Bro, there ain't even any files.
I looked through the mod files, and found that there is an acs script for "light removing script from Lasting Light". This is the most random stuff I've ever seen, the mod wasn't even made by the same person. Still good mod tho. Just needs to replace a few more textures.
Quakespasm because cmds don't work on fteqw. And it doesn't work on that either.
Why do you release the mod without any files?
You're trying to run the WAD file generated by DOOM 64 EX. It will only work with that. You need DOOM2.WAD and the mod here.
At least the PC ports are faithful to the original.
What does this mod even do? And, what engine is required to run it?
Would be a great mod, if it didn't completely break. Sometimes my guns just stop working entirely. They won't shoot. And, I can't tell how to reproduce the problem.
You do realize Quake is 3D? The DOOM engine can't do that stuff.
Sorry to break it to ya.
Where are the files?
There isn't even a player 1 start in the map, so it doesn't load.
How dare you. You're literally calling anyone who uses this mod, "disabled".
Why is it exclusively for Zandronum?
Great mod, but why do the SS respawn when they are killed? Also why are imps replaced by Mutants? Please change/fix these small issues
Why are all of the DOOM Eternal/2016 OST mods over 200MB?
Good, but why can the enemies go through ceilings and sometimes even walls? You can also go through them. And once, I was playing map 30 (Icon Of Sin) and I used the fly command, and the enemies also flew! Also I'm not joking. Please fix these bugs.
Put "dumpclasses" into the console and search for E.g: micromissilesmoddroppedsp.
You're gonna need to use the summon command.
kartulionu
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