There is nothing really here on my profile, but go ahead and look around or add me as a friend.
This is starting to look better than Star Citizen...
I think you guys should make a better model for the grass when over any man-made structure. Right now it just looks like a bunch of bushes are sitting independently on the asphalt.
It just needs to look more natural.
This is what needed to happen. It's so nice to see the community come together and build things like this, just awesome.
Wow. I've heard the Unity engine was easy to use, but this vast amount of progress in such a short time is truly amazing. Props to you, Unity (and the development team -- of course).
Are there USB N64 controllers? I seriously doubt Nintendo made any...
I'm loving those effects!
Any word on a open beta yet?
Will this game feature destructible environments?
Good luck guys. I've never played your mod because I don't own 2142, but now that you may be upgrading to something more new; I'm super excited!
I know that no words can help ease the pain of loss you're feeling right now. You're in my prayers..., and my condolences to you and his family.
Knowing the M&B engine, that game would break.
Wow. Those specs are very high. Don't know if that's because your game has crazy good graphics, or because it has bad optimization.
If you really want this to be Free to Play, you're going to need to drastically reduce the minimum system requirements. Otherwise, this game will die fairly quickly.
I might have to buy Rome 2 now!
Another dead RO2 mod... so disappointing.
I heard that Unreal 4 is optimized much better than Unreal 3. It shouldn't make a difference for you.
It's an unfix-able problem.
Tripwire always said that if Rising Storm was of a good quality, they would charge for the game; when the game eventually released, it was discounted for those who owned Red Orchestra 2.
There are other mods in production for Red Orchestra 2, and Tripwire still plans to add more vehicles, weapons, maps, and features.
Will you guys be porting some of the assets you created in Unreal 3 into Unreal 4? If not... can you please release them to the community, it would be a shame for it to be wasted?
That said. I fully support your team's decision to go standalone, and hopefully make this game even bigger than we all imagined.
This map reminds me of Battlefield Bad Company 2.
M&B attracts a lot of modders. I've lost track of how many mods there are now, but that's a good thing. ;)
I thought the exact same thing!
Good to see you guys back. I got scared that this game was abandoned.
Congratulations! I don't own Quake 4 so I can't play this, but it looks like a very high quality production.
Awesome! I might enter.
The trailer had me laughing from when I heard G-man's voice, all the way to the end. It looks wacky enough for me to try it out. Great job so far guys.
Penguins for the WIN!
Not at all. A major multi-million dollar company won't stop releasing games on PC because the playerbase is disappointed with their quality of product and chooses not to support them. A boycott would ruin they're reputation even further, stock investors, customers, and the like... would see this reaction from the PC community and question Ubisoft's quality of product (as some already do).
We shouldn't accept this kind of behavior from them--I mean seriously--just from the flick of a switch the game is made prettier, and runs better. This is just pathetic. And if they decide not to release games on PC because of it, then fine, we're better off without their condescending crap quality ports.
Splitscreen rocks! You never played Goldeneye 64, or medal of honor when you were a kid? Good days...
View in HD to see the numbers on the scoreboard.
More dev blogs please!
This is my most anticipated game. Hopefully you guys grow a brain and decide to go commercial. You deserve the money! If you don't do it for yourselves, then do it for us. More money for you means a bigger... and better game.
We should boycott all future Ubisoft games on PC, until they stop this nonsense.