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Comment History
Kismetto
Kismetto - - 27 comments @ some allies concepts

what's the armament on top?

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ gdi sniper men

I always liked in CNC3 when the gunner got killed in the sniper team and the spotter had to take over shooting.

Good karma+4 votes
Kismetto
Kismetto - - 27 comments @ C&C THE VORTEX

I feel bad for the GLA. Stinger sites and rebels just don't cut it when the enemy has stealth tanks and battle cruisers and MARVs and PACs.

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ C&C THE VORTEX

Does being built into the generals game not count as "something like generals"?

Good karma+6 votes
Kismetto
Kismetto - - 27 comments @ Redeemer Engineering Facility ingame

Is there anyway that you could make the Redeemer have a bunker kinda like the Overlord Tank can have? Instead of changing the weapons on the redeemer, you could just have the infantry fire out of it.

Good karma+2 votes
Kismetto
Kismetto - - 27 comments @ Nod Devil's Tounge is back >:)

Is this for the Black Hand subfaction then?
Also, the roller things on the front look very flat. I know your kinda limited by the poly count but it could use a little improvement in my opinion. Though, I'm not really sure how noticeable it will be in-game, so whatever.
Why is the flame canister visible in one but covered in the other?

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ CHINA sidebar

Looks great as always.
Just a question about the hackers for China. Will there be some other way for them to collect money besides just sitting on the ground after the internet center is full? This always seemed pretty weak, especially against something like the Soviet's Desolator Air Strike which could really ruin your day if you had 20 hackers sitting around.
I hope that I am not committing a faux pas by suggesting something from another mod, but I know that Shockwave has hacker vans which can hold 4 hackers or something like that.

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ C&C THE VORTEX

If you give each game's factions an advantage on their type of resource then how would you balance the skirmish maps?

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ NOD TCN

Nice idea, but what kind of "Tiberium Control Network" spits out tiberium fields?

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ gdi mobile defence

Frankly the deployed cannon looks like it would have less armor than the tank. I mean one good hit to the legs in front and the whole thing just falls over.

Good karma+2 votes
Kismetto
Kismetto - - 27 comments @ GDI Triton Battleship

I can see it now:
Captain: "Communications room! Align the dish with GDI Ion Cannon OBS-3!"
Communications Officer:"But Captain, the game's on!"

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ GDI Triton Battleship

If I am judging the scale correctly, then that is one big satellite dish.

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ C&C THE VORTEX

Flash already has the hover transport and the Reckoner. Adding another transport for Nod might be going a little overboard in my opinion.

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ naval update

Thanks for putting in the supports. Looks great.

Good karma+3 votes
Kismetto
Kismetto - - 27 comments @ nod hover transporter

Looks cool.
Maybe making it a little wider or shorter might remove the boxy feel. Possibly make the front a little more angled. Just my suggestions, take it or leave it.
Looks kinda like this one btw:
Moddb.com

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ C&C THE VORTEX

Somehow I think flashknight has his hands full with the "mere" 14 factions he has now.
But it would be fun to see Stukas taking down laser tanks and so on.

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ nod black hand volcan

Not trying to be hypercritical here but is the Nod shipyard just sitting on top of the water or are there supports beneath it?
I only ask because the nod sub is beneath the water, so I'm wondering if supports for the shipyard could be placed under. Again, not trying to be too realistic, but it looks kinda funny having a big metal and concrete structure just floating there.
Overall, looks awesome though.

Good karma-1 votes
Kismetto
Kismetto - - 27 comments @ nod raider boat finished

Are you still including the ambush rocket boat for Nod?
Moddb.com

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ GDI Grenadier

Looking good. I know you said this before someplace but how are the tib factions going to work with training squads of infantry?

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ moty update #1

Will the Firehawk be able to switch ammo between AA missiles and bombs?

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ nod raider buggy

Is the avatar going to be able to crush units that it walks over? Because with this scaling, it looks like the avatar would just trip over the buggy rather then crush it.

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ C&C THE VORTEX

I'm not sure if this was answered somewhere else in the mess of posts, but here it is anyway:
How are the different factions going to build buildings? Are they going to be specific to the game (Generals factions have dozers, tib factions have build menu, etc.) or is there going to be a general way of building?

Also, are there going to be crawlers at all? I ask because in some of the earlier concepts you had Chinese crawlers and stuff but I haven't seen any more for a while.

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ soviets iron elephant

You are forgetting this (though it's a mammoth not an elephant):
Portal.commandandconquer.com
Of course calling this a mammoth tank would have everyone confused.

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ soviets iron elephant

I like the design. I agree with kazarr about replacing the horns though. Is this like a tank hunter or an anti-building kind of artillery?
Also, not to be over-realistic but where would the driver and gunner be in this vehicle? The only hatch I see is right behind the main gun and so they would have to be in the little bit off to the side with about one inch to move. Then again, this is a Soviet unit...

Good karma+3 votes
Kismetto
Kismetto - - 27 comments @ nod flame specter

I assume this is not the same as the nod flame stealth tank here:
Moddb.com
If not then what is the difference besides that one is artillery and one is rockets?

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ forgoten heavy tank

Does this unit have frontal armor like a nod scorpion in cnc3? I ask because it looks like one good hit to the back would ruin this unit's day but the front looks like it could take a beating and still live.

Good karma+1 vote
Kismetto
Kismetto - - 27 comments @ C&C THE VORTEX

I have two questions:
Do the tiberium factions get to build like more than one super weapon, because in cnc3 you can only build one temple of nod/ion cannon/rift generator while in generals you can build as many superweapons as you can afford (with the limit turned off). So will all factions have a limit, will there be no limit, or are the superweapons being disposed of entirely to be replaced by the super-units (the MARV, etc.)?

Secondly will the tiberium factions and the red alert factions get an alternate way of collecting resources? On a generals style map with a limited amount of resources these factions would seem to be at a major disadvantage because the generals factions as they are in zero hour would have supply drops and hackers and such. So will the tib and RA factions get alternate resource collecting stuff or will the generals factions lose it?

Good karma+1 vote