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little_gears
little_gears @ False Dawn

Apologies for this. But sadly my awesome programmer/partner in crime; Sikkpin disappeared of the face of the internet just before release. As such I never got the final sourcecode.

Good karma+1 vote
little_gears
little_gears @ False Dawn

I'm glad that you enjoyed the mod! It sounds like the ending certainly had its desired effect. A lot of work was put into getting the balance of the health/armor damage ratios right, so it's great to read that you enjoyed that aspect as well.

It is a shame to hear that reloading from checkpoints caused you issues. I did have a few problems throughout development with reloading/changing maps while running Sikkmod. However given Q4 never went open source, my Sikkpin and I could only do so much.

Good karma+1 vote
little_gears
little_gears @ False Dawn

It's awesome to hear you liked the Health system. I tried to create something familiar, yet fresh using the standardized 'regenerating health' standard of modern shooters. I always figured that arbitrary regenerating health made no sense, but 'repairing' injuries using an onboard store of the Strogg's own energy source? I always thought that fit the universe a little more nicely.

Also, if you want to hear more original tracks from Titan Slayer, check out his SoundCloud: Soundcloud.com

Good karma+1 vote
little_gears
little_gears @ False Dawn

A belated thank you! It sounds like you were able to enjoy some of the key areas I focused efforts into.

Good karma+1 vote
little_gears
little_gears @ False Dawn

Yup! ~15 unique songs.

Good karma+1 vote
little_gears
little_gears @ False Dawn

Belated response: Make sure that you have extracted the entire mod directory into it's own folder. 'modifyOBjective' is a custom variable that's defined in the mods .dll, so you're probably missing that from the mod directory.

Good karma+1 vote
little_gears
little_gears @ False Dawn 1.0 - Archive

Sikkmod is integrated with some effects created by Sikkpin exclusively for False Dawn.

Good karma+1 vote
little_gears
little_gears @ False Dawn

Really glad to hear you enjoyed it so much. Thanks heaps for playing :)

Good karma+2 votes
little_gears
little_gears @ False Dawn

I haven't encountered this issue before. Does your computer have any trouble loading any of the standard Quake 4 levels?

Good karma+3 votes
little_gears
little_gears @ False Dawn

Easy! Install Q4 through Steam then Download the mod installer from here. When you install the mod it should detect your Steam installation of Quake 4. Install the mod there and run the False Dawn batch file from either your start menu or your '...steamapps\common\Quake 4\bktq4sp1\' directory.

Good karma+2 votes
little_gears
little_gears @ False Dawn

Does it crash while loading the level or once loading is complete?

Also, what are your system specs? The level does need at least 2gb of RAM to load.

Good karma+2 votes
little_gears
little_gears @ False Dawn

Does that occur when loading Quake 4, or just when launching False Dawn?

If it's only when launching False Dawn from the batch file, you may need to select a resolution compatible with your monitor.

Good karma+1 vote
little_gears
little_gears @ False Dawn RELEASED!

Make sure that you have Quake 4 patched to 1.4.2. If you do, try out Friars solution above.

Good karma+1 vote
little_gears
little_gears @ False Dawn 1.0 - Installer

Oh wow. We never had the mod work on an Intel GPU. This is very informative!!

Good karma+1 vote
little_gears
little_gears @ False Dawn

Yup! That's Quake 4 being 9 years old. Launch it via steam and select "False Dawn' from there mod menu.

Good karma+3 votes
little_gears
little_gears @ False Dawn 1.0 - Installer

If you're using an ATI GPU you will need to disable Catalyst A.I. in order for the Sikkmod effects to work correctly.

Good karma+1 vote
little_gears
little_gears @ False Dawn

Do you have an ATI GPU?

Good karma+2 votes
little_gears
little_gears @ False Dawn 1.0 - Installer

I'm glad to hear it. I hope you enjoy it!

Good karma+3 votes
little_gears
little_gears @ xxxx - xxxx

Nope, not Kane :)

Good karma+2 votes
little_gears
little_gears @ False Dawn

Thanks mate! There's a small addition at the end that wouldn't be in there without your help :)

Good karma+3 votes
little_gears
little_gears @ Doom3World

Use dark radiant then...

Good karma+1 vote
little_gears
little_gears @ Doom3World

It might not be the quickest method, but sizing lights by numbers at least makes designers conscious of size/scale/dimensions. With an engine like idTech4 where the number of lights touching surfaces is so important, this isn't a bad thing.

Good karma+1 vote
little_gears
little_gears @ Doom3World

Drag the pink light centre using the left click. You need to manually set light volume sizes using the light editor.

Good karma+1 vote
little_gears
little_gears @ False Dawn

I have good and bad news for you. The good news is that the mod is completely single player focused. The bad news is that it's not going to be as long as you hoped. The gameplay takes place throughout a single (very big) level and depending on your playstyle/skill it should take between 60-90 minutes to complete. Don't worry though, as the level is designed to have replay value because the order in which you do your objectives changes things later in the level!

Good karma+3 votes
little_gears
little_gears @ Crucible of Omens: Progress Report

Looking good chaps! I especially like the rockwall in the 3rd shot.

Good karma+2 votes
little_gears
little_gears @ False Dawn

Don't worry, this mod's only going destined for one place. The downloads section.

Good karma+6 votes
little_gears
little_gears @ 1088 Media Mar013

That's some crazy good detail right there!

Good karma+1 vote
little_gears
little_gears @ False Dawn

We hope to make it as awesome as possible! We're really trying to push past the expectations people might have for a single level based mod for idTech4.

Good karma+3 votes
little_gears
little_gears @ False Dawn

Oh it most certainly will be finished!

Good karma+4 votes
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