No, they really did have coding limitations. There was a long discussion about this before if you are willing to read the previous comments like a handful of pages back. I thought the WC3 engine could support it as well, but then Coolermaster started telling me something about higher level code, and how each interceptor in a carrier would need its own script and food associated with it, otherwise they could only come out one at a time. This actually makes plenty of sense. If every unit has to have a food value associated with it, how could the Protoss possibly have carriers with 8 interceptors if the carriers are 6 food to begin with (this is assuming that they can't make their food value 0)? You could raise the food limit of the Protoss to be higher so that the food for the interceptors would be accounted for, but then the player could just mass another type of unit and have more out on the screen due to a higher food limit (psi). I think they tried their best, and the end result was a decent demo featuring the Terran race.
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