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Update for March 2014: Further AI progress, Removal of Jobs, Multiplayer Ideas
IRL: In Real Life

Update for March 2014: Further AI progress, Removal of Jobs, Multiplayer Ideas

Apr 20, 2014 IRL: In Real Life 2 comments

We take a look at the improvements to the AI done over the past month, as well as a reworking of the start of the game, and ideas under consideration...

Update for February 2014: Persistent AI, Shadows & UI
IRL: In Real Life

Update for February 2014: Persistent AI, Shadows & UI

Mar 16, 2014 IRL: In Real Life 2 comments

We take a look at the new persistent AI in IRL, helping towards making it a truly living and breathing virtual world. As well as the newly added shadows...

Update for January 2014: Website, Multiplayer & Races
IRL: In Real Life

Update for January 2014: Website, Multiplayer & Races

Feb 16, 2014 IRL: In Real Life 1 comment

The official IRL website has been launched, along with a consideration of multiplayer in the game. Races are also being worked on.

Update for December 2013: UI, Controls & Furniture
IRL: In Real Life

Update for December 2013: UI, Controls & Furniture

Jan 19, 2014 IRL: In Real Life 3 comments

The UI was revamped yet again in December, alongside further improvements to the furniture system, and updates to the controls.

Suggestions for Initial Alpha Release
IRL: In Real Life

Suggestions for Initial Alpha Release

Dec 17, 2013 IRL: In Real Life 7 comments

I'm taking suggestions for the initial alpha release. And a look at what's been accomplished so far in December!

Update for November 2013: Items, Jobs & Weather
IRL: In Real Life

Update for November 2013: Items, Jobs & Weather

Dec 1, 2013 IRL: In Real Life 0 comments

In November, items started to be added to the game, as well as improvements to the weather system, the office job and a change of the HUD.

Update for October 2013: Traffic Lights, AI & Optimizations
IRL: In Real Life

Update for October 2013: Traffic Lights, AI & Optimizations

Nov 2, 2013 IRL: In Real Life 1 comment

We take a look at what was achieved during the month of October, mainly traffic lights and AI improvements to traffic behaviour, pedestrians and further...

Update for September 2013: Businesses
IRL: In Real Life

Update for September 2013: Businesses

Oct 1, 2013 IRL: In Real Life 1 comment

We take a quick look at businesses, and an update for October.

A Brief Q&A, and a preview of this months news!
IRL: In Real Life

A Brief Q&A, and a preview of this months news!

Sep 18, 2013 IRL: In Real Life 0 comments

I answer a few questions that some of you have about the game! And a preview of what the next news post will be about.

Update For August 2013: Houses, Furniture, Businesses & More
IRL: In Real Life

Update For August 2013: Houses, Furniture, Businesses & More

Sep 1, 2013 IRL: In Real Life 1 comment

We take a look at the changes made to IRL in August, including buying and furnishing of houses, buying and starting a business, new cars and more!

Update For July 2013: Buying, Saving & Graphical Updates
IRL: In Real Life

Update For July 2013: Buying, Saving & Graphical Updates

Aug 1, 2013 IRL: In Real Life 2 comments

Over the month of July, I implemented buying of cars, saving the game, various graphical improvements and more!

Graphical improvements, Twitter, and general updates
IRL: In Real Life

Graphical improvements, Twitter, and general updates

Jun 14, 2013 IRL: In Real Life 0 comments

We take a look at some of the graphical improvements in the game, announce the official Twitter account, and keep you up to date on what's been happening...

What is IRL?
IRL: In Real Life

What is IRL?

Apr 30, 2013 IRL: In Real Life 3 comments

We take a look at what IRL, the ultimate life simulation, has to offer!

What do you want to see in the game?
Operation: Aftermath

What do you want to see in the game?

Mar 16, 2013 Operation: Aftermath 0 comments

What objects would you like to see in the map editor? What enemies would you want to fight? Weapons? Items? Even game modes, feel free to suggest anything...

Development Diary #13: The Enemies
Operation: Aftermath

Development Diary #13: The Enemies

Mar 9, 2013 Operation: Aftermath 0 comments

A quick look at the enemies which will feature in the Alpha release, as well as the progress made over the past week.

Development Diary #12: CTF And Other Game Modes
Operation: Aftermath

Development Diary #12: CTF And Other Game Modes

Mar 2, 2013 Operation: Aftermath 1 comment

We take a look at Capture The Flag and other game modes that will be in Operation: Aftermath!

Development Diary #11: More On The Level Editor
Operation: Aftermath

Development Diary #11: More On The Level Editor

Feb 22, 2013 Operation: Aftermath 1 comment

This week was almost entirely focused on the level editor, and getting it up to standard to be used to create proper levels.

Development Diary #10: Level Editor
Operation: Aftermath

Development Diary #10: Level Editor

Feb 15, 2013 Operation: Aftermath 0 comments

We take a look at the level editor, and some other changes being made to the game.

Operation: Aftermath - Development Diary #9: Online Highscores and Networking
Operation: Aftermath

Operation: Aftermath - Development Diary #9: Online Highscores and Networking

Feb 8, 2013 Operation: Aftermath 0 comments

We take a look at the online highscore table, and the networked multiplayer of Operation: Aftermath

Operation: Aftermath Pre-Alpha Test Released
Operation: Aftermath

Operation: Aftermath Pre-Alpha Test Released

Feb 1, 2013 Operation: Aftermath 0 comments

A Pre-Alpha test is now available for download, featuring 1 co-op Survival map and 1 Deathmatch map. Both playable with up to 4 players in split-screen...

Aftermath - Development Diary #8: Deathmatch Mode
Operation: Aftermath

Aftermath - Development Diary #8: Deathmatch Mode

Jan 26, 2013 Operation: Aftermath 0 comments

We look at what's been accomplished over the last week, including, getting Deathmatch mode working in the new engine.

Aftermath - Development Diary #7: Re-Organizing
Operation: Aftermath

Aftermath - Development Diary #7: Re-Organizing

Jan 18, 2013 Operation: Aftermath 0 comments

After a long break, it's time to get back to Aftermath and decide what we're going to do.

Aftermath - Development Diary #4
Operation: Aftermath

Aftermath - Development Diary #4

May 6, 2012 Operation: Aftermath 0 comments

Advances with DeathMatch AI, Sentry Turrets and Mines, New enemies and more!

What do you think could be improved?
The Simpsons Hit & Run

What do you think could be improved?

Dec 3, 2011 The Simpsons Hit & Run 2.0 Patch 6 comments

What do you think could be improved in Simpsons Hit & Run

Updates as of December 2nd, 2011
The Simpsons Hit & Run

Updates as of December 2nd, 2011

Dec 2, 2011 The Simpsons Hit & Run 2.0 Patch 0 comments

Heres the list of updates from the original Simpsons Hit & Run 1.00