Welcome to my Profile Page here on ModDB. I love games, I love almost any genre and I LOVE developing stuff. I guess you could consider me to be an old skool gamer, there's just so many games I have played and you know what? It's just awesome. Hope your stay is a good one and drop me a line or two I love interacting with the community. Live life to the fullest, follow your dreams and make damn sure you have them. ;)

Comment History  (0 - 30 of 2,297)
joure
joure @ 1187

man its's been ages since I trouble shoot a mod on source, or 1187 in particular so I might of completely off here. Do you have ep2 installed? I'm not sure either but you used to have to have the sourceSDK installed as well if I remember correctly,...

Good karma+1 vote
joure
joure @ Let's Play - STARDROP - Chapter One (DEMO)

The king is dead.
Long live the king.

When my personal live allows me again to spend a year or two working on an unpaid project I do want to get back to it and finish the story... ;)

Good karma+7 votes
joure
joure @ STARDROP

Thank you for the very kind words. I really like the way you worded that. I keep hearing how it reminds people of alien and I take it as a compliment.

I take inspiration from across the board and then sit down and try to come up with something unique. Some of the areas are most surely inspired by alien isolation, like the galley for instance. ;)

Good karma+1 vote
joure
joure @ 1187

Thanks, all thanks to Dec Doyle man. And the person who actually created/edited(?) the model.

Good karma+1 vote
joure
joure @ Wage Plastic War In Hypercharge!

Thanks Joe. Always interesting to read about the game. Keep up the awesome work everyone. :)

Good karma+1 vote
joure
joure @ HYPERCHARGE

SEXY SMEXY. :)

Good karma+2 votes
joure
joure @ 1187

I really appreciate the comments. It's still weird to have fans for this mod. I mean, in general I'm just humbled by that fact.

I mean, developers have said it a lot and it's almost a buzzword kind of thing.

But I just really do appreciate when people like the mod. I'm highly critical of whatever I do and am aware I have certain limitations, but when people enjoy whatever I make it makes me happy.

I may not be able to care about the fans in a personal way, I don't know them that way, but I do care that what I did is being received well.

I remember the first comments at release were not so pleasant and it hurt a bit, but after that it was and has been mostly optimistic. Anyway, again, thanks for the kind words, take care.

Good karma+2 votes
joure
joure @ Happy New Year + Updates

Yeah, this was the last article I'm sharing with 1187. I just wanted to promote the game properly one last time on here. Peace out everyone.

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joure
joure @ Happy New Year + Updates

Lol, you just can't help it eh? XD

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joure
joure @ Eurogamer - Learn more about Hypercharge

Exciting :)

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joure
joure @ STARDROP

I'm honored :) I'll do my best to not disappoint. I hope you'll continue to follow the project to be able to determine if it's for you. I'm sure the upcoming demo will help a great deal with that. :) Take care.

Good karma+1 vote
joure
joure @ 1187

Thank you. :)

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joure
joure @ 1187

My reasoning is that they where only just freed, and fled to Earth. All the while still being confused and in the midst of all this is the main guy that you play as, who has been in direct contact with the lovely G-man.

So in essence it's more of a self defense, the character you play as also has no clue whats going on. I was going to resolve this in Episode 2. The vorts would wise up and team up with the main character and the combine would be their common enemy.

I do hope I can return to the mod one day, but not anytime soon. :) John was to become one of the important resistance fighters leading his own squad...

Good karma+2 votes
joure
joure @ Happy New Year + Updates

haha, nah it's on UE4. I just posted this on my old mod page for those who might be interested in what I'm currently doing. Sorry for the confusion. ;)

Good karma+2 votes
joure
joure @ Aryn's Apartment (Update)

Thanks for the comment. I wasn't done tweaking with the post process yet, but I do agree and will tone it down a notch. :)

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joure
joure @ STARDROP

Love you too Orphanage ;)

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joure
joure @ STARDROP

Thank you Joe, really appreciate it. :)

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joure
joure @ Aryn's Apartment (heavy WIP)

Thanks, Sound is still work in progress haha, specially the footsteps. ;)

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joure
joure @ SUPERVERSE

Awesome, tracking !!!

Good karma+1 vote
joure
joure @ Merry Christmas (and an Introduction to STARDROP)

Thank you very much, Took a look at yours as well. Pretty awesome looks like fun. Will be tracking it. :)

Good karma+1 vote
joure
joure @ Merry Christmas (and an Introduction to STARDROP)

Glad to explain. I am a firm believer of being as open as possible in game development. Obviously I'll keep some stuff to myself, usually when it's story related.

It's a good time to live in as a dev. Lots of options out there to speed up the process and a whole slew of advanced tools and apps to help as well. :)

And don't worry. I'm positive that I'll find a partner in crime when the time's right ;)

Good karma+1 vote
joure
joure @ Merry Christmas (and an Introduction to STARDROP)

Well. My main skill set is being a Level Designer. I have dabbled into prop modeling before but never had the time to fully invest in it, since my job required me to simply make levels.

What I did do however is tweak and change materials to a high degree so that they're as far removed from how they originally looked as possible, combined with mixing and matching props and assets from various packs to further increase a more unique look and feel.

I have bought about three packs in total so far, but money is very tight for me right now. I have my eyes set on a few other packs as well as some individual assets which I hope to be able to purchase in the near future.

The plus side of all of this is that it does speed up development, well, not counting in the time it takes to alter existing content. I do however also create my own textures for interfaces and signs, etc. This also helps making things feel a lot more different.

I have tried both 3ds max and blender and I am looking into spending some time in blender and hopefully be able to create a few simple props that I need but I muchrather have someone join who's experienced and thus a lot faster. I rather focus on making the game, creating blueprints and getting things to work while making these levels.

I also write the story/dialog and deal with the sound design aspect of the game, you can imagine it's a tad time consuming.

I appreciate the compliment, but I cannot take any credit in the models used. I am very thankful for the guys who've put it out there so people like me can make these games that we want to make. :) I will take the credit for the general look and feel of the game such as the lighting and placement of these individual models and their materials (I seriously have altered every single one of them ;) )

I hope that helped answer your questions.

Good karma+1 vote
joure
joure @ 1187

Did you install the (correct) patch?

Good karma+1 vote
joure
joure @ Merry Christmas (and an Introduction to STARDROP)

I'm assuming you mean an animated hand gesture right? Well, you have to understand that this is a solo job. Besides the VA's and some very good friends who help out on the rare occasion I am stuck I am doing all of this on my own.

I mean I would love to add these features, and I have these kinds of ideas already planned if I am able to find the right people or fund a budget for the game to be able to hire someone, I will have to make do.

As for the plastic look, That is very much intentional. I only use shiny metallic surfaces when I feel it's aesthetically meaningful since I don't like everything to be full on shiny.

I might tweak some of these materials later on but not much will change. And there will be other ships with their own unique look and feel.

For instance the lower B deck is a lot more shiny and rough looking since that's where the engine room and maintenance areas are located along with the cargo bay.

Hope this answered you questions and/or concerns. But I'm glad you like the rest, so hopefully you will enjoy the Demo enough to get the actual game. ;)

Good karma+1 vote
joure
joure @ Merry Christmas (and an Introduction to STARDROP)

Thank you and you're welcome. Merry Christmas. :)

Good karma+1 vote
joure
joure @ Merry Christmas (and an Introduction to STARDROP)

Thank you man. Appreciate the kind words and I hope you'll enjoy the game when the time comes :)

Good karma+1 vote
joure
joure @ Merry Christmas (and an Introduction to STARDROP)

Thank you for the kind words. You hit it right on the head. After I played through the Alien Isolation campaign, which was really amazing and is now one of my all-time favorites, I finally felt inspired enough to make my own Sci-Fi game.

I always wanted to make one. During my time in Alien Isolation I felt that I would love to play a game that is not about shooting and having that tension all the time. I wanted to make a game where it's about exploring and just having a nice adventure.

I sat on the idea for a while and I starting forming a story inside my head and am now highly confident that I have the perfect story to tell and add a couple of themes in there that are dear to me as a person.

But Alien Isolation is far from the only game that inspired me. I am a HUGE fan of metal gear solid and the Tomb Raider reboot as well as DeusEx HR to name a few.

I wanted to make a positive game that isn't all doom and gloom without it being too happy pappy either. But I will stop right here because words won't do it justice. So thanks again and hope you'll enjoy the demo that I hope to release very soon. :)

Merry Christmas to you too. :D

Good karma+1 vote
joure
joure @ STARDROP

Thanks. :)

Good karma+1 vote
joure
joure @ STARDROP

Thank you. :)

Good karma+1 vote
joure
joure @ 1187

Thank you. I'm happy you enjoyed it. Actually a community member has gone out of his way to create a patch for the game with some slight tweaks.

You can find it above here at the download section and one of the articles going into the patches.

I also want to plug my game here. If you enjoyed 1187 then you might enjoy my new game that is in development. Although there's no shooting in it, it does have the same emotional mindset behind it and will bare some resemblance to 1187. Only this time it's my own universe and my own characters

You can check it out here:
Indiedb.com

Anyway. Hope to have answered your question and again, thanks for stopping by here so many years later. ;)

Good karma+1 vote
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