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6

S.T.A.L.K.E.R. - Lost Alpha

Mod review

- Empty overscaled worlds.
- Stashes without loot till you have coordinates. Totaly senseless and kills motivation for world exploration.
- Stash system not working, only after the first load you get sometimes coordinates, after a reaload no new stashes from dead bodies.
- No weather changes. Another broken fact. No rain, no thunder, no emissions... this wants to be Stalker?!
- Weapon/Item upgrades are totaly bugged. Wrong descriptions, wrong stats. Mostly weapons are getting worse when updating. Recoil - 233% realy?
- Artifacts lying arround everywhere. easy to see at night, impossible to see at day. There is no search for artifacts.
- Traders/Engeneers are very rare.
- Stupid Level design, lots of huge passages which leads to a dead end. Labyrinth design without sense. Invisible walls. And still, a lot of situations you can jump out of the map easily.
- Elite detector makes sounds... unbearable to have it on the belt all the time.

There are a lot of other inconsequences i will update this "List of stupidness", when i'm playing on.

Thanks for the work you've done for us, but this is definitly nothing you should aks for donations. You talked about releasing this as an Add-On? Sorry but that must be kidding.

And yes, it makes me angry to see such an huge amount of wasted potential.

2

MISERY

Mod review

Even if this mod has a lot of nice ideas and features to improve CoP on a big way, the work they have done here is simply a mess.
And the most of the appearing bugs are not CoP-defaults, they are added by them, as a result of unclean work.
Easy to see if even the simpliest things are not working without quickfixes because of "forgotten" details.

In the end all this is by far more irritation then enjoying a game.
I know modding is a service, but in my opinion, if you do something.. do it right or let it be.
Waiting for Redux2.0 and Lost Alpha for SoC now, maybe thats gonna be a bit more professional.