This member has provided no bio about themself...

Comment History  (0 - 30 of 40)
Kain85
Kain85 - - 40 comments @ The Armed Zone

Well there is somewhere a tutorial how to add weapon to game. But in your case first You need to find 3d model of weapon you won't to have. Also you must be sure that this model is compatible with Stalker engine. Off course this model must have animations to. Try to search in other modes for stalker since porting weapon from one mod to another will be much easier then creating new one from scrap.
Try Arsenal Overhaul. It's the only mod that I remember who include attacheble colimator scopes. I was able to port one AK type with cobra colimator to TAZ. Unfortunately attaching option that work in AO not work in TAZ. It would demand a lot of TAZ rebuilding and make TAZ to have like 6-8 gb. But porting weapon with fixed colimator from AO to TAZ should be possible for You.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

Yeah. Well zone is like living organizm for which you are the virus.
And it will do what every single living organizm do when ITS invaded by virus - it will try to kill You AS fast AS it can.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

Hard to say.
In Misery this achievement didn't have any effect. New better gear apper after You completed some missions or do something that have big effect on the world.
How it work in RTTN I'am not sure.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

I don't think You can actually compare Misery to RTTN.
Misery is a hardcore type mode ,for many not playable.
RTTN have a lot of cool stuff for surwiwal climat while remain more player friendly.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ MISERY

Well I personally will go back to RTTN but little later when it will evolve little more.
CoM is ok but Boring since there is no any story and freeplay alone is not playable for long time.

Now I get back to Misery again :D

Good karma+5 votes
Kain85
Kain85 - - 40 comments @ MISERY

I played Call of Misery and Road To The North mods and non of them have the climat the Misery have.
Misery is really the greatest of mods.
It would be great if You guys would consider adding also new maps.
Yantar ,Radar ,Limansk etc in misery world would be the masterpiece.

Good karma+6 votes
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

Try to reduce grass renderind distance and density.
Also sunlight effects and shadows.

Good karma+2 votes
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

Sorry ,I was just confused when I try to reach swamps thru cordon and was unable.
Did You change also distant view in zaton?
I remember that from zaton it was clear view to NPP.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

I just noticed that great swamps location is changed then it was originally in CS.
Is that on purpose?

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

This can be easly changed in any weapon confing.
The only thing I really dont like is the fact that when You will give zoom like 60 the entire view is zoomed. That always was messed in Stalker. I know that Gunslinger mod (work in progress) change this and make it right.
I also hope that Seda with his team will also fix distancess and other wpn parameters. ITS shame to receive bullet from Bandit who shoot us with PM from more then 100m :D

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ Addon_Winter-Pack-RTTN-Compatible

Nice add.
Good option for somebody with weaker PC since there is no grass to render but thanks to snow it not brake immersivity.

Good karma+2 votes
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

Say what???
You dont feel nothing during receiving the bullet? Man I have no idea from where You have this info really.
You feel where You are shot ven from the bulet impact. So clearly You feel impact and automatically You know +/- rom where the Bullet came. I ont think here that Yoy perfectly know direction but when You receive hit in front You rather will not be confused that shot came from the back.
But many people ,many opinions so I think the indicator should be available on/off option.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

Well this is really good point.
I have this strange fealing that RTTN zone is little darker even during the day and without mask. This plus new guns sounds and lack of indicator really make locate shooter almost impossible while clearly when You get shot You feel from which direction they shot You.
Fact weapons in RTTN make less damage then in misery or CoM but still firefights became a little confusing now.

But I think that RTTN is still not have its complete shape and that Seda with his team will change few things.

And I admit that it is really very good mod comparing to concurency. It have story that push as further but not limit free play and have all the mapa.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

Yeah TAZ would complete RTTN greatly.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

Well Seda,

I only start to play and it looks really nice. Quite different zone with all this colours. But the sounds of mutants and the background sounds are really quite creepy. And this is how it should be :D

My suggestion is only about weapon confings.
I mean fire distance of guns. They are to overscaled.
You can kill with PM from more then 150 m :D
Setting this value to the real ones would increase immersivity.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

And I was thinking that mod have some Skyrim elements😂

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

I did this and now its gone:D

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

What a Hell???
I just saw a dragon over CS base. Now I wait for some creazy nord with axe to show hunting it :D

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ ZoneExpanded - Road To The North

Its possible without problem.
You can try to open ABAKAN ltx file from Arsenal Overhaul mod ,there You will find this line:
rpm_mode_2 = 1200
Copy it and paste to ltx file from RTTN.

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ MISERY

Yeah that would be nice because biiger selection of armors is tha list element that this game need :)

Good karma+1 vote
Kain85
Kain85 - - 40 comments @ MISERY

Do You guys ever think about adding more armors to the game??
Mp5 and his team made great work by filling the arsenal to the game ,Misery itself give all the realism and survival aspect and I have this feal that now the only draw back in this game is lack of armors.

Good karma+2 votes
Kain85
Kain85 - - 40 comments @ The Armed Zone

Well I found another AK in perfect condition. It is AKS-74 (customized). I remember this model with brown magazine from Misery 2.1. In the TAZ it was repleaced with some model with green magazine but I hope that in new TAZ brown magazine model will not be repleaced :D

Good karma+2 votes
Kain85
Kain85 - - 40 comments @ The Armed Zone

Well mp5 the AK-47 looks biutifully I give You that. This textures ,wooden stock and iron sight targeting :D It cannot be described ,It must be seen :D
To bad that it can be upgraded only to tier 2 ,but it dosn't change the fact that finally I found what I been looking for :)
Also Makarov customized looks really veeery good. Unfortunatelly nobody in Zaton have it for sell so I obtain it thru changing the starting equipment :D I prefer Makarov from GSH:D

Good karma+2 votes
Kain85
Kain85 - - 40 comments @ The Armed Zone

Yeah ,the old models have a lot of incorrections in them. But now it looks biutifully :D
Additionally You also think about elimination of this annoing screen zoom during targeting with iron sights.
Now the immersion and realism in using of guns is on very high level and I love it :D

Good karma+2 votes
Kain85
Kain85 - - 40 comments @ The Armed Zone

I checked few shooters available in Misery 2.2 and AKMS make impression ,really nice model it is.
I also like a lot the way of weapons visual perspective. In 2.1 they ware very close. Now they are all seen from bigger distance and with better scaling which add more reality to it.
I also notice that many models receive corrections like AN now have reload chamber in correct position.
Great Job guys!!!

Good karma+2 votes
Kain85
Kain85 - - 40 comments @ The Armed Zone

You really make us a happy people mp5 :D
But I have one more question. Generally in Zone now is great many weapons. A lot of NATO ,US ,Soviet and many other one to. But a lot of western rifles is in very good condition ,almost like never used. No scratches ,rust etc while almost all of Soviet rifles (which suppose to be much more easy to obtain in Ucraine) is in bad condition.

Maybe I complain to much but I don't understand why I can have M4 which looks almost like just taked out from factory but I cannot have any AK or AN in the same state.

Good karma+2 votes
Kain85
Kain85 - - 40 comments @ The Armed Zone

Yeah ,besides I must admit that in base Misery 2.1 guns models was very bugged and poor. In new Misery there is much improovement in that case including animations etc.

So if in nev Misery it looks really good now then the new TAZ will be state of the art for sure :D

Good karma+3 votes
Kain85
Kain85 - - 40 comments @ The Armed Zone

We understand mp5 :D But I must admit that I'am a heretic and started new game without new TAZ. I will take one playthru without it to be once more suprised how biutifull Your child is :D

Good karma+4 votes
Kain85
Kain85 - - 40 comments @ The Armed Zone

Yeah Me to:D
C'mon mp5 ,make to all of us nice present and tell us that new TAZ is already uploading to server :D

Good karma+4 votes
Kain85
Kain85 - - 40 comments @ The Armed Zone

Damn ,one month more? Really?
Thats to bad. Well so its one more month to go back to Zone again.

Good karma+2 votes