There is nothing really here on my profile, but go ahead and look around or add me as a friend.
I played the second game in the series... hopefully the game isn't as buggy as before.
I want this so much!
Thanks for the various videos detailing the development of the game -- always entertaining.
Love the mod! The sniper rifle completely blowing off the soldier's head is a bit too much, though.
Can we get patch notes please?
They look like toys... although that's not necessarily a bad thing (perhaps I can get over my fear of sharks because of this).
"THAT'S A LOT OF NUTS!!!"
Great work so far. I can't wait to give it a try!
I've never seen this game until now. It looks creepy... I'm also really interested in the inspired story line.
They share the same theme, but I'm sure the games will be vastly different. Indie devs seem to take more risks, Dice will probably just play it safe and make the battlefront that we've already played, but on Frostbite. Nothing wrong with that of course.
I'm curious how each one will differentiate themselves from each other.
This is old news... you should put the date of the original article in here.
This is starting to look better than Star Citizen...
I think you guys should make a better model for the grass when over any man-made structure. Right now it just looks like a bunch of bushes are sitting independently on the asphalt.
It just needs to look more natural.
This is what needed to happen. It's so nice to see the community come together and build things like this, just awesome.
Wow. I've heard the Unity engine was easy to use, but this vast amount of progress in such a short time is truly amazing. Props to you, Unity (and the development team -- of course).
Are there USB N64 controllers? I seriously doubt Nintendo made any...
I'm loving those effects!
Any word on a open beta yet?
Will this game feature destructible environments?
Good luck guys. I've never played your mod because I don't own 2142, but now that you may be upgrading to something more new; I'm super excited!
I know that no words can help ease the pain of loss you're feeling right now. You're in my prayers..., and my condolences to you and his family.
Knowing the M&B engine, that game would break.
Wow. Those specs are very high. Don't know if that's because your game has crazy good graphics, or because it has bad optimization.
If you really want this to be Free to Play, you're going to need to drastically reduce the minimum system requirements. Otherwise, this game will die fairly quickly.
I might have to buy Rome 2 now!
Another dead RO2 mod... so disappointing.
I heard that Unreal 4 is optimized much better than Unreal 3. It shouldn't make a difference for you.
It's an unfix-able problem.
Tripwire always said that if Rising Storm was of a good quality, they would charge for the game; when the game eventually released, it was discounted for those who owned Red Orchestra 2.
There are other mods in production for Red Orchestra 2, and Tripwire still plans to add more vehicles, weapons, maps, and features.
Will you guys be porting some of the assets you created in Unreal 3 into Unreal 4? If not... can you please release them to the community, it would be a shame for it to be wasted?
That said. I fully support your team's decision to go standalone, and hopefully make this game even bigger than we all imagined.
This map reminds me of Battlefield Bad Company 2.