I'm a game art student at the art institute of Atlanta.My ultimate goal in game design is to have people anticipate the story more than they anticipate the game. As a storytelling medium it has more story telling potential than any before it we have seen the first tentative steps in this direction from bioware but i want to push it even further.
An fps with both high fantasy and hard core scifi elements bringing together traditional RPG And FPS mechanics into a multiplayer experience like no other...
magisterium chapter 1 fantasy
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