I'm a game art student at the art institute of Atlanta.My ultimate goal in game design is to have people anticipate the story more than they anticipate the game. As a storytelling medium it has more story telling potential than any before it we have seen the first tentative steps in this direction from bioware but i want to push it even further.
Events have taken place that have pushed development back.
Yet another week in development. This week Massive city work showing off the first map Beta information
This was an extremely productive and eventful week involving flying mage ships and massive Hovering battleships of the prometheans.
In this update I'm giving y'all a general understanding of the current state of the game and ways to keep track of progress in real time using Twitter...
History and "Work in Progress" shots of Telsmon island