Vektor Prix is a fast paced combat racing game with a full color vector display f. It supports singleplayer and multiplayer, AI bots of varying difficulty, a variety of weapons, entities to interact with, controller support, and gamemodes such as racing, deathmatch or team deathmatch.

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Blog RSS Feed Report abuse Latest News: Vektor Prix - Local Splitscreen Multiplayer!

3 comments by djoslin on Mar 3rd, 2015

Lately I've been fixing a ton of small things and adding one big feature: local splitscreen multiplayer!

Now you can grab a gamepad and play against one of your friends on the same screen. It was something I've always wanted to add to Vektor Prix, but the amount of time it would take to adapt the engine properly wasn't worth it. But the more I thought about it, the more I realized that I could just run two instances of the game, resize them, and connect to each other through multiplayer automatically.

So I went that route, all that was left to do was polish the transitions and fix the random bugs that pop up from doing something so nonstandard. The only issue left is that Fraps is unable to capture both screens on Windows 8, which means I had to use other tools and deal with a big reduction in recorded video quality. But I'm happy to report that the feature works!

Note: I had no one around to play as player 2 when I recorded these videos just now.

As for other changes: I've fixed the menu transitions so they run at a constant speed, the heads up display resizes itself properly for skinny windows, I've slowed down the tutorial bots, fixed resolution options, and fixed a bunch of misc multiplayer bugs.

Stay tuned, more information coming soon!

Twitter: @VektorPrix, @d_joslin
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Post comment Comments  (0 - 10 of 14)
Guest Jul 27 2013, 5:37pm says:

Games looks fun, definetely looking forward to play it. Can you guys port it to Android?

+1 vote     reply to comment
djoslin Creator
djoslin Jul 27 2013, 7:06pm replied:

Unfortunately, not any time soon. I want to look into the possibility in the future, but in order to port it many things would have to be rewritten.

+2 votes   reply to comment
Backdraft_3.5 Jul 27 2013, 8:50am says:

Again With Track Improves And Some Stuffs

Added Ship Select And Each Ship Has Different Stats

Boss Rush - Destroy All 5 Bosses To Win! And You Can Only 3 Lives Left To Beat This Mode (Must Be Unlocked When Championship is Completed And Smiliar To Boss Battle)

Boss Ship Now Selectable On Ship Select (Defeat Boss To Unlock)

Capture The Flag - Get Flag Then Return The Base To Score! (This Mode Doent Being Added In Single Player)

Track Improves

Every Track Has Reversed Mode (Like In Re-Volt)

+2 votes     reply to comment
djoslin Creator
djoslin Jul 28 2013, 2:55am replied:

I've decided against giving the different types of vehicles different stats, at least for now. But today I've been working on how the bosses look, and applying it to the player. So now there are different vehicles to choose from, just have to make them unlockable now. I've thought about capture the flag, I'm not sure how well it would work. I might add it in the future.
Also, I've been thinking about adding a reversed mode in as well. It's an easy way to add extra replayability, and will probably be added. The boss rush is a pretty interesting one, I might do something like that. Thanks for input :)

+2 votes   reply to comment
Backdraft_3.5 Jul 27 2013, 3:07am says:

Please Change Game Screen To Normal Screen Style Without Crystal Ball Screen Style?

+1 vote     reply to comment
Backdraft_3.5 Jul 27 2013, 5:23am replied:

You Should Add Deathmatch Mode For Single Player? (Now Worked On Miner Wars Arena And Bitfighter)

+1 vote     reply to comment
djoslin Creator
djoslin Jul 27 2013, 6:05am replied:

Deathmatch mode is already in singleplayer :)
You can do a free for all game, or have up to four teams.

+1 vote   reply to comment
Backdraft_3.5 Jul 27 2013, 6:35am replied:

Later I Should Suggest There


Championship - 20 Tracks And 5 Cups And Get Highest Points To Win (This Mode Doent Being Added On Multiplayer)


Options To Add Bot In Multiplayer

+2 votes     reply to comment
djoslin Creator
djoslin Jul 27 2013, 7:30am replied:

Championship is a pretty good idea, basically exactly how my circuits are setup.
And bots can already be added in multiplayer :)

+1 vote   reply to comment
djoslin Creator
djoslin Jul 27 2013, 4:11am replied:

Do you mean remove the warping effect for the screen? I'll add in the option, but the warping effect allows you to see further in front of you and gain a greater field of view overall.

+1 vote   reply to comment
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Vektor Prix
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Workin' on @VektorPrix #indiegame #indiedev #gamedev #videogames

Mar 9 2015, 4:03pm by d_joslin

@_Pablode @OGKloud Alright, I'll see if I can find some time to remake it. I've been super busy lately though, so it might be awhile.

Mar 9 2015, 4:00pm by d_joslin

RT @IGDA_Sacramento: Check out "IGDA Sacramento Indie Arcade 2015" via @eventbrite

Mar 8 2015, 4:25am by vektorprix

@_Pablode @OGKloud If not I might reprogram it one last time and open source it. The previous code is embarrassingly bad.

Mar 8 2015, 4:21am by d_joslin

@_Pablode @OGKloud Has no one cloned the idea of FiniteLiquid yet? I feel like someone would've recreated it rather quickly...

Mar 8 2015, 4:20am by d_joslin

@toddtrann @theonlylanix Don't worry guys, I haven't tested enough to find the new ones yet! Haha

Mar 5 2015, 10:33pm by d_joslin

One bug down, another to go. #gamedev

Mar 5 2015, 10:08pm by d_joslin

@Jarmahent Here's my email:">

Mar 5 2015, 10:08pm by d_joslin

RT @d_joslin: Time to do some multiplayer bug fixing. #gamedev #indiedev

Mar 5 2015, 8:29pm by vektorprix

Time to do some multiplayer bug fixing. #gamedev #indiedev

Mar 5 2015, 8:28pm by d_joslin

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Vektor Prix
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