G'day! I'm an Indie developer, lone-wolf style! I'm a Christian, I'm Australian, and for some reason I live in Canada. KarBOOM is my debut title, coming out for Windows, Mac & Linux this Tuesday!

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I've just played some KarBOOM Online today with 5 other players, and I've gotta say I had a lot of fun. We smashed into each other. Sometimes we'd all just stop and chat for ages, mostly about how the chat system needs to support multiple lines of input and other ways KarBOOM needs to improve. And then someone would smash into someone, steal the flag, and start drifting around the ring. There was laughter, there was plenty of lag for some users (we had USA, Canada, and Russia playing on a German server), and all in all it was a good time.

It's weird, though, how I'm sure for players playing KarBOOM 0.2.2 a lot of it is "new and improved" -- new and improved for KarBOOM, that is. For me to play online with other people I need to open up the latest public version -- 0.2.2 -- but I've also got a working private version 0.2.3, and even though the changes are slight (small bug fixes, UI tweaks, and KarBOOM now remembering your login details), it feels like such a step back to be playing 0.2.2.

When testing KarBOOM 0.2.3 I just open it and click "login". My details are already there, and there's a little "Remember Me" checkbox that's already checked. Some bugs have been squished, and more improvements are still to be done. But it's weird to be on the developer's side of things -- by the time a version goes public, it's pretty much already out of date.

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