Welcome to my Profile Page here on ModDB. I love games, I love almost any genre and I LOVE developing stuff. I guess you could consider me to be an old skool gamer, there's just so many games I have played and you know what? It's just awesome. Hope your stay is a good one and drop me a line or two I love interacting with the community. Live life to the fullest, follow your dreams and make damn sure you have them. ;)

Comment History  (0 - 30 of 2,364)
joure
joure @ STARDROP Launches into Early Access. June 1st

Thank you.
You're very much welcome to give the demo a try and see what it's about. :)

Reply Good karma+3 votes
joure
joure @ WE ARE LIVE ON KICKSTARTER

Thank you very much :D

Reply Good karma+3 votes
joure
joure @ STARDROP - KICKSTARTER Round Two

Thank you very much. I hope so myself. :)

Reply Good karma+2 votes
joure
joure @ STARDROP - Pre-Release Trailer (Old)

Thank You/ :D

Reply Good karma+1 vote
joure
joure @ STARDROP - Pre-Release Trailer (Old)

Thanks. I want people to go in without knowing too much so they can experience everything first hand.

Reply Good karma+3 votes
joure
joure @ STARDROP

You're right. Usually I add a video in the news articles or links to something tangible. I haven't had anything decent to replace the old videos with yet but I'll get something up asap.

Reply Good karma+1 vote
joure
joure @ STARDROP - Chapter One

I hope you'll enjoy all the new stuff. :)

Reply Good karma+2 votes
joure
joure @ STARDROP - Chapter One

hehe. I'm limited with the kinds of options available when it comes to characters and NPC's and had to get creative. That inspiration surely came from Isolation as I'm a huge fan of that game. So I heavily edited their textures and also added some material magic to make them look like an android.

Maybe in the future I'll be able to further customize them but they've grown on me and they do their job fine enough.

Reply Good karma+3 votes
joure
joure @ Question

Valve is okay with mods, and to an extent certain mods-turned commercial game. However, black mesa is such a huge exception because not only is it a remake of half-lie 1 (which valve would never do themselves) it's also a very high quality product.

I could never ever just use their assets and make a game that I can sell commercially. It's just not that easy to get their endorsement.

We would have to create assets as long as I make it a commercial game. If I had tons of money then I would happily make something like this in my own time and completely free but it's quite the opposite at this point.

I want to make games that I think is fun and I would love to make a wide range of games. Right now I'm making a first person adventure game and I love it.

I eventually want to go back and make a shooter. I love shooters and think I have some fun things to bring to the table.

Thanks for the reply though, I appreciate it. :)

Reply Good karma+1 vote
joure
joure @ Question

There are several reasons I wouldn't be able to do something like this in good conscience.

1) It's a free mod. It would be a **** move imho, to start askign money for it.
2) The quality is simply not up to par with today's standards. I also think I can do a lot better these days.
3)Even if I would want to, I can't. We don't have the source anymore and therefore aren't even able to fix the mod ourselves. Let alone making it compatible for steam.

I appreciate the fans reactions to this post. I can only hope I can somewhat replicate this kind of enthusiasm for the game I'm working on right now. Especially considering the mod's age. :)

I don't want you guys to have to pay for a product which I would not endorse myself as the creator.

Reply Good karma+1 vote
joure
joure @ STARDROP - Gameplay Teaser

Thanks a lot Joker. Appreciate that. :D

Reply Good karma+1 vote
joure
joure @ STARDROP - Gameplay Teaser

Thanks. I'll be the first to admit I'm not a writer. Heck, English isn't even my native language but I do agree with you. Creative writing is something I love when I see/hear/read it and I have and continue to do my best to make it fun and engaging.

I constantly evaluate the dialog and already have rewritten a number of them and will continue to do so. I do enjoy writing the dialog though. Even if it's not the best writing it's something I put a lot of effort and time into.

I would like to work with a writer at some point but right now it's not really an option.

All that said, I appreciate the feedback and will do my best to improve and am always listening when people offer advice.

I'm so happy with the VA's. Very proud and incredibly lucky to have them on board the team. :)

Reply Good karma+1 vote
joure
joure @ Sell your game on DBolical

Amazing feature guys. Well done !!!

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joure
joure @ STARDROP - Gameplay Teaser

Thank you.

Reply Good karma+1 vote
joure
joure @ STARDROP - Gameplay Teaser

During the game, it's explained that in general there's life support on the ship but due to it being old a suit and helmet is being worn just to be safe.

Reply Good karma+1 vote
joure
joure @ STARDROP - Gameplay Teaser

Thanks. I'll do my best to keep that in mind when I finish adding in all the option features. If I do forget, you're more then welcome to kindly remind me. ;)

Reply Good karma+1 vote
joure
joure @ STARDROP - MCCV-2 New Interior Shots

For a shooter, or a skill based game that's very true. And it's true for games in general. When you prototype gameplay and game mechanics it's best to have these all working in the alpha phase.

This is something I did for most of the mechanics. The difference is that STARDROP is more about adventure and exploring. And I have found new ways on how to use some of these features along the way.

Since the game is very story driven my focus was on combining some of the gameplay aspects with the story and characters interacting with each other.

I've been wanting to create interactive computer screens for the longest time, but the UE4 system was broken for a long time. Now that they fixed that I was finally able to create them and have been adding them into the core gameplay.

At the end of the day, STARDROP is a fun sci-fi experience more then a game. The journey and the story that unfolds all the way to its conclusion is what the game is about.

I've been adding mystique and a revelation at the end of chapter one and throw a lot of questions at the characters and the player.

While I will never claim to do anything new, the way I'm doing it is not the norm. And I will really be able to do some very cool visual stuff once I reach the main ship. It's my own personal experiment that I'm pouring my all into.

The ending is where it all comes together and is what (I hope) the game will be remembered for. Well, that and the journey itself of course. I would hate to make a game just for its ending and I already have added and planned things to keep people invested and interested. think along the lines of a nice space walk at some point.

One of my own personal rules is to avoid repetition. I am not a fan of reusing things too often. We'll have to wait till the game's finished to see if it all worked. :) But I have a lot of faith that it will.

If STARDROP was a shooter I would have to make sure I'd impress with the earlier levels. Making a more intimate, non-violent game the way I have envisioned works incredibly different from an action packed game where you need to be able to suck in people from the start. There are a lot more shooters and other action based games out there these days. And you NEED to show the audience that your game is worth it. It's something the recent doom did very well too. But that's not the same audience I'm seeking.

STARDROP is there for the experience. To be intreagued and enjoying the funny moments as well as the serious ones. I guess what I'm trying to say is that this is a game I would love to play myself without throwing overboard design ethics in general, but using what I think works in a specific way.

Reply Good karma+1 vote
joure
joure @ STARDROP - MCCV-2 New Interior Shots

I've looked at these things from multiple angles. Personally I would love to be able to release the thing in one go. The game was never meant to be a huge long and epic game.

It will only be as long as it needs to be. The reason I would prefer one release is simply due to its story, how it progresses and how much better it would be if you'd play it in a couple of sittings.

That said I have found a key point where I could split the game and be okay with it and it may look like that I am leaning towards that be cause as you mentioned I would greatly appreciate feedback from players to see what worked and what didn't/ In terms of story there's not that much that I would change.

The game will truly shine during the 2nd chapter but I'm very optimistic that the first one will do a solid job setting everything up. :)

Thanks for the feedback though, appreciate it.

Reply Good karma+1 vote
joure
joure @ STARDROP - MCCV-2 New Interior Shots

Thanks, glad you like them. A rough estimate and optimistically speaking I would say around the 38 to 40 % mark.

The game will have two chapters and looking at a post release epilogue. (but not to worry, the ending of the main game will be a solid one) The first chapter is much smaller compared to the second.

Having said that, I don't like to tie myself down too much regarding deadlines. I do set them but to me the overall experience is more important so I will refrain making a solid estimate for a release date.

I have a few options regarding how and when to release and once I know for sure I'll happily announce it in an update. :)

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joure
joure @ Star Docks

Thanks. Yes, no blood thirsty demons in STARDROP. ;)

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joure
joure @ STARDROP - Dropship Polish

Thanks, very glad you like it. :)

Reply Good karma+1 vote
joure
joure @ STARDROP - Dropship Polish

Thanks and good eye you gots. Yeah, it's a placeholder until I can, um, er, get it replaced :P

Reply Good karma+2 votes
joure
joure @ STARDROP

Sorry for the late reply.

We've already have a composer working on the game.
I appreciate the interest and I'm sorry I have to decline.

Please take care and wish you all the best !!!

Reply Good karma+1 vote
joure
joure @ Question

Thanks, I'm glad top hear you enjoyed it. I honestly hope I can expand he team after STARDROP is out and hopefully will do well enough for me to take on a bigger project.

I had a lot of fun making it and I am getting to a point where I feel I'm ready to work on something like this again.

Reply Good karma+2 votes
joure
joure @ Question

One of the things I want to really improve upon is the gun-play. That and experimenting with different types of enemies. :)

Reply Good karma+2 votes
joure
joure @ Question

Thanks jjawinte. It's good to see you around man. I always appreciated your input a whole lot and the more I'm interacting with everyone here again, the more I'm getting nostalgic and excited to actually get back into it.

The more I'm interacting the more I'm leaning towards going for it. Just need to finish up what I'm working on first before I'm able to. ;)

Reply Good karma+2 votes
joure
joure @ Question

I've been watching a bunch of let's plays of 1187. It's been too long since I played it and I'll be honest. lots of moments where I cringed in terms of dialog and level design.

Looking back at old town, holy hell how did I let that slide. it's brutal haha.

I'm wondering what aspect of STARDROP you didn't like. Just to get some more feedback in that regard.

I wouldn't work on a project if I couldn't put my heart and soul into it. ;)

Reply Good karma+3 votes
joure
joure @ Question

Thanks for the vote of confidence. :) I'd be lying if I said there aren't any challenges in doing so. It's quite the undertaking and I can only do it if I'm able to expand the team after STARDROP is released and I can move forward to a bigger project.

But it should be an improvement over the original.

Reply Good karma+2 votes
joure
joure @ Question

haha, I actually always ignore up and down votes. And I appreciate the feedback since, as you also mentioned, is what I asked. ;)

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joure
joure @ Aftermath

Thanks Sama. I have been running into some issues regarding the ability to use 3d widgets inside the engine. I have yet to figure out why I'm not able to but trust me, this will be dealt with at one point and it'll open up a lot more interactivity.

I will however be adding a lot of small details at some point bringing more depth into the world (universe) which in turn should reward explorers all the much more, which is a great deal of what the game is about. ;)

Reply Good karma+1 vote
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