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December Update - MERRY CHRISTMAS!

December Update - MERRY CHRISTMAS!

ToxisResiduum 9 comments

Well it's been a while since we posted any news for Toxis, so i thought it would be fitting to post some news in December to coincide with the Christmas...

May Update

May Update

ToxisResiduum 12 comments

We've done a fair bit of work this month so i thought i would post some news...

EXTRA EXTRA!

EXTRA EXTRA!

ToxisResiduum 15 comments

After a long hiatus of having no internet, i am back with a fairly major update...

October Update

October Update

ToxisResiduum 5 comments

Here is another update for all you readers and watchers out there... Read the full article for more info.

Update

Update

ToxisResiduum 4 comments

Just an update to let you folks know what's been going on over at Toxis HQ... Read the full article for more info.

Updates, Textures and more!

Updates, Textures and more!

ToxisResiduum 4 comments

To answer the obvious questions, no the mod is not dead. We have been working on the mod and would like to hear more from the community about it! Read...

Crosshairs!

Crosshairs!

ToxisResiduum

All 7 custom ToxisResiduum crosshairs have been completed and possibility for more enhancements in the future! Stay tuned!

Orangebox Testing in Progress!!

Orangebox Testing in Progress!!

CombineSurvival

That's right, I'm in the process of testing the mod for the Orangebox engine. 2 Days after release here i successfully ported the mod to OB, however the...

Beta Version Released!

Beta Version Released!

CombineSurvival 1 comment

The beta version is here and some of the features include; New HUD Featured testmap "csm_doublebunker" Background Map + Music New Loading Screen Startup...

HTML Removed

HTML Removed

CombineSurvival

I'm sorry to announce that HTML has to be removed from the mod. This is causing crashes at too high rate, and also at random intervals i cannot find the...

VGUI HTML Removed

VGUI HTML Removed

News

I'm sorry to announce that HTML has to be removed from the mod. This is causing crashes at too high rate, and also at random intervals i cannot find the...