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Belated response: Make sure that you have extracted the entire mod directory into it's own folder. 'modifyOBjective' is a custom variable that's defined in the mods .dll, so you're probably missing that from the mod directory.
Sikkmod is integrated with some effects created by Sikkpin exclusively for False Dawn.
Really glad to hear you enjoyed it so much. Thanks heaps for playing :)
I haven't encountered this issue before. Does your computer have any trouble loading any of the standard Quake 4 levels?
Easy! Install Q4 through Steam then Download the mod installer from here. When you install the mod it should detect your Steam installation of Quake 4. Install the mod there and run the False Dawn batch file from either your start menu or your '...steamapps\common\Quake 4\bktq4sp1\' directory.
Does it crash while loading the level or once loading is complete?
Also, what are your system specs? The level does need at least 2gb of RAM to load.
Does that occur when loading Quake 4, or just when launching False Dawn?
If it's only when launching False Dawn from the batch file, you may need to select a resolution compatible with your monitor.
Make sure that you have Quake 4 patched to 1.4.2. If you do, try out Friars solution above.
Oh wow. We never had the mod work on an Intel GPU. This is very informative!!
Yup! That's Quake 4 being 9 years old. Launch it via steam and select "False Dawn' from there mod menu.
If you're using an ATI GPU you will need to disable Catalyst A.I. in order for the Sikkmod effects to work correctly.
Do you have an ATI GPU?
I'm glad to hear it. I hope you enjoy it!
Nope, not Kane :)
Thanks mate! There's a small addition at the end that wouldn't be in there without your help :)
Use dark radiant then...
It might not be the quickest method, but sizing lights by numbers at least makes designers conscious of size/scale/dimensions. With an engine like idTech4 where the number of lights touching surfaces is so important, this isn't a bad thing.
Drag the pink light centre using the left click. You need to manually set light volume sizes using the light editor.
I have good and bad news for you. The good news is that the mod is completely single player focused. The bad news is that it's not going to be as long as you hoped. The gameplay takes place throughout a single (very big) level and depending on your playstyle/skill it should take between 60-90 minutes to complete. Don't worry though, as the level is designed to have replay value because the order in which you do your objectives changes things later in the level!
Looking good chaps! I especially like the rockwall in the 3rd shot.
Don't worry, this mod's only going destined for one place. The downloads section.
That's some crazy good detail right there!
We hope to make it as awesome as possible! We're really trying to push past the expectations people might have for a single level based mod for idTech4.
Oh it most certainly will be finished!