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Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ The MARTI Initiative

Hi! I haven't recovered from my illness as it is chronic and currently incurable, but I'm managing it much better than I was in 2018. I updated some info for the mod as a lot of behind the scenes work has picked up and it needed to be updated! But there isn't much to show besides that for now. c:

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Loreleine

Hey, this mod looks neat, but your maps look like they have leaked lighting and no cubemaps - You need to make sure your maps are sealed so the lighting can be rendered properly, meaning there's no places where the map is open to the black void or anything is leaking into the void. You can load the pointfile in hammer to show you where the leaks you need to seal are.

For cubemaps, you need to place them near reflective surfaces and type "buildcubemaps" when you load into the map.

This looks promising! You just need to fix those issues.

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Future Affinity Non-Portalable Surface Mark IV

it might be harder to do brushwork for, but maybe if you made some of the hexagons larger in some spots, or in clusters, it'd look better?

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Image 5

Are you going to keep stealing my maps? Even if you change the textures, I can see it's my map. That staircase you added in would literally end infront of a wall.

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Portal 2: Nosalgia Demo Gameplay

The design of this is pretty nice, but the lighting in some places is... kind of bad. It's not a good idea to have the lights go 100% out and turn back on - and if you do, it's usually better to have dim lights from the original sources that don't go out ontop of the brighter ones that do. Or you could have an env_projected texture that flickers instead - that's what they did a few times in the original Portal 2. Or you could just have the screen darken slightly like in the original Portal 1.

The floor lights are neat too, but some of them are placed in such a way that gameplay is restricted, so I'd lighten up on those.

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Portal 2: Nosalgia Demo Gameplay

Not alive and kicking - this is different

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Destroyed Aperture

This is pretty neat if it's early in your hammer career, but I'd take a little bit off to focus on working on your hammer knowledge and general mapping skills. Some of the light sources were very obvious light entities (The lights in the hallways were also casting onto the ceiling) and the map is eerily quiet inbetween the destruction - you should use soundscapes and ambient_generics for rumbling and such.

Good concept and such, you should just work on getting better at hammer! Consider this the prototype of a full map.

Good karma+2 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Image 4

Moddb.com

Here's a link to the image from my mod page, Hmm, oddly similar :)

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Reflection Gel Pump Station

Its not that bad at all, but there could be some more detail going on with the floor, and maybe some more interesting walls. Unless its central to the room or there's no logical reason for it to be, you should fill some more of the empty space in the air with machinery and decoration if possible.

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ 1000 Years: "Build 0002"

You're still not aligning textures right.

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Scripted Sequences: Dead test subject & demolishable PC

Some the logic and stuff shown in this video is pretty good, but you REALLY need to work on your mapping and lighting skills - the map is ugly.

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ The MARTI Initiative

I don't really think an article is worthy of this, but I think all those following should know that the first 2 maps of the mod are undergoing a complete overhaul and all existing maps are having tweaks to fit with the changes to the first two.

I'm sorry this mod is taking forever, but I only redo things when I believe the time it takes to do it is worth it!

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Number Four

*has actually been modified lol

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Façade

Various other Source games.

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ The MARTI Initiative

We can call this 'On life support'
I'm trying my best but no promises it'll be done! This was just a little side project that my friends went, "hey you're pretty good with architecture - we can make a mod!" This is essentially just a big learning project for me; I'll release the maps if I decide to stop working on it so you can see what ti was!

Sorry guys, I apologize for doing literally nothing with the mod for a while, depression's been kicking my behind.

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Jayed_T_Skier

dis fox

Good karma+2 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ The MARTI Initiative

Anybody got anything to say about the really old maps I released? I found the files on my PC, I can try to go in and make simple level changes.

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Old or New cube?

I'd put the normally framed windows there instead, or use brush-based ones...

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Older Version Mappack

Remember to click the read more! It's important

Good karma+3 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ The MARTI Initiative

Awaiting authorization on a new demo download.. Don't get too excited for it though. :c

Good karma+2 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Lift Transfer

There should be a noise before it starts moving again; it's a bit abrupt.

Good karma+2 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Interlude Entrance

I absolutely LOVE the stark contrast between the bright light and the dark shadows. Reminds me so much of the beta Portal 2 destroyed chamber images.

Good karma+6 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Upgraded Relaxation

I can't really tell what it is, but there's something I REALLY love about how this looks.

Looks great regardless!

Good karma+1 vote
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Fan Concept Map

Youtube.com
If you want to see a version with sound.

Good karma+2 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Fan Concept Map

Sorry for the no audio thing... I have no idea how to fix this or work the video uploader or anything. :/

Good karma+3 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ The MARTI Initiative

Don't get your hopes up; It'll be a Loooong time before it's released.

...Probably.

Good karma+4 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Portal Stories: Mel

Even though it probably has a lot of filters applied, it looks really good!

Really great mapping and lighting here.

Good karma+2 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Style Update

Totally agree.

Good karma+4 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ The MARTI Initiative

Didn't have a comment on the main page all throughout 2013, so now here's one for 2014!

Good karma+5 votes
Jayed_T_Skier
Jayed_T_Skier - - 130 comments @ Simplility Mappack

Is this made in the Portal 2 in-game editor? Things made in that are /not/ mod quality material, I hate to break it to you.

Good karma+1 vote