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JKM Jun 18 2010, 4:05pm says:

When will the Linux standalone (non browser) version be released?

+1 vote   download: A3P 1.0
JKM Jan 22 2010, 11:47am says:

Some people have made similar remarks already, but just to make it very clear:

I think you have missed a big point if you want the scripting to allow for easy modding (and not just speeding up your own development).

I think due to your skills in c++ it seems natural to choose angel-script, but think of the mappers later on.

Even in highly sophisticated modding teams there is little more frustrating that having to ask the lead coder for every little change. In fact I think this is one of the biggest hurdles in modding that (except in the few engines with great tools) someone without sufficient coding skills can not just "dabble" around trying this and that and waiting only for the really big changes done by the main coders.

Lua (or python I think) are now easy enough and pretty much a standard that even non coders can get into them on a basic level for map/ai scripting and such, angel-script with its similarity to c++ is not.

0 votes   article: Choosing a scripting language
JKM Jan 8 2010, 7:45am says:

tundra, with small lakes, scrubs and moss.

+2 votes   article: Close-up and distant terrain lighting
JKM Sep 10 2008, 1:00pm replied:

You really should, as the windows market is saturated with fps games (with better graphics too) while the Linux market (albeit admittibly much smaller) would actually highly welcome a cool new game.

Really cool would be a Pandora ( port too, once it is released (runs Linux too).

+1 vote   article: We Promise You
JKM Sep 10 2008, 11:03am says:

Will there be a Linux client for the beta-test?

+1 vote   article: We Promise You
JKM Aug 23 2008, 4:54pm says:

So... what about a Linux and a Pandora port?

( )

+1 vote   article: Warlord Returns to ModDB
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Dec 20, 2010
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