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I still have quite a bit to do, haha. I will be releasing a demo and an alpha in the near future though :D
Yeah, that was some awesome timing. And thanks!
Please watch on my youtube account instead, much higher quality:
Uh oh, hmm. I'm looking into it to see if I can get it to happen myself. I'll play around in my Windows 8 VM a little more for additional bug testing. Sorry about that, I don't know why some computers have a hard time running it :/
It's up on my website: Blooprent.djoslin.info
I've decided against giving the different types of vehicles different stats, at least for now. But today I've been working on how the bosses look, and applying it to the player. So now there are different vehicles to choose from, just have to make them unlockable now. I've thought about capture the flag, I'm not sure how well it would work. I might add it in the future.
Also, I've been thinking about adding a reversed mode in as well. It's an easy way to add extra replayability, and will probably be added. The boss rush is a pretty interesting one, I might do something like that. Thanks for input :)
Unfortunately, not any time soon. I want to look into the possibility in the future, but in order to port it many things would have to be rewritten.
Championship is a pretty good idea, basically exactly how my circuits are setup.
And bots can already be added in multiplayer :)
Deathmatch mode is already in singleplayer :)
You can do a free for all game, or have up to four teams.
VB6, lol. I started it a long time ago, and decided I wanted to finish three projects of mine before starting any new big ones. These days I'd be making it in C#.
Do you mean remove the warping effect for the screen? I'll add in the option, but the warping effect allows you to see further in front of you and gain a greater field of view overall.
I swear I'd support more OSes if I could. The language it's written in is Windows Only :/
Sorr about that! I don't know how I missed it, what's your e-mail address?
You can also contact me here: Djoslin.info
And nope, not dead. :)
I had it on pause for a little bit but I've made significant progress the past couple weeks. I made a new post about it on my website.
I sent you an e-mail :)
If anyone else is interested: Djoslin.info
I'm also looking for beta testers: Djoslin.info
The artwork is constantly improving, but the art style is going to stay about the same. The main problem with progress on artwork is that everything put into this game is put in there by me. I see you referring to me as more than one person, unless you were including my beta testers. I personally enjoy the programming side of creating games over the visual side, so gameplay is usually the focus. Every once in awhile I overhaul parts of the artwork.
Yeah, it's definitely working out for me. And thank you.
Thanks for watching II, I'll keep you guys posted.
Since I started this project years ago, it is being created in Visual Basic 6. I wouldn't recommend using VB6 for graphic-intensive programs or games, but it was the language I am most familiar with. I use BitBlt to apply sprites to the screen quickly and DirectSound for the sound. Everything else had to be written.
Thanks for your interest :]
I'd definitely suggest to make a game in an already established engine unless your idea is broader than most engines allow. I made my own half for the challenge and half for the fact that I can now do anything I set my mind to. It can be a total bitch setting up sprite loading/animation, physics, collision detection, graphics optimizations, fast networking, map editors, ai, etc, etc, all by yourself one step at a time. I'm currently dealing with a poor choice in the graphics portion that is causing me to rewrite large chunks of code into directx.
But though all the hard work, It can be an extremely satisying experience when it all comes together.
Congrats on your wildly successful indie game.
Yeah, it's pronounced 'two'
Even I'm excited about the motorcycle. Now I just have to design a level for it. Haha