Welcome to my Profile Page here on ModDB. I love games, I love almost any genre and I LOVE developing stuff. I guess you could consider me to be an old skool gamer, there's just so many games I have played and you know what? It's just awesome. Hope your stay is a good one and drop me a line or two I love interacting with the community. Live life to the fullest, follow your dreams and make damn sure you have them. ;)

Comment History  (0 - 30 of 2,324)
joure
joure @ WE ARE LIVE on KICKSTARTER

Good times. ;)

Good karma+1 vote
joure
joure @ STARDROP

Thanks a lot for the kind words.
I took a look at the game and I'm actually pretty stoked.
I really love the idea of your day/night cycle that is really cool.
Just keep on going, it's already very appealing imho and I'm digging the visuals a lot!!!

Good karma+1 vote
joure
joure @ WE ARE LIVE on KICKSTARTER

It depends. It was never a part of the main experience and while we had something really cool with the coop aspect it wasn't a concious design choice.

It was mostly just Dec having fun with different game modes and it was actually really a lot of fun, we played it a lot during the development but never been able to put in the time and dedication to release it.

If I was to add coop then it would be something tailored for it, a separate chapter where the gameplay is specifically designed for it which is something I was exploring at the time and had plans for

Good karma+2 votes
joure
joure @ WE ARE LIVE on KICKSTARTER

That's the idea, of course I'll get to think about new/different kinds of creatures. The overall tone would be different in a lot of places, yet the same. I'd say it would be a whole lot more fleshed out and more coherent.

For instance I wouldn't have to worry about who the G-man might be, I might even remove him. I can completely change what the vortiguants are, and how everything relates to each other. I would say probably less convoluted and a bit more direct.

I would have to really sit down and think about what I could bring to the table story wise. So some stuff would be remade, other stuff removed and other stuff completely new.

But John will be back, he actually already is back in STARDROP, same character, different incarnation haha but he'd be back.

1187 never really left my mind but my life has changed dramatically since my modding days :)

Obviously the first place I'd announce anything would be here ;)

Good karma+2 votes
joure
joure @ WE ARE LIVE on KICKSTARTER

I have been thinking about 1187 lately. And I am very much leaning towards remaking it into a standalone game but if I do it will be disconnected from Half-Life.

The cool part about this would be that I can do a lot more with the story. I already have a draft in my head about how to make it a standalone experience and I have a feeling it'd be epic.

The core gameplay would remain as close as the mod and most of the characters would return. I'm hoping that through STARDROP I'll be able to continue making more games, and this remake is starting to sound very interesting to me.

It would run on the UE4 engine and I would have full control over everything. This means no one can break the game besides myself.

Obviously it would be a retail game but it would be a full experience. No episodes. But first things first, STARDROP needs to happen before I can think about going back to 1187. I do want to finish the story and I still have the ending in my head.

Well, thanks for the reply. :)

Good karma+3 votes
joure
joure @ WE ARE LIVE on KICKSTARTER

That is awesome man. Thank you :)

Good karma+1 vote
joure
joure @ WE ARE LIVE on KICKSTARTER

Haha, I know that. I've actually thought about it and decided that this would be the last post. The reason I have been is because I can reach more folks through 1187 that might be interested in STARDROP.

But it has to stop at some point and figured this would be it. Sorry for giving false hopes, won't happen again. :)

Good karma+2 votes
joure
joure @ WE ARE LIVE on KICKSTARTER

As always, thank you for the support Sama. :)

Good karma+2 votes
joure
joure @ STARDROP

Now I'm getting anxious. ;)

Good karma+2 votes
joure
joure @ STARDROP

I feared as such. I don't think Unreal Engine support Windows XP since it's using DirectX 12.

Much thanks for trying it out and replying back !!! I don't think I can offer support for XP in the future though, I'm sorry for that.

Good karma+1 vote
joure
joure @ STARDROP

Thanks :D

Good karma+1 vote
joure
joure @ STARDROP

Hi Henry.

I haven't been able to test it under XP unfortunately so I couldn't say if it does. Maybe you would like to give it a go?

Good karma+1 vote
joure
joure @ From Early Access to Full Release

This was an awesome read man. I'm right now in the pre-Early Access Phase and it's just tough all round. Your article is inspiring and I'm sure as hell going to keep fighting for the one thing I love as well.

Thanks for sharing and I really hope your game does well. I am positive your next game will be that much better with all the new found experience. I hope to one day find myself in the same spot, being able to move onto my next game with my own gained experience.

Take care

Good karma+3 votes
joure
joure @ STARDROP

A quick message, I'm uploading the 64 Bit version of the game.

If you're able to run 64 Bit apps, wait until it's up. It runs a lot better due to being optimized for, well, 64 Bit. ;)

Good karma+1 vote
joure
joure @ It's Almost DEMO Time !

You're welcome. ;)

Good karma+1 vote
joure
joure @ It's Almost DEMO Time !

Um, I'm not sure what you mean by "another hl2 zombie mod". I only made one mod which was 1187 (and rogue train to an extent).

Contagion is not mine I have nothing to do with it's stifled development. (it also isn't a mod. ;) )

Good karma+1 vote
joure
joure @ It's Almost DEMO Time !

The game itself will of course be at a normal frame rate as for the video I've taken q bunch of tries adjusting the settings but I didn't want to spend too much time tweaking for a simple demonstration video.

That said I do want to find a better balance in the future.

Good karma+1 vote
joure
joure @ It's Almost DEMO Time !

Luckily it's a game not a mod. ;)

Also I'd never have a demo that spoils half of anything.

Right now the demo clocks in around 25 to 30 minutes and that's only touching on setting up and introducing the world and the main characters and adding in some gameplay situations.

There's nothing that I'm putting in it that would spoil any major plot points I only start setting up the story...

Soon you'll be able to play it and find out for yourself what I'm talking about. I honestly believe that it's a solid introduction into the universe and I'm confident that if you liked it you'll be enjoying the full game even more. ;)

Good karma+2 votes
joure
joure @ It's Almost DEMO Time !

Ohh, trust me I didn't simply went and ditched 1187. A lot has happened in between then and now. (Contagion)

but I hope you'll understand that I could never try to live off of a modification based on Valve's IP.

Maybe it also helps to know that this game is so much more a part of myself then 1187 could ever be. But hey, John's back, different but same altogether (Same Voice Actor). ;)

Good karma+7 votes
joure
joure @ F.E.A.R. Resurrection

Holy crap, I love what I'm seeing I gotta play this ASAP. I love FEAR, I am really looking forward to making some time for this !!!

Good karma+4 votes
joure
joure @ 1187

You'll find most of the answers here:

Moddb.com

Good karma+1 vote
joure
joure @ STARDROP

Thank you very much. :)

Good karma+1 vote
joure
joure @ STARDROP

Thank you :) Well, all that passion that went into contagion in it's early days is right here on this page, and here: Hypercharge.digitalcybercherries.com (The other former contagion devs)

Although STARDROP is as far removed from what Contagion is, it's something very close to me, so I hope it'll shine through. :)

Good karma+1 vote
joure
joure @ STARDROP Updates

Thank you. :)

Good karma+1 vote
joure
joure @ STARDROP Updates

hehe, there's a demo in the works that will be released alongside the kickstarter campaign, and both of those are very close indeed.

Regardless of backing or not, you will be able to play the demo for free. ;)

Good karma+1 vote
joure
joure @ STARDROP

Thank you sama, that means a lot dude. :)

Good karma+2 votes
joure
joure @ 1187

man its's been ages since I trouble shoot a mod on source, or 1187 in particular so I might of completely off here. Do you have ep2 installed? I'm not sure either but you used to have to have the sourceSDK installed as well if I remember correctly,...

Good karma+1 vote
joure
joure @ Let's Play - STARDROP - Chapter One (DEMO)

The king is dead.
Long live the king.

When my personal live allows me again to spend a year or two working on an unpaid project I do want to get back to it and finish the story... ;)

Good karma+7 votes
joure
joure @ STARDROP

Thank you for the very kind words. I really like the way you worded that. I keep hearing how it reminds people of alien and I take it as a compliment.

I take inspiration from across the board and then sit down and try to come up with something unique. Some of the areas are most surely inspired by alien isolation, like the galley for instance. ;)

Good karma+1 vote
joure
joure @ 1187

Thanks, all thanks to Dec Doyle man. And the person who actually created/edited(?) the model.

Good karma+1 vote
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