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Interesting but apart from realism and aesthetics, is there any use to bonfires?
cooking? getting wild dogs, rats, etc... afraid?
where is the file?
so they say; but it has always been a messy hard level.
looks like agroprom, military base.Keep up guys, it looks so nice!!
the aspect of the surface is certainly attractive. What will it look like in game play with motion? I hope it comes out soon.
I am amazed at the wet ground.
perfectly understandable and logical statement. It's your work, you want to know at least what is done with it.
happy birthday creator!
pictures 2 and 4 are your style, similar to Nehrim. very nice, all of them!
very nice colors.
very nice. Nice to know that the mod goes on.
very nice colours
SGM 2.2 has cordon, marshes, dark forest + lab, red forest, military warehouse maps (I have tested them all, military warehouse is very heavy with anomalies for my old rig)
The game is quite smooth for my ageing rig (pentium quad 6600, 4GB DDR2 memory, radeon HD 4890).
Until now (days playing), I haven't had any CTD, except one about a missing weapon sig552_sk2 (I read it may have been a missing config or texture, or a corrupted save; created a sig552_ltx weapon config file being the copy of sig552_sk1 and reloaded from a previous save, and it worked).
There is one bug when you get up from sleeping or from coma vision in labs, the screen spins a lot and finally gets back to normal.
Overall I would say it is good mod pack, in between oblivion lost 2010 and stalkersoup. Being a mix of the two, it misses its own touch.
very pretty; looking forward to the finalized engine.
I have finished (again) stalker with your new version; no problem except for a few common bugs: the "after deactivating brainscorcher" movies (have to save and reload). Could you try to fix that?
And the malfuncioning order of an artefact modification recipe in the bar (second recipe); a common bug from oblivion lost, i know but since it is not new, maybe someone could fix it.
would it be possible to get screenshots of optional addons? and sometimes explanations?
Like the alternative UI, or the shaders...
I remember screenshots were included before.
question: why was the xr_3DA.exe edited?? only to allow more than 3GB memory use?? or is it indispensable for other reasons?
Too vague a question. Post your xrengine crash log.
Same problem as eryxsid althrough where I am , it doesn't matter :"red forest". I think neutral stalkers turn ennemy when you have you gun on.
Appart from that, great mod, really stable with win7 x64 and the patched exe included. Good perf even with AAliasing edged detect one and Anisiotropic Filtering from ATI driver on.