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Kasplatt
Kasplatt @ Verdun Open Beta

This video is really badly compositioned, the gameplay sequences feel cut off. Let them play for a couple of seconds.

Reply Good karma+1 vote
Kasplatt
Kasplatt @ MarcusM

ARCHLINUX FTW!

Reply Good karma+2 votes
Kasplatt
Kasplatt @ I did have stencil shadows, but not any more.

Is this a one man project?

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Blog Issue #105 Sep 6th, 2011

it's the same picture, but different.

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Arx Fatalis Source Code Released!!!

Wasn't the source released sometime at the start of this year...?

Reply Good karma+1 vote
Kasplatt
Kasplatt @ The Special Level

Starting to look really polished, did he look into the ground like that in the original game though?

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Trudy's Mechanicals Early Animation Showcase

Absolutely love the driller model and texture! Good job on these.

Reply Good karma+1 vote
Kasplatt
Kasplatt @ I can't see!

I see it just fine and I usually keep my monitor pretty unbright :)

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Dynamic Infestation Pustule Concepts

4 and 5 are the most "realistic" ones in my opinion, the most likely ones to exist.
However I do like number 3 as it has those tentacles(:D) coming out of it, as if it were to grow and spread, it's just that with such details as that people tend to recognize it if it's being reused in several places, if the tentacles were to fall off after it has spread some infestation, however, then it would definitely be a considerable choice.

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Server Room

I think I remember a "Making of.." of this

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Phase Gate concepts

number 2 is my favorite since it's the most believable and practical one, both to use and in terms of imaginary technology used to make it.
number 4 just seems too exaggerated and goes against the pros mentioned with number 2 above.

Reply Good karma+1 vote
Kasplatt
Kasplatt @ They're dead, Dave...

that door doesn't look like it could close, a single one seems to fit the entire opening

Reply Good karma+1 vote
Kasplatt
Kasplatt @ COLOR!

why did you remove the red details from the front sides thingies

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Dragonfly

looks more like a fly dragon

Reply Good karma+2 votes
Kasplatt
Kasplatt @ Granger F332 Sniper Rifle

holy **** I want one of my own!

Reply Good karma+2 votes
Kasplatt
Kasplatt @ As a modder how much do you roughly spend in a year on games?

its well over 400usd since a single console title is around 125usd and a pc title goes for around 90-100usd

Reply Good karma+1 vote
Kasplatt
Kasplatt @ First Person Arm Models+Texture

thumbs are too girly

Reply Good karma+1 vote
Kasplatt
Kasplatt @ KC - Om nom new content

No, you are definitely god, noone else would click their 0 updates in anticipation for one to get published at that exact time.

Reply Good karma+8 votes
Kasplatt
Kasplatt @ Blog Issue #93 Dec 11th, 2010

Wouldn't it be easier to use ink instead of blood?

Reply Good karma+3 votes
Kasplatt
Kasplatt @ Creating a monster

teh sex!

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Monaco

Awesome! And it's so cool that you worked on Whacked!, played that game so much on my xbox

Reply Good karma+2 votes
Kasplatt
Kasplatt @ Male civilian

I think the neck could be a tiny bit shorter

Reply Good karma+2 votes
Kasplatt
Kasplatt @ Helicopter Concept

that's really good looking

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Civilian Models, concept art and animations

damn, pro quality animations

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Initial 'settings' design

you should just scale down the key setup options instead

Reply Good karma+1 vote
Kasplatt
Kasplatt @ Asset 0060013

lag actually just means hanging or falling behind, so it's not entirely wrong since the graphics card isn't able to render the scene at the desired framerate

Reply Good karma+3 votes
Kasplatt
Kasplatt @ Pirate-Ninja

No, it was corrupt.

Reply Good karma+2 votes
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