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Comment History
JamesFredd
JamesFredd - - 3 comments @ FPSC

You don't need a education to learn how to use FPSC, it is very easy to use, and is good for hobbyists. Heck, if it didn't have the geometry system it uses(and that small amount of cash it requires to use it legally), I would be using it. But instead I use UDK: Dl.dropbox.com . FPSC is a good engine for those who know how to use it fluently, and is a decent one for those who dont, but in my opinion, its not very powerful.

Good karma+1 vote
JamesFredd
JamesFredd - - 3 comments @ FPSC

I had the same problem before I figured out FPSC was a **** engine for anything other than a hobby game. Its caused by one of the model packs, 6 or 9 I think it was, that have problems with the engine. If you really want to make a good game, I would suggest you just switch over to UDK(Unreal Development Kit)Which I find is good for my needs), wait for ID4 source code to come out(Doom 3 sure looks good),wait for the Cryengine 3 Development Kit to come out, or switch to Source Development Kit (SDK) Which I find is a big pain in the *** to learn how to convert files into .mdl files for game models, but was simple after the first few times.

Good karma-1 votes
JamesFredd
JamesFredd - - 3 comments @ No mod support for Battlefield 3

Like many other people have posted before- they may have a Development Kit in the future after they actually Finish the game. Modding is fun, I do a little mapping on the UDK (Yeah, I know, original, but the Source Development Kit just doesn't look good enough for me, and frankly, id's 4th engine is on source code que.) If they don't come out with modding tools for frostbyte 2.0, some hardcore modders will find a way to utilize it, while other modders will complain a little, then go on with their lives. So basically, if it comes out, HELL YEAH, if it doesn't, oh well. (By the way, 3ds Max 2012 is ****ing kick-***.)

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