Studied multimedia design, dreamed of making games since decades - now makes them for a living. I like to experiment with traditional gameplay in order to create something unique. Chocolate is my coffee.

Comment History  (0 - 30 of 61)
kaskade
kaskade Jul 4 2014, 10:00am replied:

Haha. :P

Yeah, I want the scrolls back too! But I don't know what they will contain. ;)

+1 vote     article: Making-of episode 4 and new screens
kaskade
kaskade Mar 21 2014, 6:41am replied:

This is actually one of the simpler levels, in terms of architecture. ;-)

+2 votes     media: 0.4.1
kaskade
kaskade Dec 20 2013, 5:59pm replied:

Hey, thanks! Your ideas are good, some of them are already in our book of ideas. :-) We'll see if we ever can do a second Pitman - I'd sure like to!

+1 vote     game: Pitman
kaskade
kaskade Dec 9 2013, 12:42pm replied:

Thank you very much!

+1 vote     article: New Gameplay trailer, Greenlight + nomination
kaskade
kaskade Dec 8 2013, 2:35pm replied:

Cool, thank you! :-)

+1 vote     game: TRI
kaskade
kaskade Dec 8 2013, 2:20pm replied:

Hi,

download this file:
Dl.dropboxusercontent.com

and follow these instructions:
Dl.dropboxusercontent.com

Then you should be able to choose level 11, which is the first new level in MagicalMonk.

+1 vote     game: TRI
kaskade
kaskade Nov 26 2013, 11:52am replied:

Thank you! :-)

+2 votes     article: TRI - preparing cut scenes and new levels
kaskade
kaskade Nov 9 2013, 2:48pm replied:

OK, I created a new version, but we'll have to wait if/when Desura will approve it. You will then be able to choose the resolution in the options, and the mouse zoom should be fixed (I hope).

+3 votes     game: Pitman
kaskade
kaskade Oct 26 2013, 5:46pm replied:

TRI is on Linux for quite some time, though. ;-)

+2 votes     media: TRI - Magical Monk update
kaskade
kaskade Oct 4 2013, 2:49am replied:

Yep, for example the Indie HeadQuarter: Youtube.com - this video is several months old though and doesn't reflect the latest changes.

+1 vote     game: TRI
kaskade
kaskade Sep 26 2013, 6:12pm says:

Great 3D model!

+2 votes     article: Game Update #7
kaskade
kaskade Aug 31 2013, 5:52pm replied:

Yeah - I have no idea why this happens, but it does sometimes, to some people. Seems to be a problem of the game engine I use. Just restarting the game should "fix" it.

+2 votes     game: TRI
kaskade
kaskade Aug 27 2013, 5:53pm replied:

Sorry for the late answer - instead of mouse wheel you can use Shift+W/Shift+S, if I remember correctly. I will look into the mousewheel issue soon!

+1 vote     game: Pitman
kaskade
kaskade Jul 22 2013, 3:25pm replied:

TRI costs $5 as long as it's alpha. The price for the full version will probably be $10 or $12. We really shouldn't do another sale of this kind before it's finished. :-) I guess we would rather try IndieGoGo.
Also, the outcome of the Debut Bundles of IndieRoyale doesn't look that great, especially if you consider the much smaller royalties.

+2 votes     game: TRI
kaskade
kaskade Jul 21 2013, 8:47am replied:

A song made by our composer, especially for our trailers.

+1 vote     media: TRI - Alpha v0.2 - Trailer
kaskade
kaskade Jul 20 2013, 10:27am replied:

Our current sale on IGS will probably be the only sale for a longer time regarding TRI. We just don't want to think that you can't sell a game fullprice nowadays, because everyone waits for sales and bundles ...

+2 votes     game: TRI
kaskade
kaskade Jul 19 2013, 12:13pm replied:

Thanks!

+2 votes     article: TRI + Pitman
kaskade
kaskade Jul 19 2013, 12:11pm replied:

You can save in the options! (Click on the Pitman, open the menu, choose "Save Game").

+1 vote     game: Pitman
kaskade
kaskade Jul 14 2013, 2:45pm replied:

Oh, missed that! Sorry! Well, we have something else up our sleeve ... you will see soon! :o)

+3 votes     game: Pitman
kaskade
kaskade May 23 2013, 6:28pm replied:

No, it didn't. How do I put it into that section?

+1 vote     game: TRI
kaskade
kaskade Apr 29 2013, 4:52am replied:

Cool, thanks for the feedback and the info about your specs!

+2 votes     game: TRI
kaskade
kaskade Apr 24 2013, 4:00am replied:

Hey!
Currently we don't plan Rift support - but if TRI gets popular enough we will definitely do it. Right now it wouldn't be feasible for us, I fear.

+2 votes     game: TRI
kaskade
kaskade Apr 16 2013, 12:54pm replied:

Oh man, how long did you need for this? ;) But good point, I will remove the invisible ceiling!

+1 vote     game: TRI
kaskade
kaskade Apr 5 2013, 6:37am replied:

Yeah, hopefully soon!

+2 votes     game: TRI
kaskade
kaskade Apr 4 2013, 8:10am replied:

Hey, thanks! :-)
Why do you think the learning curve became steeper? We hoped the game would become easier to learn with the update.

+1 vote     game: TRI
kaskade
kaskade Apr 2 2013, 3:10pm replied:

That would be cool! Unfortunately there's an error with the wall textures on Linux, but this will hopefully be fixed soon.

+1 vote     article: TRI 0.2.0a - Bugfixes and Release for Linux
kaskade
kaskade Mar 31 2013, 7:04pm replied:

Hmm, I will investigate this. I don't know much about Macs, I guess you need to set some kind of execution flags?

+1 vote     download: TRI 0.2.0a Demo for Mac
kaskade
kaskade Mar 31 2013, 7:03pm replied:

Thanks! We're a team of a boy and a girl, BTW! ;-)

+1 vote     article: TRI 0.2.0a - Bugfixes and Release for Linux
kaskade
kaskade Mar 29 2013, 4:52pm replied:

You could try the demo! The game offers various options which might make the performance better. :)

+1 vote     game: TRI
kaskade
kaskade Mar 29 2013, 3:04pm replied:

The Linux version is up now! =)

+1 vote     game: TRI
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