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Comment History
laresgod Sep 18 2014, 2:26pm says:

very nice acog sight!

+2 votes     media: UMP
laresgod Sep 14 2014, 12:33am says:

I agree, yeah!! finally it looks like some alien from a movie.

+3 votes     media: Poltergeist
laresgod Sep 14 2014, 12:31am says:

think about changing the fsgame.ltx if you didn't; aurora installer does not make the false=> true necessary change.

Does anyone know of a mod for clearsky or call of p. that changes the games in the same way aurora 2 changes SOC? graphically I mean. It's such a good work for the change in colours, balancing, and ENB setting. (and stable, I only had 2 crashes until now and I have quite finished it. Using 2.05 and beta patch, no unoffical 2.0008 patch for SOC that removed half of the sounds ingame)

+1 vote     download: Autumn Aurora 2 (v2.05.01)
laresgod Jul 28 2014, 5:06am says:

I agree, very nice. Chaos things look better, more detailed than loyal stuff.

+1 vote     media: Chaos Raptor Armour Update
laresgod May 16 2014, 1:35pm says:

it works wonderfully gtx 760 + i54670k
I hadn't seen stalker 1 look so beautiful, it s kind of new!

+1 vote     download: Official Autumn Aurora 2 ENB
laresgod May 11 2014, 2:05am says:

very nice creatures

+1 vote     media: New Mod WIP
laresgod Mar 27 2014, 4:02pm says:

very nice

+2 votes     media: Computer Panel Textures
laresgod Mar 23 2014, 2:22pm says:

oh yeah!

+5 votes     media: New light campfire scheme
laresgod Mar 20 2014, 2:41pm says:

Interesting but apart from realism and aesthetics, is there any use to bonfires?
cooking? getting wild dogs, rats, etc... afraid?

+2 votes     media: New system of dynamic bonfires
laresgod Feb 28 2014, 11:38pm says:

where is the file?

+1 vote     article: Patch 2.1 March 1st
laresgod Feb 19 2014, 2:20pm says:

so they say; but it has always been a messy hard level.

+1 vote     media: Scr Update #15
laresgod Feb 16 2014, 11:50am says:

looks like agroprom, military base.Keep up guys, it looks so nice!!

+2 votes     media: Scr Update #15
laresgod Sep 26 2013, 7:25am says:

the aspect of the surface is certainly attractive. What will it look like in game play with motion? I hope it comes out soon.

+2 votes     media: A Sign Of Things To Come - Hoth
laresgod Jun 8 2013, 12:47am says:

I am amazed at the wet ground.

+1 vote     media: various sun beams
laresgod Jun 8 2013, 12:46am says:

perfectly understandable and logical statement. It's your work, you want to know at least what is done with it.

+6 votes     article: Translations
laresgod May 25 2013, 1:45pm says:

happy birthday creator!

+2 votes     media: Happy Birthday, Cromm Cruac!
laresgod May 11 2013, 12:51am says:

pictures 2 and 4 are your style, similar to Nehrim. very nice, all of them!

+2 votes     article: Gallery updated - And new insights into the world of Enderal!
laresgod May 4 2013, 4:40pm says:

very nice colors.

+3 votes     media: Southern Swamp
laresgod Apr 1 2013, 7:45am says:


+3 votes     media: Characters overhaul
laresgod Apr 1 2013, 7:44am says:

very nice. Nice to know that the mod goes on.

+2 votes     media: UE3 concept development by Win3K
laresgod Feb 26 2013, 1:57pm says:

very nice colours

+3 votes     media: The sweet decay
laresgod Feb 26 2013, 1:57pm says:

SGM 2.2 has cordon, marshes, dark forest + lab, red forest, military warehouse maps (I have tested them all, military warehouse is very heavy with anomalies for my old rig)

+1 vote     download: SGM 2.2 English all-in-one
laresgod Feb 7 2013, 12:02pm says:

The game is quite smooth for my ageing rig (pentium quad 6600, 4GB DDR2 memory, radeon HD 4890).
Until now (days playing), I haven't had any CTD, except one about a missing weapon sig552_sk2 (I read it may have been a missing config or texture, or a corrupted save; created a sig552_ltx weapon config file being the copy of sig552_sk1 and reloaded from a previous save, and it worked).
There is one bug when you get up from sleeping or from coma vision in labs, the screen spins a lot and finally gets back to normal.
Overall I would say it is good mod pack, in between oblivion lost 2010 and stalkersoup. Being a mix of the two, it misses its own touch.

+3 votes     article: S.T.A.L.K.E.R. Shadow of Chernobyl Mod Pack 2013
laresgod Nov 18 2012, 3:08am says:


+4 votes     media: MC-80 Liberty Redux
laresgod Jul 26 2012, 6:34am says:

very pretty; looking forward to the finalized engine.

+1 vote     media: Water
laresgod Feb 13 2012, 4:20am says:

I have finished (again) stalker with your new version; no problem except for a few common bugs: the "after deactivating brainscorcher" movies (have to save and reload). Could you try to fix that?
And the malfuncioning order of an artefact modification recipe in the bar (second recipe); a common bug from oblivion lost, i know but since it is not new, maybe someone could fix it.

+1 vote     mod: S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack
laresgod Feb 10 2012, 1:13am says:

would it be possible to get screenshots of optional addons? and sometimes explanations?
Like the alternative UI, or the shaders...
I remember screenshots were included before.

+1 vote     mod: S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack
laresgod Feb 8 2012, 5:06pm says:

question: why was the xr_3DA.exe edited?? only to allow more than 3GB memory use?? or is it indispensable for other reasons?

+1 vote     mod: S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack
laresgod Jan 25 2011, 12:34am says:

Too vague a question. Post your xrengine crash log.

+1 vote     download: Call of Pripyat Reloaded 0.7 [Outdated]
laresgod Jan 23 2011, 1:30pm says:

Same problem as eryxsid althrough where I am , it doesn't matter :"red forest". I think neutral stalkers turn ennemy when you have you gun on.
Appart from that, great mod, really stable with win7 x64 and the patched exe included. Good perf even with AAliasing edged detect one and Anisiotropic Filtering from ATI driver on.

+1 vote     mod: S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack
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Sep 21, 2014
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