

Mar 3 2015, 2:39pm

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