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Review RSS Feed Paranoia 2: Savior
6 Review

Game Review on Apr 27th, 2015
This review may contain spoilers

I don't think P2 is as good as P1, but I'm happy that it exists.

P2 picks up more or less right after the first, and it's not long until you find yourself deep underground bumping shoulders at the things that go bump in the night. This time around however, most of the monsters have been striped out and replaced with a generic zombie model, a few of which are still holding onto their weapons.
The only things close to the mutants of P1 are the new spiders, which make a brief appearance before being forgotten, and a type of zombie that makes a habit of throwing your gun across the room.
The standout of the new enemy roster is the new female zombie, with one certifiably creepy wake up animation, and an unsettling tendency of calmly striding toward you while it stares down at you with it's shining eyes.
Lastly, the clones also make a brief appearance at the end, shooting at you once again for reasons I'm not entirely sure of.

Weapons have been tweaked, now boasting spiffy new models and quality animations at the expense of not being able to hit the broad side of a barn. Iron sights are pretty much useless, and shooting from the hip is only marginally better.
The only gun that seems to shoot roughly where you point it is the RPK, which is great for my love of all things LMG, but boring for actual game play. Worst of these is a tie between the shotgun and the sniper rifle, the former just blows hot air, and the latter I'm pretty sure shot something behind me once.

Speaking of the sniper rifle, what the hell was up with the secret area you can first find it in? There's off the beaten track, and then there's not even in the same country anymore. I must have spent a good half hour trying to figure out where I was supposed to go from there the first time I played. Also on the subject of hidden items and areas, I'm pretty sure the groza exists, but I never found it despite drowning in grenades for it. The other possibility is that I'm just blind.

TL;DR

At the end of the day, I think the best way to describe Paranoia 2 is with an indecisive "alright" and a shrug. Play it if you loved the first one.

Hazardous-Course 2
10 Review

Mod Review on Apr 8th, 2013

If you haven't played this yet, do it. It bleeds character, you owe it to yourself to experience it.

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Mod Review on Aug 3rd, 2011 - 3 people agree 1 person doesn't

A mod that plays with the player. Genius.

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Mod Review on Mar 30th, 2011 - 1 person agrees

simple story, tried and true game play and excellent mapping make this a mod worth playing. The lack of a flash light was an interesting design choice, especially when you enter the parking garage. Having to fight zombies buy fire light was a tense experience to say the least.
How ever, concerning the hunter fight. I ended up finishing the initial encounter with only 2 health left, throwing combine soldiers at me before I could heal up was not a good idea.

SMOD: Tactical
2 Review

Mod Review on Mar 28th, 2011

No review provided

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