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I'll consider a stock market, but might be too in-depth for me. :D
There isn't a Casino, but there is an Arcade where you can pay small amounts of money and play mini-games on the machines.
Yeah I haven't added doors yet, I'll get around to it at some point, but I want to do something with the walls first.
It uses the Game Maker Language (GML) that GM uses.
It's a large game, so if there ever was multiplayer, it wouldn't be in the near future.
Cooking and Driving exam are already planned for the game at some point. :)
I actually had never even thought of motorbikes, although I had planned for bikes to be a cheaper mode of transport than cars.
I'll have to think if I could fit sports in somewhere and give it some purpose.
Hopefully I'll be able to get an Alpha release out soon. I would like to continue long-term support for the game, depending on how well the Alpha does.
Some furniture items will be functional, but I'm not sure that extras like that will be in the initial alpha, just essentials like sleeping etc.
I know what you mean about games like The Sims. Especially in the 3rd one, at the end-game, you can create an almost super-human Sim that barely needs any looking after, plus you have a job that pays about $5,000 a day. It gets too easy, and not enough you can do. I've been keeping it in mind throughout development, so I'll try and keep IRL interesting.
You can discuss the game easily on the Indie Game Magazine forums: Indiegamemag.com
Need people to stop voting for games like fan-games of Pokemon and Sword Art, at least 20% of the votes must be going on them, and they aren't eligible to place in the awards. :/
Thanks Andy. :)
People need to stop voting for Pokemon games, they aren't eligible to win. ;)
I plan to do some testing before the (potential) Desura alpha release. But it will probably be restricted to a very few people, and would only take place a short while before the release. There will be a free version of the Alpha available at release, so you will be able to try the game for free, even if you aren't a tester.
Thanks for the offer though. :)
I hope to have an Alpha release available on Desura sometime this year or early next year. :)
The world will be big enough for the game, at the moment it takes about 2 to 3 minutes to drive from one end to the other in a fast car, not counting for obstacles, and any laws that may be enforced later, such as speed limits and traffic lights. And the world is not yet finished.
It says "Possibility" instead of "Yes" because not everyone gets there dream. Saying "I am going to be part of EPIC or Ubisoft" isn't a reality for most people. Coincidentally, I too, would not like to be a part of a big development team.
Thank you. :)
Probably theft of cars will be the most prominent, however I haven't worked out all the details. :)
If there is any violence, it will be limited, I don't want to make that kind of game. :)
Thanks Andy, the game is going quite well, should have a news post up in a few days. :)
It's too early in development to say really, this is a big project, and I'm working on it alone in my spare time, so for the moment it's still To Be Decided.
I've spent most of the 3 weeks doing a few graphical updates and fixing some bugs that were hindering my progress. I plan to get some more work done on the actual gameplay soon. :)
Thanks, I'll try not to let you down. :)
Graphics are a work in progress, I'm much better at programming then making textures. The game will keep the top-down perspective though, as the Game Maker engine is primarily a 2D engine, and doesn't handle 3D very well. I use image manipulation to give the 3D effect, but the game is actually entirely 2D.
Looks great, I have a few questions, but I don't expect them all answered. ;)
1. Is this game still going to be multiplayer? You say in the description you can play with friends, but nothing has been mentioned since then.
2. How hard are you planning the game to be? Generally survival games give you a real struggle just to stay alive, especially if there aren't any enemies per-se.
3. In the description you say 4km squared island, and in an image you said 10km squared, which is it?
4. Any idea on the system requirements?
5. Will you be able to build a base/shelter on the island? Or is it purely walking around and exploring, and living in caves etc.?
6. What will the player's needs be like? Will you need to sleep? Eat? Drink? Shelter? Stay warm?
7. Have you considered a Twitter account or a Website to post development updates on?
Sorry for all the questions, I'm just quite excited for this game, it looks fantastic, like Far Cry 3, as it should, seeing as the FC3 engine is an evolution of CryEngine 1.
I hope you carry on this project and do well with it. :)
Be awesome if you guys had a website for the game, where you could update us on the development. :)
Almost every programmer would agree, that AI and Networking are possibly the 2 hardest things to program, those are my 2 "pet-hates" as it were. But I have some experience in both fields, from previous projects, so I'm hoping to use that to improve this game.
Good to see this being updated again Marv. :)
We opted for a 2D game for a few reasons.
1. 3D games naturally consume more time to make, theres more objects that can be seen, graphical standards for 3D games are generally higher than 2D. Not to mention 3D graphics are harder to create than 2D ones.
2. 3D coding in general is harder, both of us currently working on Aftermath have fairly extensive knowledge of creating 2D games, but only know the basics of 3D. Learning how to create good 3D models and also learn how to program a 3D game would take up additional time.
3. Performance wise, a 3D game would require more powerful hardware to run. The engine we are using for Aftermath is designed for 2D games, and while it can create 3D games, large maps could cause performance issues.
I hope you understand our reasons. Thank you. :)
Some more details about the game will follow this weekend.
Planning on releasing our Top Down Shooter Aftermath in 2012. Indiedb.com