I am a C/C++ developer. I'm working on a yet-to-be named engine for a un-named(named, but not released) game.
Those guys on OpenGL's ARB, should be ashamed. I can understand not wanting to deprecate old code. But right now, there are a dozen libraries out there, for various parts of OpenGL. And half of those are deprecated themselves. It's really sad is what it is. It's just something else that's pushing people to use D3D.
What's funny, is I have an amazing friend, who's so much better at c++ than I'll ever be, and she was laughing at me for even trying. I understand now. It's really pathetic. It's not that hard to learn... if you knew where really to start. It annoys me, because they push people away from using their own stuff.
Microsoft did a great job making d3d/DX easy to use, though it did take a few tries.
And with Wine, a well written bit of software, can still work on Linux. That being said, I'd much rather write something for the Native OS, with out an emulator.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.