I am a C/C++ developer. I'm working on a yet-to-be named engine for a un-named(named, but not released) game.

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It's been nearly a year, but I'm back. *waits for dramatic effect* I've been doing alot of work in C++ though.

New news: I've got a new project in the works. I'm currently writing an open-ended RTS game-engine.
It'll be writen in C++, rightnow I'm planing on D3D, but if steam releases for linux, i'll go OpenGL. The main thing about this engine , is it will avoid the overhead a lot of others have. It is being planed to be able to work on a computer that was meant to run win98(not supporting win98 at this time. Maybe later).

So it has three major goals:

*Light
-It will run with out the overhead, that a lot of games require.
-Be meant to run on MUCH slower computers.
*Fast
-It won't be held back by old code, or a VM.
*Expandable
-With little work, it can go from RTS, to FPS, to anything else, with out massive overhead, or rewriting huge parts of it

I hate how most RTS games now are more about visuals, than gameplay. My game will be the reverse. Focused mostly on gameplay, and story.

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