I am a C/C++ developer. I'm working on a yet-to-be named engine for a un-named(named, but not released) game.

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I have finished the Object factory(again). It's more object friendly. Tomorrow I am planning on starting on the rendering part...version one. I will likely have many versions of this before I have the demo of the engine. It'll use OpenGL, to ensure it'll work on linux. I'll be changing some things, to make it faster, but it'll be stuck on x86 compatible processors.

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