Computer engineer hybrid with influences of all sorts.
A look at a month of work, acknowledgement of a community, and the continual port of a classic. See how developers can utilize the weapon system, a peak...
With ~200 members watching Rogue Reborn, we're looking to ask the community for help.
Developer update - If you hate technical stuff, ignore this update.
Shouldn't scripting/GUI-editing be easy? We want people to mod when Rogue Reborn is released. Here is what we are doing to make that process easy.
The Rogue Reborn team has implemented a vast portion of the interaction system from Rainbow Six: Rogue Spear. Developer's Blog.
Killhouse Double. The name just represents everything that is fun about RS. It's a big goal to get right. Don't worry though -- We have that part covered...
The last week was a mix of pleasure and pain as we took the sound and renderer into different directions. We are proud to demonstrate a very fun stun-grenade...
Rogue Reborn is growing and we need your help to shape its direction.
Weekly update. Showing off an almost complete Killhouse two-story, various changed to the movement, and the upcoming map. Rogue Reborn is a port of Rogue...
There are many elements to RS that made it fun. Some of them glitchy, while others were just plain cool. What will Rogue Reborn keep?
A refreshing new take. Do you have a concept, suggestions, or just general about the port? Just let us know.