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How do I configure the controls? I am left handed and cannot use WASD.
I'd say after Colonial Marines I blame Gearbox for not actually putting any effort into fixing the mistakes.
I totally remember hellfighter, what a game that was.
It won't download at all.
I can't get the file. Care to upload elsewhere?
I notice dll files, will this cause me to get vac banned like Paranoia did for many?
Stylize the hud is what I'd say. I'd ideally like an option to switch for those who want it like the modern doom ports do.
Video could have done with some serious volume control. Firearms Source was way too loud and the voice was a whisper in comparison.
The original HL2 mod about vampires vs. slayers is Left 4 Dead 1.
Holy crap. Work on this until you have about 8 hours of content at least. I want to play this forever.
The best thing you can do is to have some area on the site that lets you switch back and forth between the two, say around the logo or something. There needs to be a bridge between the two sites somehow to make the network more cohesive and make this split easier to navigate.
not really, the doom you see here is heavily modified the true 3d effects are kind of like tricks rather than true 3D like Quake. It's still 2.5D
Can you make a zip version? The exe installer doesn't work for me.
I wonder if we'll finally say good bye to those damned EOTECHs on almost every gun. I hate having a modded out gun with the same exact sight over and over. I want it to look almost stock. The EOTECHs on everything really ruined a lot of the guns to me. It's boring to look down the same aftermarket sights over and over. Also, it kind of looked overdone like it was modified by one of those rednecks who puts a load of after market parts and stocks to try to pretend he's some sort of tactical badass.
You need any females? If you can give inspiration for the lines and such maybe my contact might be able to help you.
Anything got irons on it this time around rather than eotechs?
If you want Overgrowth's gameplay mechanics it's in Lugaru pretty much. Imagine that but sharpened up, that's what the aim is.
Steam is free to sign up for, you pay for games like you bought them and then they download to you. So you'd buy HL1 (or get it in a store and enter the cd key you got) And then whammo you have HL1 and you can play it offline. You don't need to pay a subscription fee for most retail games, MMOs are sold on there and have subscription fees, but that's not the norm. In general you buy a game and its yours to keep, your steam ID can be transfered from computer to computer and you keep your games along with you. It's a great service for those in areas with good broadband and it is the wave of the future in my opinion. I try to buy all my games through steam because of its simplicity and the fact I don't need to do CD checks. It auto-updates my games, removes the need for intrusive cd/dvd-checks, it's great.
I wonder was the model philosophy to build from the ground up for HL1 dimensions or to overbuild and texture down like Valve does?
This was a dark horse really. For such an unexpected mod to come so far is quite an achievement. Second Place isn't first losing in this case.
Bots are unstable in this game unfortunately, also is there a manual for this mod?
Does this have bots? If not then please get some, I'd like to have some practice targets before going online and launching laser beams with Naruto or whatever the hell these SSJs do.
Since some people don't get my complaint, I am a left-handed mouse user and as such I am forced to use the arrow keys, if I use WSAD my hands are uncomfortably close together. So at least having an alternative setting for arrows alongside WSAD or having configuration would mean a lot to people such as myself and it would be extremely easy to code as well, even if it was a very rudimentary form of support such as manually editing a text file.
Big negative: No ability to configure movement keys. This is neccessary.
Do you have ricochets as well? I'd imagine you could get a small ricochet or bounce off if you hit a durable enough object at an almost parallel angle. (Perpendicular and you have a really weak round or strong material if it won't penetrate rather than bounce.)
It would be nice if it had less glass walls. That's a bit of a taboo. If my character looks like he can safely jump over a small wall then he should be able to. The small house area drives me nuts for that since I could just get past these jerks and go up there. Also it would be nice to use sneak abilities such as whistling and throwing rocks to make noises when I need them to move some place like I'd want to do in real life to get someone to investigate.
Wonder how you can have only a pistol. I mean an SMG is literally a mesh away. Are there bots in this by the way? It might be an interesting cops vs. robbers shootout if so.
It would be great if there were scenario maps like the other SMOD mods. I love a replayable map where I have to survive or complete a simple objective.
Most of the mods like this can be done standalone now since the UT3 assets are utter crap and useless for most modding purposes.
This is awesome and no, the indie license is tiered for indie devs. You see 25% of your revenue is a lot of money. If you're an AAA Developer you are better off paying the commercial fee of 500k. Crunch the numbers and you'll see a million copies at $50 costs around 12.5 million under the model disregarding the other prices you pay for production.
The engine for commercial uses costs 500k. Which is a lot more than any indie dev could ever hope to pay for.
So for independent developers it's a risk-free essentially zero cost investment while not discouraging their commercial engine sales.
At 30 you may sell around 66.7k copies I estimate before you hit the 500k mark if we disregard the 5000 deduction.
At 20, the average indie game cost: 100k copies.
Again I am disregarding the $5000 deduction. The $5000 deduction contributes trivially to the numbers I'm churning out for copies you need to sell before it costs more to use an indie license. Of course, if you make enough that the indie license costs you more than a commercial license, your next venture you can possibly purchase that commercial license because you would have amassed an incredible amount of cash.