I'm a game art student at the art institute of Atlanta.My ultimate goal in game design is to have people anticipate the story more than they anticipate the game. As a storytelling medium it has more story telling potential than any before it we have seen the first tentative steps in this direction from bioware but i want to push it even further.

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Difficulty and disaster
Magisterium Chapter 1

Difficulty and disaster

May 7, 2012 Magisterium Chapter 1 1 comment

Events have taken place that have pushed development back.

This week in development 2
Magisterium Chapter 1

This week in development 2

May 3, 2012 Magisterium Chapter 1 0 comments

Yet another week in development. This week Massive city work showing off the first map Beta information

This week in development
Magisterium Chapter 1

This week in development

Apr 15, 2012 Magisterium Chapter 1 0 comments

This was an extremely productive and eventful week involving flying mage ships and massive Hovering battleships of the prometheans.

Update and the gift that keeps on giving
Magisterium Chapter 1

Update and the gift that keeps on giving

Jan 29, 2012 Magisterium Chapter 1 0 comments

In this update I'm giving y'all a general understanding of the current state of the game and ways to keep track of progress in real time using Twitter...

Update #1
Magisterium Chapter 1

Update #1

Nov 2, 2011 Magisterium Chapter 1 0 comments

History and "Work in Progress" shots of Telsmon island

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