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can somebody please tell me what I have to do to get the quest from guard Morten in the beginning done?
I have downloaded Nehrim and it's really good but I have one problem. In the beginning when you need to find shovels to keep the door shut, I don't know how the quest continues then and there is nog marker. How do I need to get further or perhaps could you give me the setstage cheat for that quest?
I get stuck during the door mission in the beginning. The leading watchman doesn't do anything to let the quest continue
I have already downloaded this mod for a long time on an other site. Nice that you have also brought it to MOD DB
the problem with the purple stuff shouldn't accure when you put the right textures in the right maps. Just like in a lot of mods. The I have no greeting with the and the eyes is a mistake in my second mod that I will fix in the third one.
yeah the flying boats belong to the Frost and the fly with magic.
You can only get there in the second version
I noticed these problems as well and I am working on it :-)
you get there by a boat at the Anvil Harbour. The blue door isn't operational
You can also find the file on tes nexus. On that site the file isn't missing stuff.
In the second version you will need to do some quests to get acces to the saxon region.
something didn't go well with uploading them *** well so I hope I can put them together with the second version
this mod is completely in English so don't worry
I just spoke Dutch to petertel23