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Comment History
jonomite
jonomite - - 6 comments @ Southernmost Combine

What's the practical difference between using the default SteamAppId 420 and Source 2013 SDK? Also, if we do change the SteamAppId in Gameinfo.txt to Source 2013 SDK, do we need to make that change in the MMod 1.3 compatibility patch as well, since Gameinfo.txt in that patch references SteamAppId 420?

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jonomite
jonomite - - 6 comments @ Local Motive: Definitive Edition

I too also had a bunch of random symbols display on the screen -- I believe it's where the title of the mod displays -- when using the MMod compatibility patch. That doesn't happen without the MMod patch.

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jonomite
jonomite - - 6 comments @ Local Motive: Definitive Edition - MMod Compatibility Patch (1.0)

Is it just me, or are the opening titles displaying in gibberish? Doesn't happen in the non-MMod version of the mod, so I would imagine it's due to the MMod patch?

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jonomite
jonomite - - 6 comments @ Half Life 2 HD Remastered texture pack

Will this work with Eps 1 and 2?

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jonomite
jonomite - - 6 comments @ FakeFactory Cinematic Mod

Just DM'd you!

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jonomite
jonomite - - 6 comments @ FakeFactory Cinematic Mod

Thank you so much for your assistance (and, frankly, your assistance responding to all of the comments here). It really is a valuable public service.

I have two quick follow up questions.

First, in the original gameinfo.txt file, there is an instruction that game "|gameinfo_path|../HL2MMod/VPKs/CM/CMModelOverrides_dir.vpk" needs to be deleted in order to allow character pimper to work. However, that appears in the gameinfo.txt above. Is it correct that that line does not need to be removed?

Also, while the gameinfo.txt you provided does fix many of the issues I was having, there are still a few combine soldiers that are still appearing in the original valve model (e.g., d2_coast_03). Are there any edits I could make to fix that?

Again, thanks for your help. I really appreciate it. Also, I can DM you on discord if that'd be easier!

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