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djoslin
djoslin @ Vektor Prix - Local Splitscreen Multiplayer!

I could add support for up to four players in the future if enough people request it. However it would require a bit of work.
And thank you!

Good karma+1 vote
djoslin
djoslin @ Vektor Prix - Huge Update

Unfortunately the environment I programmed it in has no way to make a linux port. I will however do some more testing with Wine to see if I can get it working that way.

Good karma+1 vote
djoslin
djoslin @ Vektor Prix - Huge Update

Thanks a bunch!

Good karma+1 vote
djoslin
djoslin @ Vektor Prix - New Level, More Detail

I still have quite a bit to do, haha. I will be releasing a demo and an alpha in the near future though :D

Good karma+1 vote
djoslin
djoslin @ Vektor Prix - New Level, More Detail

Yeah, that was some awesome timing. And thanks!

Good karma+1 vote
djoslin
djoslin @ Recorded Demo of Network Game

Please watch on my youtube account instead, much higher quality:
Youtube.com

Good karma+1 vote
djoslin
djoslin @ Blooprent

Uh oh, hmm. I'm looking into it to see if I can get it to happen myself. I'll play around in my Windows 8 VM a little more for additional bug testing. Sorry about that, I don't know why some computers have a hard time running it :/

Good karma+2 votes
djoslin
djoslin @ Blooprent

It's up on my website: Blooprent.djoslin.info
Enjoy :)

Good karma+2 votes
djoslin
djoslin @ 3D Intro Gif

Thanks! :D

Good karma+1 vote
djoslin
djoslin @ Vektor Prix

I've decided against giving the different types of vehicles different stats, at least for now. But today I've been working on how the bosses look, and applying it to the player. So now there are different vehicles to choose from, just have to make them unlockable now. I've thought about capture the flag, I'm not sure how well it would work. I might add it in the future.
Also, I've been thinking about adding a reversed mode in as well. It's an easy way to add extra replayability, and will probably be added. The boss rush is a pretty interesting one, I might do something like that. Thanks for input :)

Good karma+2 votes
djoslin
djoslin @ Vektor Prix

Unfortunately, not any time soon. I want to look into the possibility in the future, but in order to port it many things would have to be rewritten.

Good karma+2 votes
djoslin
djoslin @ Vektor Prix

Championship is a pretty good idea, basically exactly how my circuits are setup.
And bots can already be added in multiplayer :)

Good karma+1 vote
djoslin
djoslin @ Vektor Prix

Deathmatch mode is already in singleplayer :)
You can do a free for all game, or have up to four teams.

Good karma+1 vote
djoslin
djoslin @ Vektor Prix

VB6, lol. I started it a long time ago, and decided I wanted to finish three projects of mine before starting any new big ones. These days I'd be making it in C#.

Good karma+1 vote
djoslin
djoslin @ Vektor Prix

Do you mean remove the warping effect for the screen? I'll add in the option, but the warping effect allows you to see further in front of you and gain a greater field of view overall.

Good karma+1 vote
djoslin
djoslin @ Vektor Prix

I swear I'd support more OSes if I could. The language it's written in is Windows Only :/

Good karma+1 vote
djoslin
djoslin @ Blooprent

Sorr about that! I don't know how I missed it, what's your e-mail address?
You can also contact me here: Djoslin.info

And nope, not dead. :)
I had it on pause for a little bit but I've made significant progress the past couple weeks. I made a new post about it on my website.

Good karma+2 votes
djoslin
djoslin @ II - The Game

I sent you an e-mail :)
If anyone else is interested: Djoslin.info

Good karma+1 vote
djoslin
djoslin @ New lighting engine, GUI overhaul

Thanks!
I'm also looking for beta testers: Djoslin.info

Good karma+1 vote
djoslin
djoslin @ Recorded Demo of Network Game

Thank you!

Good karma+1 vote
djoslin
djoslin @ I'mma climb right out of this grave.

Aww yeah!

Good karma+2 votes
djoslin
djoslin @ II - Multiplayer Testing

The artwork is constantly improving, but the art style is going to stay about the same. The main problem with progress on artwork is that everything put into this game is put in there by me. I see you referring to me as more than one person, unless you were including my beta testers. I personally enjoy the programming side of creating games over the visual side, so gameplay is usually the focus. Every once in awhile I overhaul parts of the artwork.

Good karma+1 vote
djoslin
djoslin @ II - The Game

Yeah, it's definitely working out for me. And thank you.

Good karma+1 vote
djoslin
djoslin @ maddnesscats

Thanks for watching II, I'll keep you guys posted.

Good karma+1 vote
djoslin
djoslin @ Garp2004

Thanks for watching II, I'll keep you guys posted.

Good karma+1 vote
djoslin
djoslin @ TommyGun00

Thanks for watching II, I'll keep you guys posted.

Good karma+2 votes
djoslin
djoslin @ The_Z

Thanks for watching II, I'll keep you guys posted.

Good karma+1 vote
djoslin
djoslin @ ANtY93

Thanks for watching II, I'll keep you guys posted.

Good karma+2 votes
djoslin
djoslin @ TheGameSquid

Thanks for watching II, I'll keep you guys posted.

Good karma+2 votes
djoslin
djoslin @ II - The Game

Since I started this project years ago, it is being created in Visual Basic 6. I wouldn't recommend using VB6 for graphic-intensive programs or games, but it was the language I am most familiar with. I use BitBlt to apply sprites to the screen quickly and DirectSound for the sound. Everything else had to be written.
Thanks for your interest :]

Good karma+1 vote
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