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Posted | Game Title | Author
Corporatocracy (IRL) Alpha Source Code Released
Corporatocracy

Corporatocracy (IRL) Alpha Source Code Released

Oct 17, 2014 Corporatocracy 1 comment

The Source Code to Corporatocracy (Previously IRL) has been released, following cancellation of the game.

Update for Sept 2014: AI Opponents, Additional houses, Business changes & More!
Corporatocracy

Update for Sept 2014: AI Opponents, Additional houses, Business changes & More!

Sep 26, 2014 Corporatocracy 2 comments

Additional houses, new world map, business changes, AI Opponents, Music, Company Influence & More!

Alpha release soon, some new features added!
Corporatocracy

Alpha release soon, some new features added!

Aug 21, 2014 Corporatocracy 0 comments

Alpha release is almost upon us, here's some new features that the Alpha will have, including a 2nd business to own!

Quick update & Official Blog
Corporatocracy

Quick update & Official Blog

Jul 21, 2014 Corporatocracy 0 comments

Just a quick update on the game and the announcement of the official blog, which could do with your help!

More Multiplayer info and graphical updates
Corporatocracy

More Multiplayer info and graphical updates

Jul 13, 2014 Corporatocracy 0 comments

Improvements to the network mode, more items and some graphical improvements are some of the things on the menu today!

Update on Pre-Alpha Status
Corporatocracy

Update on Pre-Alpha Status

Jun 14, 2014 Corporatocracy 2 comments

This article details all there is to know about the content in the Pre-Alpha version of the game, including cars, businesses, items, multiplayer and more...

Forums are available now!
Corporatocracy

Forums are available now!

Jun 3, 2014 Corporatocracy 0 comments

Forums for IRL are now available on IndieDB! Feel free to leave questions or suggestions.

More Information on the Pre-Alpha (Network Multiplayer & More)
Corporatocracy

More Information on the Pre-Alpha (Network Multiplayer & More)

Jun 1, 2014 Corporatocracy 4 comments

Some more information about what the initial Pre-Alpha release will contain, including network multiplayer and the new car.

Update for April 2014: Optimizations, Sound improvements and Items
Corporatocracy

Update for April 2014: Optimizations, Sound improvements and Items

May 18, 2014 Corporatocracy 10 comments

Over the past month, significant optimizations have been made, along with improvements to car engine sounds, some new furniture items, and a new shop...

Would you buy a Pre-Alpha version?
Corporatocracy

Would you buy a Pre-Alpha version?

Apr 26, 2014 Corporatocracy 6 comments

Includes updates up until, and including version 1.0. Would be at a discounted price compared to final release.

Update for March 2014: Further AI progress, Removal of Jobs, Multiplayer Ideas
Corporatocracy

Update for March 2014: Further AI progress, Removal of Jobs, Multiplayer Ideas

Apr 20, 2014 Corporatocracy 2 comments

We take a look at the improvements to the AI done over the past month, as well as a reworking of the start of the game, and ideas under consideration...

Update for February 2014: Persistent AI, Shadows & UI
Corporatocracy

Update for February 2014: Persistent AI, Shadows & UI

Mar 16, 2014 Corporatocracy 2 comments

We take a look at the new persistent AI in IRL, helping towards making it a truly living and breathing virtual world. As well as the newly added shadows...

Update for January 2014: Website, Multiplayer & Races
Corporatocracy

Update for January 2014: Website, Multiplayer & Races

Feb 16, 2014 Corporatocracy 1 comment

The official IRL website has been launched, along with a consideration of multiplayer in the game. Races are also being worked on.

Update for December 2013: UI, Controls & Furniture
Corporatocracy

Update for December 2013: UI, Controls & Furniture

Jan 19, 2014 Corporatocracy 3 comments

The UI was revamped yet again in December, alongside further improvements to the furniture system, and updates to the controls.

Suggestions for Initial Alpha Release
Corporatocracy

Suggestions for Initial Alpha Release

Dec 17, 2013 Corporatocracy 7 comments

I'm taking suggestions for the initial alpha release. And a look at what's been accomplished so far in December!

Update for November 2013: Items, Jobs & Weather
Corporatocracy

Update for November 2013: Items, Jobs & Weather

Dec 1, 2013 Corporatocracy 0 comments

In November, items started to be added to the game, as well as improvements to the weather system, the office job and a change of the HUD.

Update for October 2013: Traffic Lights, AI & Optimizations
Corporatocracy

Update for October 2013: Traffic Lights, AI & Optimizations

Nov 2, 2013 Corporatocracy 1 comment

We take a look at what was achieved during the month of October, mainly traffic lights and AI improvements to traffic behaviour, pedestrians and further...

Update for September 2013: Businesses
Corporatocracy

Update for September 2013: Businesses

Oct 1, 2013 Corporatocracy 1 comment

We take a quick look at businesses, and an update for October.

A Brief Q&A, and a preview of this months news!
Corporatocracy

A Brief Q&A, and a preview of this months news!

Sep 18, 2013 Corporatocracy 0 comments

I answer a few questions that some of you have about the game! And a preview of what the next news post will be about.

Update For August 2013: Houses, Furniture, Businesses & More
Corporatocracy

Update For August 2013: Houses, Furniture, Businesses & More

Sep 1, 2013 Corporatocracy 1 comment

We take a look at the changes made to IRL in August, including buying and furnishing of houses, buying and starting a business, new cars and more!

Update For July 2013: Buying, Saving & Graphical Updates
Corporatocracy

Update For July 2013: Buying, Saving & Graphical Updates

Aug 1, 2013 Corporatocracy 2 comments

Over the month of July, I implemented buying of cars, saving the game, various graphical improvements and more!

Graphical improvements, Twitter, and general updates
Corporatocracy

Graphical improvements, Twitter, and general updates

Jun 14, 2013 Corporatocracy 0 comments

We take a look at some of the graphical improvements in the game, announce the official Twitter account, and keep you up to date on what's been happening...

What is IRL?
Corporatocracy

What is IRL?

Apr 30, 2013 Corporatocracy 3 comments

We take a look at what IRL, the ultimate life simulation, has to offer!

What do you want to see in the game?
Operation: Aftermath

What do you want to see in the game?

Mar 16, 2013 Operation: Aftermath 0 comments

What objects would you like to see in the map editor? What enemies would you want to fight? Weapons? Items? Even game modes, feel free to suggest anything...

Development Diary #13: The Enemies
Operation: Aftermath

Development Diary #13: The Enemies

Mar 9, 2013 Operation: Aftermath 0 comments

A quick look at the enemies which will feature in the Alpha release, as well as the progress made over the past week.

Development Diary #12: CTF And Other Game Modes
Operation: Aftermath

Development Diary #12: CTF And Other Game Modes

Mar 2, 2013 Operation: Aftermath 1 comment

We take a look at Capture The Flag and other game modes that will be in Operation: Aftermath!

Development Diary #11: More On The Level Editor
Operation: Aftermath

Development Diary #11: More On The Level Editor

Feb 22, 2013 Operation: Aftermath 1 comment

This week was almost entirely focused on the level editor, and getting it up to standard to be used to create proper levels.

Development Diary #10: Level Editor
Operation: Aftermath

Development Diary #10: Level Editor

Feb 15, 2013 Operation: Aftermath 0 comments

We take a look at the level editor, and some other changes being made to the game.

Operation: Aftermath - Development Diary #9: Online Highscores and Networking
Operation: Aftermath

Operation: Aftermath - Development Diary #9: Online Highscores and Networking

Feb 8, 2013 Operation: Aftermath 0 comments

We take a look at the online highscore table, and the networked multiplayer of Operation: Aftermath

Operation: Aftermath Pre-Alpha Test Released
Operation: Aftermath

Operation: Aftermath Pre-Alpha Test Released

Feb 1, 2013 Operation: Aftermath 0 comments

A Pre-Alpha test is now available for download, featuring 1 co-op Survival map and 1 Deathmatch map. Both playable with up to 4 players in split-screen...

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