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Jayed_Tadayoshi
Jayed_Tadayoshi @ Future Affinity Non-Portalable Surface Mark IV

it might be harder to do brushwork for, but maybe if you made some of the hexagons larger in some spots, or in clusters, it'd look better?

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Jayed_Tadayoshi
Jayed_Tadayoshi @ Image 5

Are you going to keep stealing my maps? Even if you change the textures, I can see it's my map. That staircase you added in would literally end infront of a wall.

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ Portal 2: Nosalgia Demo Gameplay

The design of this is pretty nice, but the lighting in some places is... kind of bad. It's not a good idea to have the lights go 100% out and turn back on - and if you do, it's usually better to have dim lights from the original sources that don't go out ontop of the brighter ones that do. Or you could have an env_projected texture that flickers instead - that's what they did a few times in the original Portal 2. Or you could just have the screen darken slightly like in the original Portal 1.

The floor lights are neat too, but some of them are placed in such a way that gameplay is restricted, so I'd lighten up on those.

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Jayed_Tadayoshi
Jayed_Tadayoshi @ Portal 2: Nosalgia Demo Gameplay

Not alive and kicking - this is different

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ Destroyed Aperture

This is pretty neat if it's early in your hammer career, but I'd take a little bit off to focus on working on your hammer knowledge and general mapping skills. Some of the light sources were very obvious light entities (The lights in the hallways were also casting onto the ceiling) and the map is eerily quiet inbetween the destruction - you should use soundscapes and ambient_generics for rumbling and such.

Good concept and such, you should just work on getting better at hammer! Consider this the prototype of a full map.

Reply Good karma+2 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Image 4

Moddb.com

Here's a link to the image from my mod page, Hmm, oddly similar :)

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ Reflection Gel Pump Station

Its not that bad at all, but there could be some more detail going on with the floor, and maybe some more interesting walls. Unless its central to the room or there's no logical reason for it to be, you should fill some more of the empty space in the air with machinery and decoration if possible.

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ 1000 Years: "Build 0002"

You're still not aligning textures right.

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ Scripted Sequences: Dead test subject & demolishable PC

Some the logic and stuff shown in this video is pretty good, but you REALLY need to work on your mapping and lighting skills - the map is ugly.

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ The MARTI Initiative

I don't really think an article is worthy of this, but I think all those following should know that the first 2 maps of the mod are undergoing a complete overhaul and all existing maps are having tweaks to fit with the changes to the first two.

I'm sorry this mod is taking forever, but I only redo things when I believe the time it takes to do it is worth it!

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ Number Four

*has actually been modified lol

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Jayed_Tadayoshi
Jayed_Tadayoshi @ Fa├žade

Various other Source games.

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Jayed_Tadayoshi
Jayed_Tadayoshi @ The MARTI Initiative

We can call this 'On life support'
I'm trying my best but no promises it'll be done! This was just a little side project that my friends went, "hey you're pretty good with architecture - we can make a mod!" This is essentially just a big learning project for me; I'll release the maps if I decide to stop working on it so you can see what ti was!

Sorry guys, I apologize for doing literally nothing with the mod for a while, depression's been kicking my behind.

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ Jayed_Tadayoshi

dis fox

Reply Good karma+2 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ The MARTI Initiative

Anybody got anything to say about the really old maps I released? I found the files on my PC, I can try to go in and make simple level changes.

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ Old or New cube?

I'd put the normally framed windows there instead, or use brush-based ones...

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ Older Version Mappack

Remember to click the read more! It's important

Reply Good karma+3 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ The MARTI Initiative

Awaiting authorization on a new demo download.. Don't get too excited for it though. :c

Reply Good karma+2 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Lift Transfer

There should be a noise before it starts moving again; it's a bit abrupt.

Reply Good karma+2 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Some more teasers!

Do you feel the need to comment on everything?

Reply Good karma+3 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Interlude Entrance

I absolutely LOVE the stark contrast between the bright light and the dark shadows. Reminds me so much of the beta Portal 2 destroyed chamber images.

Reply Good karma+6 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Upgraded Relaxation

I can't really tell what it is, but there's something I REALLY love about how this looks.

Looks great regardless!

Reply Good karma+1 vote
Jayed_Tadayoshi
Jayed_Tadayoshi @ Fan Concept Map

Youtube.com
If you want to see a version with sound.

Reply Good karma+2 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Fan Concept Map

Sorry for the no audio thing... I have no idea how to fix this or work the video uploader or anything. :/

Reply Good karma+3 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ The MARTI Initiative

Don't get your hopes up; It'll be a Loooong time before it's released.

...Probably.

Reply Good karma+4 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Portal Stories: Mel

Even though it probably has a lot of filters applied, it looks really good!

Really great mapping and lighting here.

Reply Good karma+2 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Style Update

Totally agree.

Reply Good karma+3 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ The MARTI Initiative

Didn't have a comment on the main page all throughout 2013, so now here's one for 2014!

Reply Good karma+5 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Possible fan concept

Map wasn't made by me though, so.

Reply Good karma+2 votes
Jayed_Tadayoshi
Jayed_Tadayoshi @ Simplility Mappack

Is this made in the Portal 2 in-game editor? Things made in that are /not/ mod quality material, I hate to break it to you.

Reply Good karma+1 vote
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