Welcome to my Profile Page here on ModDB. I love games, I love almost any genre and I LOVE developing stuff. I guess you could consider me to be an old skool gamer, there's just so many games I have played and you know what? It's just awesome. Hope your stay is a good one and drop me a line or two I love interacting with the community. Live life to the fullest, follow your dreams and make damn sure you have them. ;)

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joure
joure @ STARDROP

Sorry for the late reply.

We've already have a composer working on the game.
I appreciate the interest and I'm sorry I have to decline.

Please take care and wish you all the best !!!

Good karma+1 vote
joure
joure @ Question

Thanks, I'm glad top hear you enjoyed it. I honestly hope I can expand he team after STARDROP is out and hopefully will do well enough for me to take on a bigger project.

I had a lot of fun making it and I am getting to a point where I feel I'm ready to work on something like this again.

Good karma+2 votes
joure
joure @ Question

One of the things I want to really improve upon is the gun-play. That and experimenting with different types of enemies. :)

Good karma+2 votes
joure
joure @ Question

Thanks jjawinte. It's good to see you around man. I always appreciated your input a whole lot and the more I'm interacting with everyone here again, the more I'm getting nostalgic and excited to actually get back into it.

The more I'm interacting the more I'm leaning towards going for it. Just need to finish up what I'm working on first before I'm able to. ;)

Good karma+2 votes
joure
joure @ Question

I've been watching a bunch of let's plays of 1187. It's been too long since I played it and I'll be honest. lots of moments where I cringed in terms of dialog and level design.

Looking back at old town, holy hell how did I let that slide. it's brutal haha.

I'm wondering what aspect of STARDROP you didn't like. Just to get some more feedback in that regard.

I wouldn't work on a project if I couldn't put my heart and soul into it. ;)

Good karma+3 votes
joure
joure @ Question

Thanks for the vote of confidence. :) I'd be lying if I said there aren't any challenges in doing so. It's quite the undertaking and I can only do it if I'm able to expand the team after STARDROP is released and I can move forward to a bigger project.

But it should be an improvement over the original.

Good karma+2 votes
joure
joure @ Question

haha, I actually always ignore up and down votes. And I appreciate the feedback since, as you also mentioned, is what I asked. ;)

Good karma+2 votes
joure
joure @ Aftermath

Thanks Sama. I have been running into some issues regarding the ability to use 3d widgets inside the engine. I have yet to figure out why I'm not able to but trust me, this will be dealt with at one point and it'll open up a lot more interactivity.

I will however be adding a lot of small details at some point bringing more depth into the world (universe) which in turn should reward explorers all the much more, which is a great deal of what the game is about. ;)

Good karma+1 vote
joure
joure @ Aftermath

Cool, I really wish I could cook the project for Linux. but from what I understand I should be able tom once I actually get the time and a new PC, seriously the one I'm using is in dire need of replacing, I will be able to actually look into it and hopefully put out a demo and confirm the platform.

It should be a whole lot easier to achieve that then a MAC port, which is also planned.

Good karma+1 vote
joure
joure @ Aftermath

Thank you. I wasn't really defending as much as offering more information for him to understand some of the things that might not have been prevalent in this article.

Good karma+1 vote
joure
joure @ WE ARE LIVE on KICKSTARTER

Not sure, I get notified automatically through my email...

Good karma+1 vote
joure
joure @ STARDROP - Chapter 1 (DEMO) 64 Bit

Sorry for the late reply.

The first bit you got stuck is something I am wanting to improve. It's one of the first scripts I wrote and after more people playtesting I rewrote it, while an improvement I feel that I can do much better so I will give that another go at some point. (Obviously, well before its release)

The second part where you got stuck is another area where I find the dialog isn't to the point enough and basically suffers from the same flaw as the one mentioned above, that its just too much words.

I want to mention that from what I can tell about your description, it seems you ran into one of the very few bugs that we werent able to replicate. So while it is a known bug, at the time I could not fix it. That said I found out how to replicate it and attempted a fix for it, hopefully once I get the latest build out to Sensi, my amazing Playtester, I am able to confirm if the bug is fixed.

If you'd load up the game again, you should be able to interact with the console/screen and you should be able to progress from there on.

I apologize for being one of the few to encounter it, as I have been and continue to aim to have the demo as bug free as possible. And a bug like this would never fly with me for a full release.

I am currently working on an extended version of the demo, so might wait when I am able to release it which should offer a lot more gametime. :)

Thank you for the kind words, I'm very glad you enjoyed what you played and I'm working oh so hard to raise the bars on a personal level.

Ohh, and the androids certainly need an animation overhaul which is something that we'll get to. :)

Take care.

Good karma+1 vote
joure
joure @ Question

You're welcome to ask, can always send me a PM if you want to ask more.

1.Yes, this would be a full game. No episodes and it will continue the original story I had planned in episode two.

2.Yes and no. I would look at the original enemies as a reference and take all the things that I liked about them while at the same time improve where able.

One of the things I'd plan is to release alpha and beta builds of various gameplay aspects of the game and get the input from the community. if the overall response is positive then that means I'm succeeding.

I'll be very open about its development in that regard to make sure everyone will enjoy themselves. Of course once the actual game is in production you'd guys have to wait for the demo to get a taste of the actual game and then simply release it once it's finished.

But the fans should already know roughly what to expect in terms of hands on experience with the gameplay mechanics, the story elements and the world itself would be completely new and unspoiled. :)

Good karma+4 votes
joure
joure @ Question

One of the challenges would be to recreate much of that feel while also improving upon its foundation. Obviously the graphics and visual update is something that would make this whole thing all the more exciting but I would also have to make sure it'd be optimized enough.

But it will be more demanding overall when it comes to minimum specs. That said, it ain't 2007 anymore ;)

Unreal Engine 4 will make so many things easier overall. I should, in theory, be able to recreate everything that I need and more.

Of course it would be a commercial product this time round but the quality should be much, much higher.

Good karma+3 votes
joure
joure @ Question

Thanks, well, I would be aiming much higher this time round. ;)

Good karma+3 votes
joure
joure @ Question

Thanks for the blessing. ;) I agree with the gunplay. One of the cool parts about doing a remake is the fact that the sky is pretty much the limit. I would be able to tweak weapons until its perfect.

Good karma+3 votes
joure
joure @ Question

That's right. The only reason I actually consider it is because I can see the story work on its own without having to be set in the Half-Life universe.

The challenges lies in obstacles such as finding a way around situations like the resonance cascade. Would I attempt to start the game the same way, or should I go back to a world as we know it and have it degenerate in such a way that at one point we end up in a situation where 1187 starts.

I guess it would be similar to the movie "the road" that just starts in a world that's already dying, albeit be it to a lesser extend.

The heart of the story for me was in depicting these characters. People just living their lives and I feel I can explore this a whole lot more. Another aspect I also have been thinking of is the combat itself. I would love to start out with the same earth based weapons and maybe dish out some hybrids later on.

And yes, I always had a blast finding ways where xen was merging with earth. I feel I could have explored this a lot more as well and if I would reboot 1187, I would pay more attention to this aspect as well. And have the overgrowth become a lot more apparent the further you get into the game. Also, I never got to create Amsterdam, which I always wanted to haha.

As for zombies, I have a few ideas for a different kind of zombie. Most likely still as parasitic but just different. maybe tying it into those abduction stories if you catch my drift. ;)

And because of so many of you guys basically saying YES, we'd love to see 1187 remade I feel like i'd be making something I have fun with and at the same time know there will be a fan-base ready to enjoy themselves with.

If I really decide to do it, I will make sure there'll be prototypes available for download. One of the most important factors to me is that the overall feel of the weapons and movement etc is going to be accepted. I would hate to release a game where I did things the majority would hate me for. Of course I'll be stubborn in some cases, if this was a game out of the blue I would just do whatever but since I'm riding on expectations I have to make sure I'm nailing it. :)

Anyway, Appreciate the comment a lot and the more I'm reading, the more I'm thinking: **** it, let's do this...

Good karma+4 votes
joure
joure @ Question

There's been a few reasons I haven't been able to finish the mod, money being a prime issue. But right now, it's the fact that there's no more source code to work with. It's one of the reasons why I'm contemplating making it a full fledged game.

Dedication and motivation was never an issue on my end.

Good karma+2 votes
joure
joure @ Question

You can only do that if you're endorsed by Valve, like Black Mesa Source for instance. Other then that you can get on steam if you have a source mod, but it'd still be a mod. I'm going way past being a mod.

Good karma+6 votes
joure
joure @ Question

There are multiple reasons that I won't even be able to finish the game on source. Main reason is that the source code is lost by now. Second reason is that Dec is busy with his own projects and for Source I would need a coder that understands source.

Besides those reasons I also have moved away from the source engine and I'm not looking back. The only viable option if I would come back to 1187 would be a remake on a new engine.

I would be able to do a large part of the "coding" myself and overall have more control over everything. Source is too outdated and archaic to be even considered an option.

I had fun with it at the time, but it's simply surpassed on every front with newer engines, most importantly, workflow.

Ohh yeah, and I would be able to support the game forver since valve wouldn't be able to decide that the entire engine needs to be updated, since it's a game, not a mod.

In any case, you'll have to consider the fact that working on source now feels like working with shackles compared to let's say UE4 which feels like I'm as free as a bird.

Good karma+6 votes
joure
joure @ Question

I'd be pumped to get back to 1187 very much. Right now I'm just trying to see how the fan-base would respond to the idea.

I'll need to finish STARDROP first of course but if enough people would want to see it, I am very open to put in the effort and happy to do so of course :)

I've cringed a lot about some of the design decisions I made in the past and want to make up for that while keeping the original feel of the game in tact and build upon what made the mod so much fun and recreating the ending without ending it there, instead I would have so much fun moving forward from there on. :)

Good karma+6 votes
joure
joure @ Question

Don;t get me wrong, I'm most certainly finishing the game I'm working on. But I like to think ahead and maybe play around with ideas and things that I'm not able to implement in STARDROP.

But I've learned a great deal as it is and I should be able to recreate most of the gameplay elements from 1187.

The reason so many people are using UE4 is because how incredibly superior it is to source. The workflow also allows much faster prototyping and implementing features. It allows a developer to do pretty much whatever they're able to.

As for graphics. I personally like something that looks decent but for me the biggest reason I'd go with UE4 is how it has empowered me to to actually make a game thanks to blueprints.

I have some ideas of what I want to do after STARDROP and this is one of them. I'd personally be stoked to make 1187 from scratch.

Then again I do have to say that obviously it will loose some of the iconic enemies and characters from the Half-Life universe.

Now I do have ideas for completely new creatures to replace them with, as well as a more fledged out story line. One of the more important aspects would be a strong focus on conceptual art, making sure we'd be able to hit the mark in that regard.

And as always, just like what I'm doing now, the development will be very open making sure you guys would be able to post feedback and criticism. :)

Good karma+6 votes
joure
joure @ Question

I fully agree. I'm currently just trying to see the responses I'd get suggesting the idea. I'm still working on my other game which I'll need to finish but I rather have an idea of what to do after that's done and this was one of the things I actually would want to work on.

I would go through all the usual experimental gameplay testing stages and trying out ideas etc, yet I already know roughly what I want to achieve thanks to the mod.

But it's certainly is something I've been contemplating and I want to finish the story and explain the actual title, which has been correctly guessed at in the past, well, for the most pat. :)

Good karma+8 votes
joure
joure @ Aftermath

I don't have any means to cook the game on any other platform at this point, which I will once I'm able to.

If you're talking about the video I posted in this article then I would like to stress that that was just a showcase feature, there's no narrative implemented in there at all. And this game is heavy on the narrative, well, that and exploring.

There is quite a bit more to it then simply walking. There will be puzzles and exploring areas and this video showed one of the uses to help you solve these puzzles.

I'm sorry if you expected more then just exploring and going through a game with a heavy narrative but that's simply what I set out from the start to do.

No deaths, no enemies. There are enough games with that. Just out of curiosity what platform do you play games on?

Here's a commentator free walk through of the demo, if you're still interested: Youtube.com

I would also like to stress that more features is on it's way. I guess this is a game where I'm aiming to engage players through it's narrative and the environmental story telling and make it all about the journey itself as well as its conclusion.

I hope that shed some light onto things. I'm also very aware this game is certainly not for everyone but more for those who are adventurous and not always wanting to have to kill things.

And just to top it off, here's another video demonstrating other gameplay aspects that you can play in the bonus level.

Youtube.com

Thanks for stopping by :)

Good karma+3 votes
joure
joure @ WE ARE LIVE on KICKSTARTER

Good times. ;)

Good karma+1 vote
joure
joure @ STARDROP

Thanks a lot for the kind words.
I took a look at the game and I'm actually pretty stoked.
I really love the idea of your day/night cycle that is really cool.
Just keep on going, it's already very appealing imho and I'm digging the visuals a lot!!!

Good karma+1 vote
joure
joure @ WE ARE LIVE on KICKSTARTER

It depends. It was never a part of the main experience and while we had something really cool with the coop aspect it wasn't a concious design choice.

It was mostly just Dec having fun with different game modes and it was actually really a lot of fun, we played it a lot during the development but never been able to put in the time and dedication to release it.

If I was to add coop then it would be something tailored for it, a separate chapter where the gameplay is specifically designed for it which is something I was exploring at the time and had plans for

Good karma+2 votes
joure
joure @ WE ARE LIVE on KICKSTARTER

That's the idea, of course I'll get to think about new/different kinds of creatures. The overall tone would be different in a lot of places, yet the same. I'd say it would be a whole lot more fleshed out and more coherent.

For instance I wouldn't have to worry about who the G-man might be, I might even remove him. I can completely change what the vortiguants are, and how everything relates to each other. I would say probably less convoluted and a bit more direct.

I would have to really sit down and think about what I could bring to the table story wise. So some stuff would be remade, other stuff removed and other stuff completely new.

But John will be back, he actually already is back in STARDROP, same character, different incarnation haha but he'd be back.

1187 never really left my mind but my life has changed dramatically since my modding days :)

Obviously the first place I'd announce anything would be here ;)

Good karma+2 votes
joure
joure @ WE ARE LIVE on KICKSTARTER

I have been thinking about 1187 lately. And I am very much leaning towards remaking it into a standalone game but if I do it will be disconnected from Half-Life.

The cool part about this would be that I can do a lot more with the story. I already have a draft in my head about how to make it a standalone experience and I have a feeling it'd be epic.

The core gameplay would remain as close as the mod and most of the characters would return. I'm hoping that through STARDROP I'll be able to continue making more games, and this remake is starting to sound very interesting to me.

It would run on the UE4 engine and I would have full control over everything. This means no one can break the game besides myself.

Obviously it would be a retail game but it would be a full experience. No episodes. But first things first, STARDROP needs to happen before I can think about going back to 1187. I do want to finish the story and I still have the ending in my head.

Well, thanks for the reply. :)

Good karma+3 votes
joure
joure @ WE ARE LIVE on KICKSTARTER

That is awesome man. Thank you :)

Good karma+1 vote
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