G'day! I'm an Indie developer, lone-wolf style! I'm a Christian, I'm Australian, and for some reason I live in Canada. KarBOOM is my debut title, coming out for Windows, Mac & Linux this Tuesday!

Comment History  (0 - 30 of 103)
JibbSmart
JibbSmart Aug 9 2014, 5:54am replied:

Ah, that's brilliant :D

+3 votes     article: KarBOOM 1.1: More players, more skins, more teams, better bots
JibbSmart
JibbSmart Jul 27 2014, 9:25pm replied:

Thanks, and sorry for the late reply!

Unfortunately, Unity only supports 8 gamepads, and I've heard nothing about that being improved in future. If it does, though, in a future free version of Unity and KarBOOM works in it, then I'll gladly update it :)

+2 votes     article: KarBOOM 1.1: More players, more skins, more teams, better bots
JibbSmart
JibbSmart Jul 12 2014, 10:04pm says:

Wow, looking GREAT! While many of the new effects are overdone here (as you mentioned, for demonstration purposes), it's cool to see old dungeons with a new look :D

+1 vote     article: Visual Update Check
JibbSmart
JibbSmart May 13 2014, 9:48pm replied:

Thanks, Sam!

That's a great suggestion, and I've certainly seen beginners struggle in the same way. I'll note this down, though don't count on it being in the next update. Limited development time means I'd rather get this update finished with its currently planned feature set than delay it further.

Cheers :)

+2 votes     game: KarBOOM
JibbSmart
JibbSmart May 12 2014, 7:20pm says:

Yes!! More DD!! I can't wait to play this :D

+1 vote     article: So what has changed? - Progress Report May 2014
JibbSmart
JibbSmart May 12 2014, 7:00pm replied:

It's true, no keyboard configuration options yet. It would be good, though I have other priorities at the moment with it, and very limited time to work on it.

D-pad would also be good.

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Nov 16 2013, 11:43am replied:

Thanks :) I'm glad it works!

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Nov 15 2013, 6:40pm replied:

Hi dehyrda,

If you use your gamepad to add a player to the game in the "player" menu, that player will be controlled by that gamepad. Then you'll see a "configure gamepad" option underneath that player where you can hover your cursor over each action and press the button you want to use.

You can also change bots to gamepad players by using your gamepad cursor to click on the robot-eye icon at the top-right of the bot's setup menu.

Let me know if you need more info!

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Oct 31 2013, 11:50am replied:

Yep. My friends and I often play KarBall on the same team against a team of bots, but you can mix it up, too!

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Oct 30 2013, 9:14pm replied:

Thanks so much! I do want to add a race mode in future. The AI could use some work anyway, so when I can, I'll do that with a Micro Machine style race mode in mind.

Cheers :)

+2 votes     game: KarBOOM
JibbSmart
JibbSmart Oct 14 2013, 8:24pm replied:

Very much appreciated :)

+1 vote     article: Greenlight and new demo
JibbSmart
JibbSmart Sep 21 2013, 7:01pm replied:

Oh! The GameStick! I'll keep that in mind :) If I can survive on KarBOOM long enough to do an Android port, I'll be considering all options I can find that might be suitable.

+2 votes     game: KarBOOM
JibbSmart
JibbSmart Sep 21 2013, 10:49am replied:

Another GS user! I must say, there's a lot about GS I liked, but its Windows-only limitation is a deal-breaker for me.

Race mode is a popular request. Time doesn't permit me to add that before KarBOOM's October 29 release, but (no promises) I would like to explore adding race tracks and a race mode in a post-release update.

+1 vote     article: Demo hits Desura and adds "Gamble" gamemode
JibbSmart
JibbSmart Sep 21 2013, 10:36am replied:

Thanks :)

No network solution has been used. My reasons are explained to an extent in the BeefJack.com article linked near the end of the news post, but the short version is that a few techniques were tried and tested, but none met the needs of a fast-paced game that relies so heavily on physics and last-fraction-of-a-second reactions under common play conditions.

+1 vote     article: Demo hits Desura and adds "Gamble" gamemode
JibbSmart
JibbSmart Sep 2 2013, 2:35pm replied:

Oh bugger... I haven't been consistent with capitilisation. Not with menu titles, anyway. Thanks for catching that!

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Sep 2 2013, 2:29pm replied:

Wow, thanks for the very thorough feedback!

So, in older versions, I really liked having an animated background for the victory screen and wanted something animated for the rest of the menus. This might just be a matter of taste. If I'm to do without the animated background, I'd at least want something nice to look at. For now, I'll look into your suggestion to increase the opacity of the menu background to make it all easier on the eyes.

The "X WINS" in the background is intended more as a background thing than a proper heading, but yeah, I can see how it looks quite messy. I'll look into presenting that screen better, without overlap.

The fonts are actually all the same, I'm pretty sure - unless you count bold/non-bold as different fonts. But yeah, capitilization... I've been consistent, I think, with having buttons and menu items be lower-case and titles be uppercase, except where information is presented in full sentences - how to, about, and the tooltips. This is consistent with the menus in older versions of KarBOOM.

Padding's a good idea - I've been playing on wide-screen, and while the menu does adjust to fit all aspect ratios and resolutions, I haven't looked much at what the result is in squarer ratios.

Thanks, also, for the opinion on the colour-tint. I personally quite like it, and while I did consider the zooming option, it will be difficult or sometimes useless in team games. I'll keep that in mind as something to play with as time permits, though.

Thanks again for the thorough feedback! Hit me back with more as you think of it. I'm so glad it's running smoothly on Linux :) The performance does seem to be much better than with GS, though I'm not going to blame the engine; I got to (or HAD to) rewrite everything for Unity, and approached many things quite differently, and the Unity version doesn't yet have all the visual effects GS KB did.

+2 votes     game: KarBOOM
JibbSmart
JibbSmart Aug 29 2013, 10:18pm replied:

Ah yes. It could make sense to have a generic Android version when doing the Ouya version as well - fringe platforms tend to have communities that all know what everyone's playing, and that could make the port worth it for KarBOOM.

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Aug 29 2013, 11:46am replied:

Hi! I do hope to release it on Ouya, but that'll be later on - for now my first priority is finishing it for PC, Linux & Mac. I also need to get my hands on an Ouya :P

Android in general is less likely. It's a local multiplayer game, and as far as I can tell, decent controls for two or more players on a tablet or smartphone isn't viable - at least not while letting players do everything they're supposed to be able to do in KarBOOM.

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Aug 19 2013, 7:55pm replied:

Haha, oh yeah! I had completely forgotten about that!

+2 votes     article: KarBOOM - play the new demo now
JibbSmart
JibbSmart Aug 15 2013, 11:03am replied:

Not just yet, I'm afraid. I want to test it some more on Linux myself in case the standalone version just doesn't work at all, and want to work out a few kinks (particularly with the AI) first, since it's easier to update a browser based demo for everyone who plays it than to make sure everyone has downloaded the latest demo.

+1 vote     article: KarBOOM - play the new demo now
JibbSmart
JibbSmart Feb 20 2013, 12:52am says:

Farout this is looking good! Can't wait to get my hands on this :D

+1 vote     article: A new trailer! Also, news!
JibbSmart
JibbSmart Feb 7 2013, 11:21am replied:

What do you mean by "Flag Arena"?

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Feb 7 2013, 11:20am replied:

Hi! Sorry for the late reply!

There have been a lot of requests for a racing game mode. I have higher priorities at this stage, but I will experiment with such a mode.

+1 vote     game: KarBOOM
JibbSmart
JibbSmart May 14 2012, 11:47am replied:

What are your system specs? This seems to be happening on older hardware. I'm working on ways to avoid such problems for the next update.

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Apr 29 2012, 6:27pm replied:

Hey Superku! Here's a bit of a long response, so I hope you find this to be a good read:

This is indeed on purpose. Just as knocking another car off the arena will sometimes be thanks to luck, so will hitting another car's weak spot sometimes be thanks to luck. In your example it could well be the case that Car2 had intentionally positioned itself behind Car1 in order to hit Car1's weak spot one way or another, and it could well be that you ran into Car1 by accident or only intended to push Car1 away, its destruction being a happy accident for you. It's impossible to precisely predict the intentions of the players in such a situation, since placing your car strategically is an important part of playing well. Perhaps I could make that aspect more clear to players (KarBOOM is still missing a "How To" section).

But assists are a great idea, and the scoring system already suits assists since free-for-all awards 10 points for a KO. There's definitely room for me to smarten up the point-awarding system to take friction and impact size into account instead of just a short timer. This'll go on the to-do list.

Thanks for the feedback! Keep it coming!

+2 votes     article: New version with a few tweaks while I keep working on the next big one...
JibbSmart
JibbSmart Mar 13 2012, 12:22pm replied:

They might be able to support the game if Intel has fixed the problems with their drivers, which would mean you'd need to download and install an update of their drivers.

Maybe newer Intel graphics solutions don't have the issue, though. I've heard good things about them.

This problem is common with Intel graphics, but since they work with older KarBOOM versions I might be able to make a new version that also works by avoiding whatever Intel graphics do wrong.

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Mar 12 2012, 11:28am replied:

Okay, this is what I expected. It's usually Intel graphics that has the problem, because often their graphics solutions don't do what they're meant to.

Can you update your drivers at the Intel website? I believe the problem is on their end, so they might have a fix. If not, I think I know what's confusing your driver, and I may be able to change it for the next version.

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Mar 12 2012, 1:29am replied:

0.2.4 cannot, but newer versions can (when they work) :) I'm going to try and change some of the behind-the-scenes stuff to be more like 0.2.4 without losing any features from 0.3+.

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Mar 11 2012, 11:59pm replied:

@CecilFF4fan: End-User Runtimes are what you'd normally want, but I don't think that's the issue -- what brand is your graphics card (nVidia? AMD/ATI? Intel?)?

@HUNTERLOL: Thanks for the info. I'll try to change things for the next version so that it's more like the old version in terms of some rendering techniques.

+1 vote     game: KarBOOM
JibbSmart
JibbSmart Mar 11 2012, 4:41pm replied:

It only needs DirectX 9. Which version is giving you trouble? If you don't mind, could you please try KarBOOM 0.2.4 and tell me if that gives you any trouble? It might help me narrow it down and get rid of the problem.

+1 vote     game: KarBOOM
Level
Avatar
Avatar
Offline Since
Aug 29, 2014
Country
Canada Canada
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Games
29
Articles
51
Polls
8
Media
9
Downloads
7
Engines
1