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Comment History
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues 1.9.19.21

Hmm, it looks like I actually tagged this build 1.9.19.24. The bump in the last number corresponds to a few bugs fixed during development of this release. They were not present in the last release anyway so they aren't relevant. I just thought you should know why it says .24 in the game and .21 here. Good Luck!

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues

My server is down. That means the forums will be offline and my TnR-server will be offline. You can still download the files from here and run your own though, so it shouldn't matter.

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues

Yes, xDliverancex. Some effort have been put into the bots understanding the game. They work fairly well but is of course no replacement for real human competition.

Oh, sorry. I didn't see that Lazy had already replied. :)

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Decadence

A quote about weapons interests me.
"... you need to use every single one of them together in combination with your teammate to succeed."
Do you have to combine the use of your own weapons or do you have to combine the use of your and your teammates weapons? How exactly does this work?

What more kind of features does the mod have to encourage teamplay?

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Fragging Free v1.0 released!

Wow! You did all this without any funding? Very very cool.

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues 1.1.1.6

It seems the news got accepted before the files got accepted. Be patient with the good guys that run Moddb and I'm sure you'll be able to download soon enough.

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues Released Today!

Oh yeah, I'm only running one of the official servers now. It's the one on the standard port.

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues

Here's an easy way to find Tanks and Rogues servers of any version.
[url]http://www.game-monitor.com/search.php?vars=gamename=TnR*&game=quake3[/url]

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues Sunday Frag

Yes, Lazydog, we already know that. Sometimes I wonder if you ever read anything at all. :)

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues Released Today!

The IRC channel is #TnR at quakenet.

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues Released Today!

Allright, TnR in Open Arena is buggy but most things actually work. What I can spot is that the bot tanks ONLY use Gauntlet and Team Grenade launcher, that the scoreboard is fubar and that the global sounds aren't there (powerup wearoff and powerup spawn).

If you use the standard Quake III Arena TnR package you'll get the default model instead of tanks. But if you rather have SMARINES as tanks, you can use this special pk3 that I made, only for you. :)
Lockecole.ath.cx
Make sure it really saves with the suffix .pk3

Then finally, can I fix it? Not without switching codebase to ioquake3 I think... which I should do anyway because it's simply better... but it's a lot of work and I don't have the time until maybe christmas. Meanwhile, the bots are obviously broken but maybe a human on human game kind of works, you'll have to just try it out.

Good karma+2 votes
Locke_Cole
Locke_Cole - - 12 comments @ Tanks and Rogues Released Today!

Actually Johnson, I will make one more try with Open Arena just because you said it. The biggest reason that we haven't done it yet is the sub standard graphic content compared to Quake III Arena.

Good karma+2 votes