Vektor Prix is my take on combat kart racing. It supports singleplayer and multiplayer, AI bots of varying difficulty, a variety of weapons, entities to interact with, controller support, and gamemodes such as racing, deathmatch or team deathmatch.

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0 comments by djoslin on Dec 7th, 2013

The past week has been pretty productive for Vektor Prix. I've created a few new levels and I went back and redetailed every level in the game. All ten levels are looking pretty good now.

I filmed a quick video, as seen below, to show off the new detail. I plan on creating another video next week to show off deathmatch a little better.

I've fixed tons of stuff the past week as well. I made players flash when they are hit or their health is low, I fixed the AI to properly use the weapons they are given, and I polished the racing boss battle. The next step for the game is to finish up the deathmatch boss battle, and then split up the levels in a way that you unlock them.

Stay tuned, so much more coming soon!

my website | my twitter (@d_joslin) | indieDB

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Post comment Comments  (0 - 10 of 14)
Guest Jul 27 2013, 5:37pm says:

Games looks fun, definetely looking forward to play it. Can you guys port it to Android?

+1 vote     reply to comment
djoslin Jul 27 2013, 7:06pm replied:

Unfortunately, not any time soon. I want to look into the possibility in the future, but in order to port it many things would have to be rewritten.

+2 votes     reply to comment
Backdraft_3.5 Jul 27 2013, 8:50am says:

Again With Track Improves And Some Stuffs

Added Ship Select And Each Ship Has Different Stats

Boss Rush - Destroy All 5 Bosses To Win! And You Can Only 3 Lives Left To Beat This Mode (Must Be Unlocked When Championship is Completed And Smiliar To Boss Battle)

Boss Ship Now Selectable On Ship Select (Defeat Boss To Unlock)

Capture The Flag - Get Flag Then Return The Base To Score! (This Mode Doent Being Added In Single Player)

Track Improves

Every Track Has Reversed Mode (Like In Re-Volt)

+2 votes     reply to comment
djoslin Jul 28 2013, 2:55am replied:

I've decided against giving the different types of vehicles different stats, at least for now. But today I've been working on how the bosses look, and applying it to the player. So now there are different vehicles to choose from, just have to make them unlockable now. I've thought about capture the flag, I'm not sure how well it would work. I might add it in the future.
Also, I've been thinking about adding a reversed mode in as well. It's an easy way to add extra replayability, and will probably be added. The boss rush is a pretty interesting one, I might do something like that. Thanks for input :)

+2 votes     reply to comment
Backdraft_3.5 Jul 27 2013, 3:07am says:

Please Change Game Screen To Normal Screen Style Without Crystal Ball Screen Style?

+1 vote     reply to comment
Backdraft_3.5 Jul 27 2013, 5:23am replied:

You Should Add Deathmatch Mode For Single Player? (Now Worked On Miner Wars Arena And Bitfighter)

+1 vote     reply to comment
djoslin Jul 27 2013, 6:05am replied:

Deathmatch mode is already in singleplayer :)
You can do a free for all game, or have up to four teams.

+1 vote     reply to comment
Backdraft_3.5 Jul 27 2013, 6:35am replied:

Later I Should Suggest There


Championship - 20 Tracks And 5 Cups And Get Highest Points To Win (This Mode Doent Being Added On Multiplayer)


Options To Add Bot In Multiplayer

+2 votes     reply to comment
djoslin Jul 27 2013, 7:30am replied:

Championship is a pretty good idea, basically exactly how my circuits are setup.
And bots can already be added in multiplayer :)

+1 vote     reply to comment
djoslin Jul 27 2013, 4:11am replied:

Do you mean remove the warping effect for the screen? I'll add in the option, but the warping effect allows you to see further in front of you and gain a greater field of view overall.

+1 vote     reply to comment
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I've been quietly working on a new project. P2P networking is a little more difficult than expected.

Aug 14 2014, 7:03pm

RT @ID_AA_Carmack: The internet has failed me -- a search for "cat on a van de graaff generator" finds no videos. Someone else had the idea…

Jul 12 2014, 12:10am

@d_joslin Damn, they resize the gifs. Gonna have to memorize twitter's dimensions :P

Jun 18 2014, 5:36pm

Yay for twitter gifs! #gamedev #indiegames

Jun 18 2014, 5:35pm

Vektor Prix's TCP -> UDP transition hasn't been smooth, but it is definitely paying off. #gamedev

Jun 5 2014, 9:48pm


Jun 4 2014, 3:48pm

@WildBamaBoy Sure! You guys did a great job with it. Let me find the source code

Jun 4 2014, 3:33pm

@ienceladus D: I actually stopped working on that mod a long time ago. Did you download it from here:

Jun 4 2014, 3:28pm

@DarkestKale Congrats! And that sounds awesome haha

May 26 2014, 6:56pm

@SheWolfDeadly @YouTube Awesome, tbone was my favorite spider queen let's player. Good to see him making another video

May 26 2014, 4:32pm

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Vektor Prix
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