This member has provided no bio about themself...
Hey guys it's not that bad, just think about it, they could either ruin it or actually make something good out of it. Think of the possibilities? Maybe SWBF3 a new Republic Commando. George Lucas has been screwing up everything so far SWTFU sucked, TOR is going to be free because nobody plays it, the new trilogy had a bunch of bad review (I liked it) the clone wars series has a lot of problems and 1313 could be a big failure as well.
We weren't getting anything good from George Lucas anyways so why complain.
I would like this mod to balance some things out, like getting tha v-wings and maybe even the P2 clones at such a late tech, or a counter part to the ATT or implementing the Y-wings as an updated version of the bomber starfighter. However most things are said to be fixed in 1.2 so who knows.
I used to be like Gman too but after you get used to the AI it is very easy. Only minor problem I see with it, its the unlimited credits feature they have.
I know what you mean, I use to think it was very hard too but once I got back I got the hang of it, its pretty weak. The only problem is how the AI has infinite credits and as long as you keep attacking them they wont do anything. You have to pause the game constantly and you can't let them get a hang of you. Also it is very important to upgrade the techs constantly as soon as you have the chance and build mines anywhere you can.
So there is no way i would be able to fix this by changing the xml file a little or is it much more complex than that?
You can only build them in skirmish and before you pick a map, click on custom maps and it will give you a list of the maps with the special structures.
I have a problem, my clone medics or my clone engineers won't heal any units at all
Yeah I did but I'm talking about using the Y-wings in galactic conquest as an upgrade of the ntb-130, sorry about the arc170 and idk the v-wing at tech lvl 5 seems to late for a fighter upgrade but I guess that makes it more canon.
I haven't followed this mod for sometime but will we see the y-wing bomber in the 1.2 version, also will the arc 170 be changed as a fighter/bomber like the B-wing in vanilla? leaving the v-wing to be the upgraded version of the V-19
Multiplayer duh!!! Why do ppl ask such stupid questions on this site
Yeah i forgot how to do that, how do you do it?
Or you can can have v19 and ntb bombers at early levels, then upgrade them to v wings and y wings and have the arc 170 as a fighter bomber ship at ech 5 like the b-wing for FOC
I heard that you can't tech upto tech 5 in skirmish so maybe thats why and the malevolance you have to create a special structure, make sure you're playing in the custom maps
Did you try downloading the install documents and actually reading the steps to install the mod?
Finally what we needed to destroy those AAT
Same here Z was right and im sorry for complaining, the gameplay i so much better you just have to get used to it and make new tactics
Use version 4 test, ehy would you play and old version
Yeah, maybe fix the gc map size by outing plabets a little bit closer?
Ooh and please the new aclamator mkII is really needed
What about y wings/btl bombers? Maybe sabertanks?
Same thing happened to me but against the cis, i used a barc speeder against an artillery unit for the cis and it just blew up in one shot :P
You'll get the hang of it on time, dont try to set up the best defenses in every planet, try to move ships from planet you know are not worth it to defend others and use the venators you get at the start to cpnquer mechis and the planets close to coruscant, this will slow them down to and tech up to build better shipyards
Btw why is it that i cant post anything on that pg? It just says i dont have permision to use it
I've be trying to post this on eeaw but for some reason i cant get my acount to work but i found a bug in rothana were the cis cab shoot through the corners of the walls as if there was nothing there and the turrets are the oposite they try to shoot throught the wall like them but the blast just explodes in the wall instead of going throught like the cis does, they destroy your turret defenses making them unuseful
Its so easy!!! just move the folder with the files in it to you mod folder and then install the setup on the same folder, how hard is that!?!?!?!
Oooh yeah skirmish on lan and space is easy, well on space its challenging but i can still play good, galactic conquest, noW thats hard
Same here, i've always built up economy, navy, army and then started attacking the cis but i cant even build a good navy to defend me from the cis before i get attacked by an army who wont stop their attacks
Yeah only problem is i dont have the money to get powerfull ships in gc on time and then i get attacked from every side by the cis
So aparently you made a mistake by saying 4, maybe the venator was week and the aclamators dont rlly do much work
Omg when are dumbasses going to shut up about not being a campaign!! If you would have followed his posts z said the campaign was going to be in gc lile many other mods have done!!!
I am disapointed by raw in some aspects of the game and i know they could be fixed and i also believe this can become a great mod, i have followed both of this mods