I am a level designer for the Source engine. I am currently working on a couple of mods, including the remake Black Ops:Source. Since I have been working with the Source engine for about 3 years now, I know most of the tricks and loopholes of level design. If you have any problems with hammer, let me know and I'll do my best to help you out.
This article will cover what we will be doing for a future update, and the role that you all will play in that.
The LV21 team is expanding it's number of designers.
LV21 starts anew. Due to recent technical problems, LV21 has been switched fully to the Source Engine.
start up sequence
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