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Comment History
jumblelegs
jumblelegs - - 15 comments @ Arsenal Overhaul 3

nvm, dont think this is related to the update

Good karma+1 vote
jumblelegs
jumblelegs - - 15 comments @ Arsenal Overhaul 3

got this twice on the loading of a saved file after installing the update

Expression : Ran out of memory
Function : CRender::texture_load
File : D:\prog_repository\sources\trunk \Layers\xrRenderDX10\dx10Texture.cpp
Line : 493
Description : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
Arguments : c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\textures\ act\act_arm_clearsky_3_bump#.dds

Good karma+1 vote
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

It's funny cause I've been playing AA2.1 on 1.0006 ever since it's release, only have 2 tasks in my pda, don't play with the ENB, AND play with the R2 shaders and haven't selected static lighting once and I still got this crash.

Good karma+2 votes
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

Well, it's working now, did nothing to fix it, but has anyone had this occur to them? Since this isn't strictly AA2, I had this occur with AMK as well, the whole "Not enough textures for shader" part

Good karma+2 votes
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

FATAL ERROR

[error]Expression : fatal error
[error]Function : CBlender_default_aref::Compile
[error]File :
E:\stalker\sources\trunk \xr_3da\xrRender_R1\Blender_default_aref.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: prop\prop_barbwire3

stack trace:

I started receiving this when trying to load any kind of game in AA2 (Save or new game) and I have not messed with the prop files in anyway, dunno wuts goin on, maybe someone can help.

Good karma+2 votes
jumblelegs
jumblelegs - - 15 comments @ Journey.

did you manage to make the blowouts longer? I've noticed they were rather short, unless that's what was intended?

Good karma0 votes
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

I'll take a crack at it

Good karma+1 vote
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section ''

stack trace:

It happens in yantar as well, every save I make after I get out of X16 has a crash; my most earliest save is with me still within X16 and its the only one that works now

Good karma+1 vote
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

stack trace:

0023:6F36500A MSVCR80.dll, strncmp()
0023:06943B02 xrNetServer.dll, IPureClient::OnMessage()

[error][ 126] : The specified module could not be found.

now I just got this one after getting to the level changer for wild territories > Bar, so I dunno if I can even progress, I do have a good amount of missions on my list so I dunno if that might be whats causing it since I'm pretty sure 2.04 never gave me these problems even when I had a similar amount of missions

Good karma+1 vote
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

Alright, in AA2 2.05.01, I just got back from yantar after going through X16 and I am in wild territories right now. Whenever I try to load a save that loads into wild territories, I get this

stack trace:

0023:07D1D987 xrGame.dll
0023:07A5FB0D xrGame.dll
0023:07A5EF7B xrGame.dll
0023:07CC5F96 xrGame.dll
0023:07BA6775 xrGame.dll

[error][ 126] : The specified module could not be found.

This seems just like a save corruption but I've had very few problems/crashes of my own when playing 2.04 and I also got a save corruption that I saw posted on the comments here earlier while in X16

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'ac'

stack trace:

Honestly I'm just putting this out here for ya guys; give me any feedback ya can, thanks.

ps. The autosave while entering wild territories from yantar works, none of the hard/quicksaves made while IN wild territories work

Good karma+1 vote
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

Yea don't worry, I got it to work, just was using the uimod wrong, thanks though

Good karma+1 vote
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

Is there anyway to eliminate the hud except for breathing and the mask overlay? I Know about the no minimap file you've got Vanderer but I also tried a uimod, that is meant for vanilla soc, and crashes on loading a game, pretty sure it worked with 2.04 but not with 2.05, if ya got a solution please help out

Good karma+2 votes
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

it does, would require an alternate file/modify some UI files in order to disable them, dunno which ones though and what to do with them.

Good karma+1 vote
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

Anyone got a way to get rid of the hud except for breathing and mask overlay? I know about the FAQ minimap file but was wondering about the health and stamina bars as well as the weapon indicator, if anyone knows

Good karma+1 vote
jumblelegs
jumblelegs - - 15 comments @ Autumn Aurora 2

Anyway to eliminate the hud EXCEPT for the breathing and mask overlay? (ie, removing health, stamina, weapon and minimap)

Good karma+1 vote