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This is pretty neat if it's early in your hammer career, but I'd take a little bit off to focus on working on your hammer knowledge and general mapping skills. Some of the light sources were very obvious light entities (The lights in the hallways were also casting onto the ceiling) and the map is eerily quiet inbetween the destruction - you should use soundscapes and ambient_generics for rumbling and such.
Good concept and such, you should just work on getting better at hammer! Consider this the prototype of a full map.
Here's a link to the image from my mod page, Hmm, oddly similar :)
Its not that bad at all, but there could be some more detail going on with the floor, and maybe some more interesting walls. Unless its central to the room or there's no logical reason for it to be, you should fill some more of the empty space in the air with machinery and decoration if possible.
You're still not aligning textures right.
Some the logic and stuff shown in this video is pretty good, but you REALLY need to work on your mapping and lighting skills - the map is ugly.
I don't really think an article is worthy of this, but I think all those following should know that the first 2 maps of the mod are undergoing a complete overhaul and all existing maps are having tweaks to fit with the changes to the first two.
I'm sorry this mod is taking forever, but I only redo things when I believe the time it takes to do it is worth it!
*has actually been modified lol
Various other Source games.
We can call this 'On life support'
I'm trying my best but no promises it'll be done! This was just a little side project that my friends went, "hey you're pretty good with architecture - we can make a mod!" This is essentially just a big learning project for me; I'll release the maps if I decide to stop working on it so you can see what ti was!
Sorry guys, I apologize for doing literally nothing with the mod for a while, depression's been kicking my behind.
Anybody got anything to say about the really old maps I released? I found the files on my PC, I can try to go in and make simple level changes.
I'd put the normally framed windows there instead, or use brush-based ones...
Remember to click the read more! It's important
Awaiting authorization on a new demo download.. Don't get too excited for it though. :c
There should be a noise before it starts moving again; it's a bit abrupt.
Do you feel the need to comment on everything?
I absolutely LOVE the stark contrast between the bright light and the dark shadows. Reminds me so much of the beta Portal 2 destroyed chamber images.
I can't really tell what it is, but there's something I REALLY love about how this looks.
Looks great regardless!
If you want to see a version with sound.
Sorry for the no audio thing... I have no idea how to fix this or work the video uploader or anything. :/
Don't get your hopes up; It'll be a Loooong time before it's released.
Even though it probably has a lot of filters applied, it looks really good!
Really great mapping and lighting here.
Didn't have a comment on the main page all throughout 2013, so now here's one for 2014!
Map wasn't made by me though, so.
Is this made in the Portal 2 in-game editor? Things made in that are /not/ mod quality material, I hate to break it to you.
I'm sort of mixing styles a tiny bit... for story reasons.
Yeah, on MyApertureInnovations I think, I had a friend upload it because I couldn't make an account on there.
Because everybody loves chairs.
It was a really, really old video and an earlier version of the project. I'm not too good on making puzzles, so I'm still learning about that and stuff. The first bit might be a bit too fling based, so sorry!