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Comment History
kristoffer2510
kristoffer2510 - - 5 comments @ The Great War 1918

Hopefully we will see something before the 100th anniversary end of the first world war :)

Good karma+11 votes
kristoffer2510
kristoffer2510 - - 5 comments @ Post 1.2 Balance changes

That sounds great. If possible you can enable for the Imperial Guard Engineers to create Heavy Bolter turrets, as i think they would not be nearly as strong as the heavy turrets pluss they would serve as a good defense for the IG to build up their forces without getting base raced early without being able to build up.

Good karma+1 vote
kristoffer2510
kristoffer2510 - - 5 comments @ Post 1.2 Balance changes

In my opinion the Turret nerf was too big, i think instead of nerfing their numbers you should instead make it either with a cooldown or cut down on their damage in AOE or make it better against single targets. With the turret nerf it made it so hard to push forward and stay alive as Imperial Guard to build up the momentum with production of Guardsmen and general numbers units and IG got no defenses that does that job and having only six makes it really difficult.

And it really punishes the forward defenses when pushing forward as the first turrets you made home to survive you can't remove and make new ones on the frontline as you get pushed straight back to your base by any of the Space Marines, Eldar and CSM factions which have allot of staying power, and by making it 6 turrets it removed allot of the staying powers advancing forward as building forward defenses is a thing both the regualr IG and DKOK does.

btw i am really loving your great work and keep it up!

Good karma+1 vote
kristoffer2510
kristoffer2510 - - 5 comments @ Vengeance of the Blood Ravens

I wonder if there will be any change/fix to the "I recommend setting graphics to Ultra high before installing or mod may crash on space marines. Races , tactics, and units" i did not really understand what was meant by that. I love the mod good job! I wonder if you are gonna scale the damage of the bunker self destruct/booby trap ability because as it is now you can't kill your misplaced bunkers. And another thing that is bothering me and my friends playing is the Imperial Guard Death Korps of Krieg Guardsmen supress when firing their lasguns and i wonder why? My guess is that they suppress when they charge the enemies so they don't instanly get killed. We found this was really a problem playing against the eldar since their small base of infantry compared fully maxed out had a hard time fighting back.

Good karma+2 votes
kristoffer2510
kristoffer2510 - - 5 comments @ The Great War 1918

I love this mod, and i play it allot. But i wish there were more options for gameplay. Like bodies/corpses staying, no vehicles (I would love no vehicles) And the "The Great Offensive" which gives 999 pop, it would be great to have the ability to build units without the income of resources to go down, it would make it an even greater offensive. Adding more health to the artillery positions. And adding even more artilery and mortar types or other tweaks that would make battles last longer. I love your work :)

Good karma+1 vote