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There should be a noise before it starts moving again; it's a bit abrupt.
Do you feel the need to comment on everything?
If I were you, I'd hold off on making a mod until you understand how hammer works a bit better; or how to do lighting a bit better... cause right now, and I'm not gonna sugar coat it, this looks pretty terrible.
I absolutely LOVE the stark contrast between the bright light and the dark shadows. Reminds me so much of the beta Portal 2 destroyed chamber images.
I can't really tell what it is, but there's something I REALLY love about how this looks.
Looks great regardless!
If you want to see a version with sound.
Sorry for the no audio thing... I have no idea how to fix this or work the video uploader or anything. :/
Don't get your hopes up; It'll be a Loooong time before it's released.
Even though it probably has a lot of filters applied, it looks really good!
Really great mapping and lighting here.
Didn't have a comment on the main page all throughout 2013, so now here's one for 2014!
Map wasn't made by me though, so.
Is this made in the Portal 2 in-game editor? Things made in that are /not/ mod quality material, I hate to break it to you.
I'm sort of mixing styles a tiny bit... for story reasons.
Yeah, on MyApertureInnovations I think, I had a friend upload it because I couldn't make an account on there.
Because everybody loves chairs.
It was a really, really old video and an earlier version of the project. I'm not too good on making puzzles, so I'm still learning about that and stuff. The first bit might be a bit too fling based, so sorry!
Still thinking that is way too many missing panels for an entirely clean chamber.
Please, this mod would look so much better if you aligned the textures!
I've actually ripped a bunch of textures from Portal 1 for BTS areas; that's about it, though.
I prefer this, but for the love of god, please align textures to the grid.
It looks good, but I think your map has a leak in it; there's entirely black spots where no light is at.
In the BTS areas, the walls were decayed and rusted. GLaDOS's chamber also had the same decayed and rusted walls aswell. Plus the wall texture just clashes with the floor a bit too much.
Being able to see your legs and shadows in the game will make it 100x better. No sarcasm.
Can that be released as a download or something for the base game, if possible?
Like Quantumn Conundrum did?
Why? The Slenderman model doesn't really scare me as well, it looks a bit 'too cartoonish'.
Everything he said pretty much is true...
I kind of meant like, maybe a few of those gray and yellow walls every now and again and a few BTS areas that are a little more open. Kind of like how when all we had for Portal 2 was text and it said that there'd be bigger BTS areas and we all thought of open Portal 1 BTS areas.
I love how clean it looks, but I think the light is a bit too bright. Other than that, amazing.
The editor isn't useful for anything other than lazy people who can't learn hammer because it's 'too hard'
It's fixed. My graphic card isn't happy.
You know what I really like about this mod? It seems to have test chambers that are like Portal's. In portal 2, most of them were big an open. In this mod, they're sectioned off into small rooms. Keep up the good work!
Please, could you start aligning the textures better? That was one of my big pet peeves with the first vesrion.