Taught myself how to do 3d art back in 1998. Got my first professional job in 2000 and now I'm working at Microsoft Game Studios. I've worked for multiple studios in 3 states, and shipped 3 games so far. Titles I've worked on include: - Castles & Catapults (PC) - Stacked: With Daniel Negreanu (PC, XBOX, PS2, PSP) - Forza Motorsport 3 (Xbox360) - World War II Online (PC) - Forza Motorsport 4 (Xbox360)

Comment History  (0 - 30 of 287)
jstubbles
jstubbles Mar 2 2013, 7:28pm says:

Anyone ever have an issue with the converter not working? I don't know why it's stopped functioning. In the system process menu I can see converter.exe running, the no GUI ever appears and it's not in my taskbar.

+1 vote   download: Nexus Mod Tools
jstubbles
jstubbles Aug 4 2012, 5:46pm says:

This looks quite fantastic guys. Looking forward to a full release.

+1 vote   mod: Homeworld : Blue Planet
jstubbles
jstubbles Jan 25 2012, 8:48am says:

Great work as usual. Modular is definitely the way to on the hut. Makes life so much easier.

+1 vote   article: New Overgrowth Art Asset Overview
jstubbles
jstubbles Jan 1 2012, 12:27am says:

I have the latest version of RoE on Steam. I downloaded RoE 1.1 but it crashes after the mod is activated. It reloads the UI then as the text says "reloading interfaces" or something to that effect, it crashes. =\

+2 votes   mod: Sikkmod
jstubbles
jstubbles Oct 11 2011, 7:56pm replied:

We're still developing the mod, just not on ModDB! Don't worry, we'll be posting about it soon :)

+2 votes   member: jstubbles
jstubbles
jstubbles Oct 5 2011, 12:24am replied:

Thanks man. It's cool if we doesn't like it, I'd just like an explanation. Can't improve if I don't know what's wrong.

+2 votes   media: Valkyrie on the attack
jstubbles
jstubbles Oct 4 2011, 10:15pm replied:

What exactly do you mean by ugly? You have a rather rude manner about artistic criticism.

+2 votes   media: Valkyrie on the attack
jstubbles
jstubbles Oct 4 2011, 9:06am replied:

Thanks for the heads up! A friend of mine pointed that out yesterday morning. :D The night before showing the new video on Youtube, I tweeted it to the staff at Kotaku. Guess they liked it! :)

+2 votes   mod: Nexus: Battlestar Galactica
jstubbles
jstubbles Oct 4 2011, 9:04am replied:

When I take these quick pics I do so while I'm developing. Either checking textures, particle FX or the like. I don't run the game fullscreen at 1080p because then I can't go back and forth between Photoshop, 3dsmax, Textpad++, etc. I run it windowed at 1600x900. We'll do a series of wallpaper sized pics pretty soon though.

+3 votes   media: Valkyrie on the attack
jstubbles
jstubbles Oct 4 2011, 9:03am replied:

Obviously... :P

+2 votes   media: Valkyrie on the attack
jstubbles
jstubbles Sep 23 2011, 11:08pm says:

Great shot, Cobbs!

+1 vote   media: Look at that!
jstubbles
jstubbles Sep 5 2011, 6:38pm says:

Looks fantastic! Great work on this :)

+1 vote   media: SGU Shuttle (In-game)
jstubbles
jstubbles Aug 17 2011, 7:18pm replied:

We might make a skirmish based mission for that, definitely. The engine has limitations though. We can't crash ships together because of collision spheres on the models.

As for the single player campaign (when we work on that) it will be a custom non-canon storyline, in which the twelve colonies are not lost in one shot, but instead it becomes a drawn out second war. You'll get more details about that later on.

+2 votes   mod: Nexus: Battlestar Galactica
jstubbles
jstubbles Aug 17 2011, 4:42am says:

Yeah, Nexus TJI was one of the best games ever that nobody has heard of. Sort of like Magic Carpet. Critical acclaim from reviewers and press, but no real market frenzy. Problem with Nexus is that the studio was soo small, the advertising budget was non existent. I hope Nexus 2 hits it's budget and has better advertising prowess.

+3 votes   article: Nexus 2 back in development, looking for funding
jstubbles
jstubbles Aug 17 2011, 3:04am says:

About time :) I've made my pledge.

+2 votes   article: Nexus 2 back in development, looking for funding
jstubbles
jstubbles Aug 15 2011, 2:30am says:

Good work so far

+2 votes   media: Battlestar Fleet
jstubbles
jstubbles Aug 8 2011, 8:49pm says:

Nice shot. The blue nebula is well done, looks great. Though I'd have to say it makes the rest of the space background look worse, heh. Viper looks good as well.

+1 vote   media: Rusty Viper 2
jstubbles
jstubbles Aug 5 2011, 11:57pm replied:

Success! :) Glad you enjoyed it. We'll try to get a few more videos on here, leading up to the 4.5 release.

+1 vote   mod: Nexus: Battlestar Galactica
jstubbles
jstubbles Aug 4 2011, 1:19pm says:

OOph, you really need to turn off the "ship combustion" option in the graphics settings.

+1 vote   media: Mods
jstubbles
jstubbles Aug 3 2011, 2:39pm says:

Nice work guys, the models look fantastic.

+1 vote   media: The Moon
jstubbles
jstubbles Aug 3 2011, 2:38pm says:

GAH. Anything spider-esque scares the bejesus outta me! Looks great :)

+1 vote   media: Replicators
jstubbles
jstubbles Aug 2 2011, 5:40pm replied:

Also, I put out a casting call to my industry friends on Facebook/Google+. Hopefully that will get ya a few more entries.

+2 votes   article: Casting call for voice actors and update on our current line of work
jstubbles
jstubbles Aug 2 2011, 5:26pm replied:

Looking forward to them! I'd love to do a campaign for BSG, but I don't even know where to start with all of the modules and compatibility issues. Can't wait! :D

+1 vote   article: Casting call for voice actors and update on our current line of work
jstubbles
jstubbles Aug 2 2011, 1:11pm replied:

In the show, the ship is not visible until after the flash. We're going to be making it as close to the show as we can. Remember, we don't have source code for this engine, so we can only do so much with it.

+1 vote   media: Beta 4.5 work in progress (Ionian Nebula)
jstubbles
jstubbles Jul 31 2011, 1:16pm replied:

Like xavier said, geometry isn't the problem. In fact, geometry is hundreds of times cheaper to render than textures. Textures are dependent on the fillrate of your card, which older ones tend to not have great performance with. Each set of textures you add (bump, spec, etc) is another pass of the model, meaning the engine has to redraw the entire model multiple times every single frame. Textures and shaders always have been and will be the bottleneck for game performance.

If you're having bad performance, try lowering your quality settings in the game menu. This will lower the texture resolution and also use a lower LOD for the model.

+1 vote   media: Being curious
jstubbles
jstubbles Jul 30 2011, 7:28pm replied:

Sure was! :)

+1 vote   media: Beta 4.5 work in progress (Ionian Nebula)
jstubbles
jstubbles Jul 30 2011, 7:09pm replied:

Yeah, the MKIII looks a bit menacing :) I have BSG on Bluray but the extracted data still isn't high res enough to be used as textures. In fact, it's quite blurry. I remade the nebula using a combination of images from hubble and other telescopes, as well as some handpainted work.

+1 vote   media: Ionian panorama
jstubbles
jstubbles Jul 30 2011, 4:03pm replied:

Wow Dreamor, that's incredibly nice of you, thanks! :D

+2 votes   mod: Nexus: Battlestar Galactica
jstubbles
jstubbles Jul 30 2011, 3:02am replied:

Uh huh ;)

+1 vote   media: Beta 4.5 work in progress (Ionian Nebula)
jstubbles
jstubbles Jul 30 2011, 12:12am replied:

I was thinking about using Pegasus heavily in the 4.5 release trailer. Maybe her and Valkyrie. :)

+3 votes   media: Beta 4.5 work in progress (Ionian Nebula)
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