agreed
i noticed that some structures don`t have death FX for some uprising units
i destroyed a dry dock with a deployed pacifier FAV and it simply vanished
it`s the same thing with the desolator, giga-fortress, mortar cycle, steel ronin but only those
just for advisement
Hey people you're using this page just to say crap (that is for those who are saying the paradox is going to lose the mod of the year because of one "mistake")
and the rest of the mod?
i had your problem and i fix it like that
open the skudef file in the notepad
on the second line it must show
(add-big file ParadoxAchilles_1.0.big) or something like that
change the (1.0) to (3.0) and it may work
hope it helps
anyway congrats for the top 100! you really you really were worth of it (and i think someone gave you a little push) ;)
yeah you're right, i tested the achilles and it really cant land on the airbase, what is a problem since you just need a single aero complex and a airfield to make the "post-built" achilles land on the airfield and fill the airfield with it
another problem is the rocket angel in dogfights i suggest you: a) increase her speed only in dogfights to match a dogfight speed and try to decrease her health in these situations, b)improve ALL others aircraft health and dmg to set the rocket angel standards or c)remove the rocket angel AA ability and make it more deadly to ground units (witch i think is less probable)
and the hawker. agreeing with all the people, increase the RoF to at least 1 MPS and make the hawker fly over the target just like the dogfight code and launch 4 missiles per run. It could use more missiles than you need to take out a target (ex: use 8 missiles to take out a target that only needs 6 missiles to destroy) but that's the stance and consequence of a hit and run aircraft
now thats what a vindicator needs since on the original game it only launch bombs and then go away making it a not so useful plane in the game so thats a good idea in the game but i agree with Japandarkmaster the bombs should stay
guess it needs sandbags wire and spikes
forget my queston it was already ansewred anyway great model man
whats its weapons? and if have missiles it will be multirole? and how it rearms?
I think you should use repair drones on the building
man thats a beaultiful F-35! and thats a VTOL? :D
The chinhooks carry more load than any other supply vehicle in the game and how much load the trucks will carry?
agree but i think you could change the models of GDIand Nod cause in TS the refineries are the same only the color changes The same happens with the war factory
couldnt you make an unique weapon for the commando? the original looks like the rifleman squad weapon
i can see that the door of the WF still open but thats good and smart
i agree they need to hover higher
just a touch the mammoth MK2 fires railguns not shells
but thats a great model
you could make a cryoweapon that freezes everything in range or a proton based one that vaporizes everything or even a flying aircraft carrier that could hold every allied aircraft like the Scrin interplanetary carrier from C&C 3 but having its own defenses
WHAT!!! ITS GOING TO DIE?!! please say its a joke! this is the best mod i ever seen for RA3!
make this waterfall model for a explosion on the water but like a tringle form
thanks for the tip but it dont run even with this tip and my game is an original version
are you gonna put the cryo lengionarie in yor mod? maybe on the 2.5...
hey i cant find game browser on the control center menu somebdy help me
i did´nt understand the part to add the "-ui" in the end of the "target" label and the part to find the game browser aftr clicking on the shortcut. somebody help me!!!!!!!!!!!!!!!!!!!!
it can garrision infantry?
AWSOME man, AWSOME
killer312
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