Taught myself how to do 3d art back in 1998. Got my first professional job in 2000 and now I'm working at Microsoft Game Studios. I've worked for multiple studios in 3 states, and shipped 3 games so far. Titles I've worked on include: - Castles & Catapults (PC) - Stacked: With Daniel Negreanu (PC, XBOX, PS2, PSP) - Forza Motorsport 3 (Xbox360) - World War II Online (PC) - Forza Motorsport 4 (Xbox360)

Comment History  (0 - 30 of 286)
jstubbles
jstubbles Mar 2 2013, 7:28pm says:

Anyone ever have an issue with the converter not working? I don't know why it's stopped functioning. In the system process menu I can see converter.exe running, the no GUI ever appears and it's not in my taskbar.

+1 vote   download: Nexus Mod Tools
jstubbles
jstubbles Aug 4 2012, 5:46pm says:

This looks quite fantastic guys. Looking forward to a full release.

+1 vote   mod: Homeworld : Blue Planet
jstubbles
jstubbles Jan 25 2012, 8:48am says:

Great work as usual. Modular is definitely the way to on the hut. Makes life so much easier.

+1 vote   article: New Overgrowth Art Asset Overview
jstubbles
jstubbles Jan 1 2012, 12:27am says:

I have the latest version of RoE on Steam. I downloaded RoE 1.1 but it crashes after the mod is activated. It reloads the UI then as the text says "reloading interfaces" or something to that effect, it crashes. =\

+2 votes   mod: Sikkmod
jstubbles
jstubbles Oct 11 2011, 7:56pm replied:

We're still developing the mod, just not on ModDB! Don't worry, we'll be posting about it soon :)

+2 votes   member: jstubbles
jstubbles
jstubbles Oct 5 2011, 12:24am replied:

Thanks man. It's cool if we doesn't like it, I'd just like an explanation. Can't improve if I don't know what's wrong.

+2 votes   media: Valkyrie on the attack
jstubbles
jstubbles Oct 4 2011, 10:15pm replied:

What exactly do you mean by ugly? You have a rather rude manner about artistic criticism.

+2 votes   media: Valkyrie on the attack
jstubbles
jstubbles Oct 4 2011, 9:06am replied:

Thanks for the heads up! A friend of mine pointed that out yesterday morning. :D The night before showing the new video on Youtube, I tweeted it to the staff at Kotaku. Guess they liked it! :)

+2 votes   mod: Nexus: Battlestar Galactica
jstubbles
jstubbles Oct 4 2011, 9:03am replied:

Obviously... :P

+2 votes   media: Valkyrie on the attack
jstubbles
jstubbles Sep 23 2011, 11:08pm says:

Great shot, Cobbs!

+1 vote   media: Look at that!
jstubbles
jstubbles Sep 5 2011, 6:38pm says:

Looks fantastic! Great work on this :)

+1 vote   media: SGU Shuttle (In-game)
jstubbles
jstubbles Aug 17 2011, 7:18pm replied:

We might make a skirmish based mission for that, definitely. The engine has limitations though. We can't crash ships together because of collision spheres on the models.

As for the single player campaign (when we work on that) it will be a custom non-canon storyline, in which the twelve colonies are not lost in one shot, but instead it becomes a drawn out second war. You'll get more details about that later on.

+2 votes   mod: Nexus: Battlestar Galactica
jstubbles
jstubbles Aug 17 2011, 4:42am says:

Yeah, Nexus TJI was one of the best games ever that nobody has heard of. Sort of like Magic Carpet. Critical acclaim from reviewers and press, but no real market frenzy. Problem with Nexus is that the studio was soo small, the advertising budget was non existent. I hope Nexus 2 hits it's budget and has better advertising prowess.

+3 votes   article: Nexus 2 back in development, looking for funding
jstubbles
jstubbles Aug 17 2011, 3:04am says:

About time :) I've made my pledge.

+2 votes   article: Nexus 2 back in development, looking for funding
jstubbles
jstubbles Aug 15 2011, 2:30am says:

Good work so far

+2 votes   media: Battlestar Fleet
jstubbles
jstubbles Aug 8 2011, 8:49pm says:

Nice shot. The blue nebula is well done, looks great. Though I'd have to say it makes the rest of the space background look worse, heh. Viper looks good as well.

+1 vote   media: Rusty Viper 2
jstubbles
jstubbles Aug 5 2011, 11:57pm replied:

Success! :) Glad you enjoyed it. We'll try to get a few more videos on here, leading up to the 4.5 release.

+1 vote   mod: Nexus: Battlestar Galactica
jstubbles
jstubbles Aug 4 2011, 1:19pm says:

OOph, you really need to turn off the "ship combustion" option in the graphics settings.

+1 vote   media: Mods
jstubbles
jstubbles Aug 3 2011, 2:39pm says:

Nice work guys, the models look fantastic.

+1 vote   media: The Moon
jstubbles
jstubbles Aug 3 2011, 2:38pm says:

GAH. Anything spider-esque scares the bejesus outta me! Looks great :)

+1 vote   media: Replicators
jstubbles
jstubbles Aug 2 2011, 5:40pm replied:

Also, I put out a casting call to my industry friends on Facebook/Google+. Hopefully that will get ya a few more entries.

+2 votes   article: Casting call for voice actors and update on our current line of work
jstubbles
jstubbles Aug 2 2011, 5:26pm replied:

Looking forward to them! I'd love to do a campaign for BSG, but I don't even know where to start with all of the modules and compatibility issues. Can't wait! :D

+1 vote   article: Casting call for voice actors and update on our current line of work
jstubbles
jstubbles Aug 2 2011, 1:11pm replied:

In the show, the ship is not visible until after the flash. We're going to be making it as close to the show as we can. Remember, we don't have source code for this engine, so we can only do so much with it.

+1 vote   media: Beta 4.5 work in progress (Ionian Nebula)
jstubbles
jstubbles Jul 31 2011, 1:16pm replied:

Like xavier said, geometry isn't the problem. In fact, geometry is hundreds of times cheaper to render than textures. Textures are dependent on the fillrate of your card, which older ones tend to not have great performance with. Each set of textures you add (bump, spec, etc) is another pass of the model, meaning the engine has to redraw the entire model multiple times every single frame. Textures and shaders always have been and will be the bottleneck for game performance.

If you're having bad performance, try lowering your quality settings in the game menu. This will lower the texture resolution and also use a lower LOD for the model.

+1 vote   media: Being curious
jstubbles
jstubbles Jul 30 2011, 7:28pm replied:

Sure was! :)

+1 vote   media: Beta 4.5 work in progress (Ionian Nebula)
jstubbles
jstubbles Jul 30 2011, 7:09pm replied:

Yeah, the MKIII looks a bit menacing :) I have BSG on Bluray but the extracted data still isn't high res enough to be used as textures. In fact, it's quite blurry. I remade the nebula using a combination of images from hubble and other telescopes, as well as some handpainted work.

+1 vote   media: Ionian panorama
jstubbles
jstubbles Jul 30 2011, 4:03pm replied:

Wow Dreamor, that's incredibly nice of you, thanks! :D

+2 votes   mod: Nexus: Battlestar Galactica
jstubbles
jstubbles Jul 30 2011, 3:02am replied:

Uh huh ;)

+1 vote   media: Beta 4.5 work in progress (Ionian Nebula)
jstubbles
jstubbles Jul 30 2011, 12:12am replied:

I was thinking about using Pegasus heavily in the 4.5 release trailer. Maybe her and Valkyrie. :)

+3 votes   media: Beta 4.5 work in progress (Ionian Nebula)
jstubbles
jstubbles Jul 29 2011, 5:50pm replied:

It's 3673x700...that's kinda high res. I can make taller panos next time, if that's what you're looking for.

+2 votes   media: Ionian panorama
jstubbles
jstubbles Jul 28 2011, 11:54am replied:

Yeah, the engine is pretty capable, it's limited in a few annoying areas :\ I really wish they had released the source code for it - that would've opened up endless possibilities.

+4 votes   media: Action in the Ionian Nebula
jstubbles
jstubbles Jul 24 2011, 3:06am replied:

I should start doing them at higher res then, hah. I just take snapshots while I'm working in 1600x900 windowed mode. :)

+4 votes   media: Keep them at bay
jstubbles
jstubbles Jul 21 2011, 9:09pm replied:

Thanks man! I've got an interview down in Texas on the 1st, with Timegate Studios. Hopefully that goes well :) We'll definitely be pumping out the goods regardless though.

+2 votes   media: Taking the heat
jstubbles
jstubbles Jul 21 2011, 11:06am replied:

Still alive for sure, just unfortunately occupied with other things right now. I've been unemployed since March so my time is mostly being spent on doing portfolio artwork and trying to get another job. Other team members had some PC failures while others are working hard at university.

Work is still being done, just a bit more slowly. Once I get a job, art content will start flowing very heavily again. :)

+1 vote   media: Taking the heat
jstubbles
jstubbles Jun 29 2011, 3:08pm replied:

Thanks! We'll be doing schematics as the new models are made. The older models like the ViperMKII and raptor don't have any, since they're going to be remade anyways. Once the new models are done we'll definitely have schematics of those.

+1 vote   download: Ragnar Anchorage Model Schematic
jstubbles
jstubbles Mar 27 2011, 10:01am says:

Cool design, very sleek.

+1 vote   media: Wraith Cargo Ship
jstubbles
jstubbles Mar 7 2011, 2:23pm says:

Uhh, so what just happened here? I saw a lot of white and yellow, at a breathtaking 5 frames per second...

+2 votes   media: A quick cinimatic mode battle
jstubbles
jstubbles Feb 12 2011, 2:47am replied:

Ah yeah, that Ionian Nebula. That's definitely going to be in the mod :)

+2 votes   media: Lost in the storm
jstubbles
jstubbles Feb 11 2011, 9:03pm says:

Cool beans man, keep it up!

+1 vote   media: War of The Damned opening
jstubbles
jstubbles Feb 10 2011, 8:54pm says:

Nice! Thanks Mularac, this helps clean stuff up :)

+1 vote   download: Tacticstype tool 2.0
jstubbles
jstubbles Feb 10 2011, 9:57am says:

Aside from the video running at like 10fps, lookin' good! I wasn't even aware of this Nexus mod, so I'll have to start keeping an eye on this and give the current beta a try later tonight. Looking forward to the next release!

+2 votes   article: New Playable Beta Coming Soon
jstubbles
jstubbles Feb 10 2011, 9:12am says:

downloading now ^_^

+3 votes   download: Freespace: Evolution 1.0
jstubbles
jstubbles Feb 10 2011, 12:51am says:

Really fantastic. The depth of the nebula effect is intense. LOVE IT. Can't wait for the release.

+1 vote   media: Fighting in the shades
jstubbles
jstubbles Feb 6 2011, 12:04pm replied:

yeah there's a certain coolness factor about the physical models. You're limited in what you can do with them, but they are really nice to see.

+1 vote   media: Battlestar Galactica Exhibit (Seattle EMP)
jstubbles
jstubbles Feb 6 2011, 12:02pm replied:

No prob man. I know I've got BSG nuts tracking me :)
Yeah it was Adama's viper, but the "Husker" callsign plate had been painted over. The exhibit is at the Experience Music Project in Seattle, WA. I live about 15min away. It opened back in October but I just finally got around to seeing it.

+1 vote   media: Battlestar Galactica Exhibit (Seattle EMP)
jstubbles
jstubbles Feb 6 2011, 4:05am replied:

Ah yeah I got some. I'll add em now.

+1 vote   media: Battlestar Galactica Exhibit (Seattle EMP)
jstubbles
jstubbles Feb 3 2011, 2:45pm replied:

The bucket is gonna kick some frakkin arse! ;)

+1 vote   media: Ragnar Anchorage
jstubbles
jstubbles Feb 1 2011, 9:56pm says:

nice work skeybar!

+2 votes   media: Cylon Centurion
jstubbles
jstubbles Jan 31 2011, 10:30pm replied:

Hey W0rf0x, I've changed the permissions of the Steam group so it's public now. Feel free to join up!

+2 votes   article: "Parking a ship there is a real super bitch"
jstubbles
jstubbles Dec 29 2010, 7:24pm says:

Nice work newman! Looks spiffy :D

+1 vote   media: Viper Mk7 Cockpit
jstubbles
jstubbles Dec 23 2010, 2:03pm says:

KILL IT :E
Looking great man.

+2 votes   media: Screenshot
jstubbles
jstubbles Dec 19 2010, 9:59pm replied:

The only ref I could find had some of the plating missing. I might tweak it and add more if I got the time. ;D

+1 vote   media: Galactica vs Colombia, Who shall win?
jstubbles
jstubbles Oct 24 2010, 1:19pm says:

ambient light seems a wee bit dark, but it still looks great.

+1 vote   media: Norexan Attack Run
jstubbles
jstubbles Oct 10 2010, 12:11pm says:

Looking great, keep it up!

+1 vote   media: Star Trek : Homeworld 2 Beta Teaser Video
jstubbles
jstubbles Aug 27 2010, 9:51am replied:

These are actually just stock nebula textures from Nexus. I'll be creating brand new ones for the final product :)

+1 vote   media: How the frak did they find us?
jstubbles
jstubbles Aug 20 2010, 9:55pm says:

Slick. Very well done.

+2 votes   media: Overwatch Desktop Wallpapers (Overwatch)
jstubbles
jstubbles Aug 17 2010, 9:40am replied:

Thanks! We hope you do :)

+2 votes   media: Raptor strike
jstubbles
jstubbles Aug 14 2010, 2:26am says:

Looking forward to it :)

+1 vote   article: Tales from the front
jstubbles
jstubbles Aug 8 2010, 10:55am says:

Nice clean work! Textures look great.

+1 vote   media: Heavy armor approaching!
jstubbles
jstubbles Aug 5 2010, 8:37pm says:

The gif anim plays soooo slow in the browser, lol. It's only like 25 frames, so < 1 second.

+1 vote   media: ftl test
jstubbles
jstubbles Jul 25 2010, 10:25am replied:

have you seen the default starfield in Nexus? hehe, now THAT is distracting :P

The textures are all work in progress, we'll definitely be dropping brightness down on these suckers. Thanks for the heads up!

+1 vote   media: Heavy fire
jstubbles
jstubbles Jul 25 2010, 5:26am says:

Hah, I need to fix this render. I masked out part of the lower engine >_<

+2 votes   media: Battlestar Galactica
jstubbles
jstubbles Apr 16 2010, 7:35pm replied:

Wish I had it at that res! I cropped, saved and closed the image.
I'll take some more for ya though :)

+3 votes   article: Work in progress: lighting and planets
jstubbles
jstubbles Apr 16 2010, 9:30am replied:

In Nexus, particles don't have collision detection. So if an incoming missile is destroyed, the fireball continues moving forward because of momentum. Unfortunately that means it goes right through the model. There are a few things we can try to fix it though. Either speeding up the death animation of the missile, or by hiding the effect altogether. We'll be doing tests, for sure!

+1 vote   media: A taste of things to come
jstubbles
jstubbles Jan 12 2010, 3:10pm says:

Good start. Will they eventually have the longer smoke contrails?

+1 vote   media: basestar shooting
jstubbles
jstubbles Jan 11 2010, 2:02pm says:

I've been working on a mkvii as well, but I had a few Q's for you guys. I can't seem to get the thrusters to be colorized like you got here, nor can I make a weapon position sprite without it automatically adding some crappy cannon mesh to the scene. How are you guys working around this?

+1 vote   media: viper mkvII in model viewer
jstubbles
jstubbles Jan 3 2010, 2:24pm says:

Any chance of getting an importer/exporter for 3dsmax?

+1 vote   download: Nexus Mesh Importer
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