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Comment History
Kuropentacle
Kuropentacle - - 14 comments @ Stargate Races

I have not, though the map I have noticed the issue the most is Voruk's Labyrinth I know that Systems at War is fine but I haven't tried them all

Good karma+1 vote
Kuropentacle
Kuropentacle - - 14 comments @ Stargate Races

When I install the mod I have the slight issue that maps seems to be shrunken, before it didn't happen but now it's often that planets have the gravity fields overlap while not on the same plane ships have to basically do vertical jumps. I don't know what can be the source but it is an issue I have been encountering. I don't know what might be the source but I thought it good to share it since I haven't been able to find any issue relating to that online.

Good karma+1 vote
Kuropentacle
Kuropentacle - - 14 comments @ Skalgrim Mod

I wonder, do you plan to eventually add the Tizca's Revenge and Silver Towers to the Thousand Sons or they would be too much of an hassle? I could understand the latter given that we have Silver Towers as background pieces on some maps and the implications of their scales is preposterous xD

Good karma+1 vote
Kuropentacle
Kuropentacle - - 14 comments @ Stargate Races

I wasn't on 1.07 even though I thought I was, I updated and after some testing it seems to be much lesser, thoughI have an asteroid under the star's gravity well it isn't directly connected to it so it doesn't cause an issue.

Edit :
After further testing it seem to still be happening I just witnessed a straight vertical line between a planet and a star. I don't know if I'm just unlucky but it seem to be back at full strength after a few more tests

Good karma+1 vote
Kuropentacle
Kuropentacle - - 14 comments @ Stargate Races

The mod is awesome I've had a blast every since i started using it!

I just hit a small bug that I don't know the source of and I can't find mentions of it anywhere online.

Sometimes (quite often actually) when starting a new game the distance between planets will be all skewed and reduced sometime leaving ships to be stuck for a while almost vertically before making a jump.

To explain a bit more sometimes a Star's gravity well for example a planet will be just above a star's gravity well making it quit difficult for ships to jump there alone, let alone in a fleet.

I don't know if it's common or not but I thought I'd address it to know if there is a fix I can do on my end or if it is caused by the mod in some way, in which case it's better to report on it.

But beside that everything is awesome! Keep up the good work!

Good karma+1 vote
Kuropentacle
Kuropentacle - - 14 comments @ Renegade Leman Russ

Nice

Good karma+2 votes
Kuropentacle
Kuropentacle - - 14 comments @ Nurgle Sorcerer (Lord of Lepers)

Nice makes me want to see Tzeentch's sorcerer even more!

Good karma+1 vote
Kuropentacle
Kuropentacle - - 14 comments @ Iron Warriors HQ (Textured by LeonardGOOG)

So much awesomeness I love it! I hardly imagine how awesome the Thousand Sons's HQ will look like.

Good karma+4 votes
Kuropentacle
Kuropentacle - - 14 comments @ First Acolyte

So munch honnor to Chaos in this one! I can smell how great the Sorcerer Lord will be.

Good karma+1 vote
Kuropentacle
Kuropentacle - - 14 comments @ Corpsemaster \ Architect of Flesh

I guess it is an healer unit or builder something like that.

Good karma+2 votes
Kuropentacle
Kuropentacle - - 14 comments @ Night Lords Captain

Wow! I love the way you take all details in considération nice work!

Good karma+2 votes
Kuropentacle
Kuropentacle - - 14 comments @ Chaos Raptors (Word Bearers branch)

*knock knock* Hello would you talk about our lord and savior Chaos?

Good karma+2 votes
Kuropentacle
Kuropentacle - - 14 comments @ Slaanesh Gate

I wouldn't as I'm a Tzeentch follower.

Good karma+2 votes
Kuropentacle
Kuropentacle - - 14 comments @ Volkite Firing FX

You make a wonderfull job!I wonder if the rubric marines will have their own FX as well.

Good karma+2 votes