Vektor Prix is my take on combat kart racing. It supports singleplayer and multiplayer, AI bots of varying difficulty, a variety of weapons, entities to interact with, controller support, and gamemodes such as racing, deathmatch or team deathmatch.
The past week has been pretty productive for Vektor Prix. I've created a few new levels and I went back and redetailed every level in the game. All ten levels are looking pretty good now.
I filmed a quick video, as seen below, to show off the new detail. I plan on creating another video next week to show off deathmatch a little better.
I've fixed tons of stuff the past week as well. I made players flash when they are hit or their health is low, I fixed the AI to properly use the weapons they are given, and I polished the racing boss battle. The next step for the game is to finish up the deathmatch boss battle, and then split up the levels in a way that you unlock them.
Stay tuned, so much more coming soon!
Latest tweets from @d_joslin
I've been quietly working on a new project. P2P networking is a little more difficult than expected.
Aug 14 2014, 7:03pm
RT @ID_AA_Carmack: The internet has failed me -- a search for "cat on a van de graaff generator" finds no videos. Someone else had the idea…
Jul 12 2014, 12:10am
@d_joslin Damn, they resize the gifs. Gonna have to memorize twitter's dimensions :P
Jun 18 2014, 5:36pm
Vektor Prix's TCP -> UDP transition hasn't been smooth, but it is definitely paying off. #gamedev
Jun 5 2014, 9:48pm
@WildBamaBoy Sure! You guys did a great job with it. Let me find the source code
Jun 4 2014, 3:33pm
Jun 4 2014, 3:28pm
@DarkestKale Congrats! And that sounds awesome haha
May 26 2014, 6:56pm