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djoslin
djoslin Dec 2 2013, 3:31pm replied:

I still have quite a bit to do, haha. I will be releasing a demo and an alpha in the near future though :D

+1 vote     article: Vektor Prix - New Level, More Detail
djoslin
djoslin Dec 1 2013, 12:53am replied:

Yeah, that was some awesome timing. And thanks!

+1 vote     article: Vektor Prix - New Level, More Detail
djoslin
djoslin Oct 12 2013, 9:24pm says:

Please watch on my youtube account instead, much higher quality:
Youtube.com

+1 vote     media: Recorded Demo of Network Game
djoslin
djoslin Sep 4 2013, 1:18am replied:

Uh oh, hmm. I'm looking into it to see if I can get it to happen myself. I'll play around in my Windows 8 VM a little more for additional bug testing. Sorry about that, I don't know why some computers have a hard time running it :/

+2 votes     game: Blooprent
djoslin
djoslin Sep 4 2013, 1:15am replied:

It's up on my website: Blooprent.djoslin.info
Enjoy :)

+2 votes     game: Blooprent
djoslin
djoslin Aug 10 2013, 6:55am replied:

Thanks! :D

+1 vote     media: 3D Intro Gif
djoslin
djoslin Jul 28 2013, 2:55am replied:

I've decided against giving the different types of vehicles different stats, at least for now. But today I've been working on how the bosses look, and applying it to the player. So now there are different vehicles to choose from, just have to make them unlockable now. I've thought about capture the flag, I'm not sure how well it would work. I might add it in the future.
Also, I've been thinking about adding a reversed mode in as well. It's an easy way to add extra replayability, and will probably be added. The boss rush is a pretty interesting one, I might do something like that. Thanks for input :)

+2 votes     game: Vektor Prix
djoslin
djoslin Jul 27 2013, 7:06pm replied:

Unfortunately, not any time soon. I want to look into the possibility in the future, but in order to port it many things would have to be rewritten.

+2 votes     game: Vektor Prix
djoslin
djoslin Jul 27 2013, 7:30am replied:

Championship is a pretty good idea, basically exactly how my circuits are setup.
And bots can already be added in multiplayer :)

+1 vote     game: Vektor Prix
djoslin
djoslin Jul 27 2013, 6:05am replied:

Deathmatch mode is already in singleplayer :)
You can do a free for all game, or have up to four teams.

+1 vote     game: Vektor Prix
djoslin
djoslin Jul 27 2013, 4:12am replied:

VB6, lol. I started it a long time ago, and decided I wanted to finish three projects of mine before starting any new big ones. These days I'd be making it in C#.

+1 vote     game: Vektor Prix
djoslin
djoslin Jul 27 2013, 4:11am replied:

Do you mean remove the warping effect for the screen? I'll add in the option, but the warping effect allows you to see further in front of you and gain a greater field of view overall.

+1 vote     game: Vektor Prix
djoslin
djoslin Jul 13 2013, 3:55pm replied:

I swear I'd support more OSes if I could. The language it's written in is Windows Only :/

+1 vote     game: Vektor Prix
djoslin
djoslin May 29 2013, 6:39am replied:

Sorr about that! I don't know how I missed it, what's your e-mail address?
You can also contact me here: Djoslin.info

And nope, not dead. :)
I had it on pause for a little bit but I've made significant progress the past couple weeks. I made a new post about it on my website.

+2 votes     game: Blooprent
djoslin
djoslin Apr 28 2013, 6:15am replied:

I sent you an e-mail :)
If anyone else is interested: Djoslin.info

+1 vote     game: II - The Game
djoslin
djoslin Apr 25 2013, 7:03pm replied:

Thanks!
I'm also looking for beta testers: Djoslin.info

+1 vote     article: New lighting engine, GUI overhaul
djoslin
djoslin Apr 19 2013, 5:43pm replied:

Thank you!

+1 vote     media: Recorded Demo of Network Game
djoslin
djoslin Apr 10 2012, 3:12am replied:

Aww yeah!

+2 votes     article: I'mma climb right out of this grave.
djoslin
djoslin Nov 8 2010, 6:41pm says:

The artwork is constantly improving, but the art style is going to stay about the same. The main problem with progress on artwork is that everything put into this game is put in there by me. I see you referring to me as more than one person, unless you were including my beta testers. I personally enjoy the programming side of creating games over the visual side, so gameplay is usually the focus. Every once in awhile I overhaul parts of the artwork.

+1 vote     article: II - Multiplayer Testing
djoslin
djoslin Oct 3 2010, 10:59pm replied:

Yeah, it's definitely working out for me. And thank you.

+1 vote     game: II - The Game
djoslin
djoslin Oct 2 2010, 7:49pm says:

Thanks for watching II, I'll keep you guys posted.

+1 vote     member: maddnesscats
djoslin
djoslin Oct 2 2010, 7:48pm says:

Thanks for watching II, I'll keep you guys posted.

+1 vote     member: Garp2004
djoslin
djoslin Oct 2 2010, 7:48pm says:

Thanks for watching II, I'll keep you guys posted.

+2 votes     member: Kentaro
djoslin
djoslin Oct 2 2010, 7:48pm says:

Thanks for watching II, I'll keep you guys posted.

+1 vote     member: The_Z
djoslin
djoslin Oct 2 2010, 7:48pm says:

Thanks for watching II, I'll keep you guys posted.

+2 votes     member: ANtY93
djoslin
djoslin Oct 2 2010, 7:47pm says:

Thanks for watching II, I'll keep you guys posted.

+2 votes     member: TheGameSquid
djoslin
djoslin Oct 2 2010, 7:42pm replied:

Since I started this project years ago, it is being created in Visual Basic 6. I wouldn't recommend using VB6 for graphic-intensive programs or games, but it was the language I am most familiar with. I use BitBlt to apply sprites to the screen quickly and DirectSound for the sound. Everything else had to be written.
Thanks for your interest :]

+1 vote     game: II - The Game
djoslin
djoslin Sep 16 2010, 6:59pm says:

I'd definitely suggest to make a game in an already established engine unless your idea is broader than most engines allow. I made my own half for the challenge and half for the fact that I can now do anything I set my mind to. It can be a total bitch setting up sprite loading/animation, physics, collision detection, graphics optimizations, fast networking, map editors, ai, etc, etc, all by yourself one step at a time. I'm currently dealing with a poor choice in the graphics portion that is causing me to rewrite large chunks of code into directx.
But though all the hard work, It can be an extremely satisying experience when it all comes together.

+1 vote     article: II - Video: Motorcycles, Molotovs and Gasoline
djoslin
djoslin Sep 5 2010, 9:48pm says:

Congrats on your wildly successful indie game.

+1 vote     article: A brief summary of Bellevue, more to come next week.
djoslin
djoslin Aug 24 2010, 8:54pm says:

Yeah, it's pronounced 'two'

Even I'm excited about the motorcycle. Now I just have to design a level for it. Haha

+1 vote     article: II - Motorcycle & Baseball Bat
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