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Comment History
Lochmacher
Lochmacher - - 5 comments @ Towns

I miss the old way of placing ladders, building walls, and roofing (automatic). Part of the appeal of the game was its ease of use as compared to, oh say, Dwarf Fortress. With the new "ladder" (read: staircase) system, it has become almost as obnoxious as channeling in DF, with the player having to waste space planning out the stair placement and support. Also, why are the walls now "half" walls with manual roofing?

Please plot out your goals for Towns, let us know (the customers), and stop changing the things that worked. If you wanted to make custom roofing, you could have had a checkbox that says: "include roof" and, when clicked, the following order/zone would have a roof included into its production costs for each square. Just a few gripes with what I would like to see develop back into an approachable game. You can have depth without unnecessary complexity.

Good karma+7 votes
Lochmacher
Lochmacher - - 5 comments @ Dungeon Lore

So far, I'm underwhelmed. I'll keep at it. But it is not that tactical, nor that varied (at this point, only level 5). I like the ability to grind, but think that it lacks the randomness and variety of other rogue-like games.

Good karma+1 vote
Lochmacher
Lochmacher - - 5 comments @ Underrail

Why does every game make lockpicks disposable? You don't break actual lockpicks, as it requires finesse, not brute force. Maybe if your skill is too low, you resort to "raking" the tumblers, but not at higher levels, surely.
Please don't go down that same, ignorant, road. Your game is shaping up to be blissfully unique. You don't need these artificial constructs (such as degrading gear).

Good karma+3 votes
Lochmacher
Lochmacher - - 5 comments @ Dominions 3: The Awakening

I whole-heartedly agree.
Games like this get re-installed on my computers throughout the years. Most modern games I play for a few hours, have buyer's remorse, and unistall with contempt.
My only desire for your games would be A) an option to set up a "listen server" for multiplayer and B) a better UI. Please keep the same graphical "style", as it is both functional and (I think) timelessly classy. Too many companies push the 3D envelope and look dated when released, as it takes too long to complete the dev cycle.
Honestly, companies like yours (the Indies) are the only ones worth buying from these days. Keep up the good work!

Good karma+4 votes
Lochmacher
Lochmacher - - 5 comments @ Organ Trail: Director's Cut

+Great game, very true to source materials (both Oregon Trail and zombie), and can be completed in a relatively short period of time.
+Great replay value, as it is randomly generated and has achievements.
+Clearly a labor of love.
+Would recommend for fans of Oregon Trail or zombies. Pretty much everyone.

-Mouse control for aiming can be a little jittery, but is very rare.

Good karma+3 votes