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Please don't switch engines at this stage. Get a workable demo or prototype out and when you have funding, change engines.
Basically do what you're doing. The current stylized look is beautiful, and will keep you distinct.
Source also has a greater sense of speed than UDK (I've noticed).
I've been playing it as well. I wonder if it's an issue with the publisher?
Grungy for your demon, if you have a similar UI for the humans, make it cleaner - different color - etc.
I like it - it's definitely fun. I get an odd crash sometimes right in the beginning of the race, as it's telling me what the controls are.
Hey again -
I'm interested as to why the change? Was it simply to look unique, or is there a deeper story reason? It definitely changes the tone of the game.
(Not to say I don't like it, I do, cause next I'm going to ask how you got that shader)
I like the look, don't get me wrong, but it doesn't seem to fit the feel of the story you have in your summary. Is there something I'm missing?
I like :)
You guys hear about this?
I would absolutely play this on my iPhone
13 Members, what's everybody working on (of what you can share?). I'm doing some dialog scripts and game backstory for a yet to be announced mod for our team. You?