Studied multimedia design, dreamed of making games since decades - now makes them for a living. I like to experiment with traditional gameplay in order to create something unique. Chocolate is my coffee.

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kaskade
kaskade Nov 17 2014, 5:40am replied:

Heya, I didn't mention a lot of things - IGS was one of them, sorry! I can't tell if there was any effect of IGS on Greenlight, as we did the Pitman+TRI bundle in July 2013 - more than two months before we started Greenlight. So if there was an effect afterwards, it was not really noticable.

+1 vote   article: TRI Post Mortem
kaskade
kaskade Nov 9 2014, 6:11am replied:

Hah, sorry for being late. I think the Steam community discussions (http://steamcommunity.com/app/293660/discussions/) might have some hints if you are stuck again.

+1 vote   game: TRI: Of Friendship and Madness
kaskade
kaskade Nov 8 2014, 7:21pm replied:

Just follow the fox, and the triangles?

+1 vote   game: TRI: Of Friendship and Madness
kaskade
kaskade Nov 5 2014, 2:34pm replied:

Thanks! <3 We'll try ;-)

+2 votes   article: TRI Post Mortem
kaskade
kaskade Nov 4 2014, 12:21pm replied:

Sorry for the late answer. Please send us a mail if you need support!

There should be a Rat King Entertainment/TRI key in the registry, just delete it and it's resetted.

+1 vote   download: TRI Demo (Windows)
kaskade
kaskade Nov 4 2014, 3:38am replied:

Did you already add TRI: Of Friendship and Madness? It was in the Top100 last year, and part of a Monday Night.

+1 vote   article: Indie DB Steam Curator
kaskade
kaskade Oct 13 2014, 7:38pm replied:

Thank you!

+2 votes   article: TRI - It's done!
kaskade
kaskade Oct 13 2014, 7:34pm replied:

No real plans right now - we still need to make TRI more known... ;-)

+2 votes   article: TRI - It's done!
kaskade
kaskade Jul 4 2014, 10:00am replied:

Haha. :P

Yeah, I want the scrolls back too! But I don't know what they will contain. ;)

+1 vote   article: Making-of episode 4 and new screens
kaskade
kaskade Mar 21 2014, 6:41am replied:

This is actually one of the simpler levels, in terms of architecture. ;-)

+2 votes   media: 0.4.1
kaskade
kaskade Dec 20 2013, 5:59pm replied:

Hey, thanks! Your ideas are good, some of them are already in our book of ideas. :-) We'll see if we ever can do a second Pitman - I'd sure like to!

+1 vote   game: Pitman
kaskade
kaskade Dec 9 2013, 12:42pm replied:

Thank you very much!

+1 vote   article: New Gameplay trailer, Greenlight + nomination
kaskade
kaskade Dec 8 2013, 2:35pm replied:

Cool, thank you! :-)

+2 votes   game: TRI: Of Friendship and Madness
kaskade
kaskade Dec 8 2013, 2:20pm replied:

Hi,

download this file:
Dl.dropboxusercontent.com

and follow these instructions:
Dl.dropboxusercontent.com

Then you should be able to choose level 11, which is the first new level in MagicalMonk.

+2 votes   game: TRI: Of Friendship and Madness
kaskade
kaskade Nov 26 2013, 11:52am replied:

Thank you! :-)

+2 votes   article: TRI - preparing cut scenes and new levels
kaskade
kaskade Nov 9 2013, 2:48pm replied:

OK, I created a new version, but we'll have to wait if/when Desura will approve it. You will then be able to choose the resolution in the options, and the mouse zoom should be fixed (I hope).

+3 votes   game: Pitman
kaskade
kaskade Oct 26 2013, 5:46pm replied:

TRI is on Linux for quite some time, though. ;-)

+2 votes   media: TRI - Magical Monk update
kaskade
kaskade Oct 4 2013, 2:49am replied:

Yep, for example the Indie HeadQuarter: Youtube.com - this video is several months old though and doesn't reflect the latest changes.

+2 votes   game: TRI: Of Friendship and Madness
kaskade
kaskade Sep 26 2013, 6:12pm says:

Great 3D model!

+2 votes   article: Game Update #7
kaskade
kaskade Aug 31 2013, 5:52pm replied:

Yeah - I have no idea why this happens, but it does sometimes, to some people. Seems to be a problem of the game engine I use. Just restarting the game should "fix" it.

+2 votes   game: TRI: Of Friendship and Madness
kaskade
kaskade Aug 27 2013, 5:53pm replied:

Sorry for the late answer - instead of mouse wheel you can use Shift+W/Shift+S, if I remember correctly. I will look into the mousewheel issue soon!

+1 vote   game: Pitman
kaskade
kaskade Jul 22 2013, 3:25pm replied:

TRI costs $5 as long as it's alpha. The price for the full version will probably be $10 or $12. We really shouldn't do another sale of this kind before it's finished. :-) I guess we would rather try IndieGoGo.
Also, the outcome of the Debut Bundles of IndieRoyale doesn't look that great, especially if you consider the much smaller royalties.

+2 votes   game: TRI: Of Friendship and Madness
kaskade
kaskade Jul 21 2013, 8:47am replied:

A song made by our composer, especially for our trailers.

+1 vote   media: TRI - Alpha v0.2 - Trailer
kaskade
kaskade Jul 20 2013, 10:27am replied:

Our current sale on IGS will probably be the only sale for a longer time regarding TRI. We just don't want to think that you can't sell a game fullprice nowadays, because everyone waits for sales and bundles ...

+2 votes   game: TRI: Of Friendship and Madness
kaskade
kaskade Jul 19 2013, 12:13pm replied:

Thanks!

+2 votes   article: TRI + Pitman
kaskade
kaskade Jul 19 2013, 12:11pm replied:

You can save in the options! (Click on the Pitman, open the menu, choose "Save Game").

+1 vote   game: Pitman
kaskade
kaskade Jul 14 2013, 2:45pm replied:

Oh, missed that! Sorry! Well, we have something else up our sleeve ... you will see soon! :o)

+3 votes   game: Pitman
kaskade
kaskade May 23 2013, 6:28pm replied:

No, it didn't. How do I put it into that section?

+1 vote   game: TRI: Of Friendship and Madness
kaskade
kaskade Apr 29 2013, 4:52am replied:

Cool, thanks for the feedback and the info about your specs!

+2 votes   game: TRI: Of Friendship and Madness
kaskade
kaskade Apr 24 2013, 4:00am replied:

Hey!
Currently we don't plan Rift support - but if TRI gets popular enough we will definitely do it. Right now it wouldn't be feasible for us, I fear.

+2 votes   game: TRI: Of Friendship and Madness
kaskade
kaskade Mar 4 2012, 11:50am replied:

You usually find new gear pretty soon.
But yeah, it's a balancing issue. Increasing the durability of armor means making the enemies easier, or decreasing the probability of armor droppings, or adding other items, etc., and so on.

+3 votes   game: Pitman
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