will they require new save? ive been keeping up with your mod since the very first map you remade, ive started over so many times, I just want to know if It would be worth it to wait a little more or not.
will they require new save? ive been keeping up with your mod since the very first map you remade, ive started over so many times, I just want to know if It would be worth it to wait a little more or not.
hell yeah!!!! I loved this mod!!!
Glad its back
gonna need female zombies that dont look like a grandmother
I got the same crash when starting a new warfare save as renegade, but I enabled the News Manager option and could start a new game without crashing.
Hey this is a great mod!
One thing tho is some of the weapons are uncentered when aiming like this
Reddit.com
The AKS-74 also has this issue but with iron sights.
If i disable the mod they go back to aiming normaly. Any idea? I tried using the Draggable Hud mod Moddb.com
but im having difficulty, I appreciate anything you can do!
safe to update mid save? :D
woooah there, take it easy, that dude is a retard, but hes obviously not speaking spanish, and only ever speaks russian, dont fall for his name and start hating Mexicans. Dont play into his hater troll ********.
Also 10/10 mod and even the thumbnail is Great. Thank you Treenormous!
If we use ULTIMATE DIALOGUE EXPANSION Moddb.com, after your mod do we still need your LTTZ patch? since that one says it comes with one.
BARRICADES!! YES!! THANK YOU!!!
YES PLEASE!!!!!! an option to have them placeable anywhere would be great
Also I recently installed BaS and I cant place fire even in grass or dirt Anymore, I thought I was just placing them in the wrong place, but it makes sense now. I would have never known it was BaS that made it stop working.
JUST WHEN I THOUGHT EXPANDED EXPANDED WAS THE END
YOU HIT US THE EXPANDED EXPANDED EXPANDED! GONNA TRY THIS RIGHT NOW!!!!
YOU GOT ME LOOKING LIKE THE THUMBNAIL PICTURE :o
Thank you! Also I wanted to ask if you happen to have any advice on what numbers I should be around when trying to fix this position? when I aim with the AKs74u BaS with Kobra sights.
Is there any reference I should be using?
Reddit.com
Dang I also get the Disappearing Looted PDA's when I click View.
**Update: I deleted zzzzz_ui_pda_npc_tab_wpnhidefix.script like mentioned above, and they came back.
Am I missing out on anything by deleting that? I really like this mod its great, so I would like to know what I got rid of.
it was working previously but now i get this when i get into the hud editor F7. Any ideas?
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::Init3tButton
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
[error]Line : 360
[error]Description : XML node not found
[error]Argument 0 : dbg_wpn_hud_editor:btn_third_person
[error]Argument 1 : ui\ui_debug_launcher_16.xml
stack trace:
! [LUA] 0 : [C ] Init3tButton
! [LUA] 1 : [Lua] .../anomaly/bin/..\gamedata\scripts\ui_debug_wpn_hud.script(309) : InitControls
! [LUA] 2 : [Lua] .../anomaly/bin/..\gamedata\scripts\ui_debug_wpn_hud.script(240) :
! [LUA] 3 : [C ] WpnHudEditor
! [LUA] 4 : [Lua] .../anomaly/bin/..\gamedata\scripts\ui_debug_wpn_hud.script(152) : start
! [LUA] 5 : [Lua] ...anomaly/bin/..\gamedata\scripts\ui_debug_launcher.script(455) : exec
! [LUA] 6 : [Lua] ...anomaly/bin/..\gamedata\scripts\ui_debug_launcher.script(849) : Execute
! [LUA] 7 : [Lua] ...anomaly/bin/..\gamedata\scripts\ui_debug_launcher.script(860) : OnList
! [LUA] 8 : [Lua] ...anomaly/bin/..\gamedata\scripts\ui_debug_launcher.script(873) :
Solved the issue it was a load order problem with dialogue expanded and Exoseva CBSE
im so glad lol ive been using this mod for so long and didnt want to remove it
Just wondering but do I have to start a new save for the effect to take place? Or be in a different map than him? I made the change but it still shows the loner icon when I look at him.
Can I make him Neutral like Hip, part of the trader faction instead?(I have a mod that makes guides and traders and mechanics neutral)
Also Does he respawn? I had him in my squad but I let him go to make the change to killer. Does he return to the same place when dismissed?
When I went to recruit him again, he was there but his inventory had reset, all the guns and everything he had ever looted was gone. So I was wondering if he had just died and respawned when I let him go.
I had the same error and also happened when i went to sleep and havent changed anything i redownloaded and opened it up with notepad+ and checked line 34 and it says
" local pos = commander.position"
Is there anything I can edit to be able to place a campfire inside my home base? pls i need this
Love the mod! Anyway to make Ryan Neutral? I am Mercenary and any time Loner and Mercs declare war, my companions kill eachother. LOL
ahh ok thank you!! Also by chance, are there any plans to make the other outfit eyes glow too or is this pretty much final? Its a great mod I enjoy it very much by the way.
Is only the Mercenary eyes supposed to glow? not the other factions? Just making sure I have it correct.
These look great, compatible with Dux and HQ NPC?
Whats the difference in v2? Just lowered sound? I also have your foot step mod its great
yesss!!!! please! this would be better than the random zombified you get if NPC's are caught in an emission or psy-storm
Also anyone know how to make it so that only zombies spawn? We just killed like 20 bloodsuckers on the Farm in Cordon lol....
this mod is great! is it possible to make one for Drinking too? kinda like how they do at the campfire
is there any way to make zombie mode, only replace mutants but not stalkers
Any way to make it work with Warfare mode?
ahh ok thank you its good to know that i have the correct settings, its cool to see everything now
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