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jacf352
jacf352 Jun 11 2014, 1:43pm replied:

Thanks, I was also looking into some XML files and noticed some irregularities. It's nice to see other mods can easily support this service but it blows that RaW can't :(
I would love to see this in the future

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 10 2014, 7:14pm says:

So why is it that we can't play GC online in version 1.5 again?

+1 vote     mod: Republic at War
jacf352
jacf352 Feb 13 2014, 12:11pm buried:

(buried)

By the time this mod is released, Disney is going to have released a newer or better game haha

-5 votes     mod: Republic at War
jacf352
jacf352 Oct 30 2012, 9:08pm replied:

Hey guys it's not that bad, just think about it, they could either ruin it or actually make something good out of it. Think of the possibilities? Maybe SWBF3 a new Republic Commando. George Lucas has been screwing up everything so far SWTFU sucked, TOR is going to be free because nobody plays it, the new trilogy had a bunch of bad review (I liked it) the clone wars series has a lot of problems and 1313 could be a big failure as well.
We weren't getting anything good from George Lucas anyways so why complain.

0 votes     mod: Republic at War
jacf352
jacf352 Oct 11 2012, 5:36pm replied:

I would like this mod to balance some things out, like getting tha v-wings and maybe even the P2 clones at such a late tech, or a counter part to the ATT or implementing the Y-wings as an updated version of the bomber starfighter. However most things are said to be fixed in 1.2 so who knows.

+4 votes     mod: Republic at War
jacf352
jacf352 Jun 15 2012, 1:37pm replied:

I used to be like Gman too but after you get used to the AI it is very easy. Only minor problem I see with it, its the unlimited credits feature they have.

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 15 2012, 1:34pm replied:

I know what you mean, I use to think it was very hard too but once I got back I got the hang of it, its pretty weak. The only problem is how the AI has infinite credits and as long as you keep attacking them they wont do anything. You have to pause the game constantly and you can't let them get a hang of you. Also it is very important to upgrade the techs constantly as soon as you have the chance and build mines anywhere you can.

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 2 2012, 11:11am replied:

So there is no way i would be able to fix this by changing the xml file a little or is it much more complex than that?

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 1 2012, 8:06pm replied:

You can only build them in skirmish and before you pick a map, click on custom maps and it will give you a list of the maps with the special structures.

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 1 2012, 8:05pm says:

I have a problem, my clone medics or my clone engineers won't heal any units at all

+1 vote     mod: Republic at War
jacf352
jacf352 May 5 2012, 5:33pm replied:

Yeah I did but I'm talking about using the Y-wings in galactic conquest as an upgrade of the ntb-130, sorry about the arc170 and idk the v-wing at tech lvl 5 seems to late for a fighter upgrade but I guess that makes it more canon.

+1 vote     mod: Republic at War
jacf352
jacf352 May 2 2012, 9:24pm says:

I haven't followed this mod for sometime but will we see the y-wing bomber in the 1.2 version, also will the arc 170 be changed as a fighter/bomber like the B-wing in vanilla? leaving the v-wing to be the upgraded version of the V-19

-2 votes     mod: Republic at War
jacf352
jacf352 Jul 1 2011, 1:09am replied:

Multiplayer duh!!! Why do ppl ask such stupid questions on this site

+2 votes     mod: Republic at War
jacf352
jacf352 Jun 16 2011, 11:30pm replied:

Yeah i forgot how to do that, how do you do it?

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 15 2011, 8:54pm replied:

Or you can can have v19 and ntb bombers at early levels, then upgrade them to v wings and y wings and have the arc 170 as a fighter bomber ship at ech 5 like the b-wing for FOC

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 11 2011, 4:40pm replied:

I heard that you can't tech upto tech 5 in skirmish so maybe thats why and the malevolance you have to create a special structure, make sure you're playing in the custom maps

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 11 2011, 12:22am replied:

Did you try downloading the install documents and actually reading the steps to install the mod?

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 9 2011, 5:38pm says:

Finally what we needed to destroy those AAT

+23 votes     media: Clone Missile Trooper
jacf352
jacf352 Jun 9 2011, 4:20pm replied:

Same here Z was right and im sorry for complaining, the gameplay i so much better you just have to get used to it and make new tactics

+2 votes     mod: Republic at War
jacf352
jacf352 Jun 9 2011, 3:30pm replied:

Use version 4 test, ehy would you play and old version

+1 vote     media: Ilum
jacf352
jacf352 Jun 9 2011, 3:27pm replied:

Yeah, maybe fix the gc map size by outing plabets a little bit closer?

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 9 2011, 2:45pm replied:

Ooh and please the new aclamator mkII is really needed

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 9 2011, 2:41pm replied:

What about y wings/btl bombers? Maybe sabertanks?

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 9 2011, 2:27pm replied:

Same thing happened to me but against the cis, i used a barc speeder against an artillery unit for the cis and it just blew up in one shot :P

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 9 2011, 1:09pm replied:

You'll get the hang of it on time, dont try to set up the best defenses in every planet, try to move ships from planet you know are not worth it to defend others and use the venators you get at the start to cpnquer mechis and the planets close to coruscant, this will slow them down to and tech up to build better shipyards

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 7 2011, 9:35pm replied:

Btw why is it that i cant post anything on that pg? It just says i dont have permision to use it

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 7 2011, 9:31pm says:

I've be trying to post this on eeaw but for some reason i cant get my acount to work but i found a bug in rothana were the cis cab shoot through the corners of the walls as if there was nothing there and the turrets are the oposite they try to shoot throught the wall like them but the blast just explodes in the wall instead of going throught like the cis does, they destroy your turret defenses making them unuseful

+1 vote     mod: Republic at War
jacf352
jacf352 Jun 6 2011, 6:11pm replied:

Its so easy!!! just move the folder with the files in it to you mod folder and then install the setup on the same folder, how hard is that!?!?!?!

+3 votes     mod: Republic at War
jacf352
jacf352 Jun 6 2011, 5:30pm replied:

Oooh yeah skirmish on lan and space is easy, well on space its challenging but i can still play good, galactic conquest, noW thats hard

+2 votes     mod: Republic at War
jacf352
jacf352 Jun 6 2011, 4:10pm replied:

Same here, i've always built up economy, navy, army and then started attacking the cis but i cant even build a good navy to defend me from the cis before i get attacked by an army who wont stop their attacks

+1 vote     mod: Republic at War
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