Vektor Prix is a fast paced combat racing game with a full color vector display f. It supports singleplayer and multiplayer, AI bots of varying difficulty, a variety of weapons, entities to interact with, controller support, and gamemodes such as racing, deathmatch or team deathmatch.
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Lately I've been fixing a ton of small things and adding one big feature: local splitscreen multiplayer!
Now you can grab a gamepad and play against one of your friends on the same screen. It was something I've always wanted to add to Vektor Prix, but the amount of time it would take to adapt the engine properly wasn't worth it. But the more I thought about it, the more I realized that I could just run two instances of the game, resize them, and connect to each other through multiplayer automatically.
So I went that route, all that was left to do was polish the transitions and fix the random bugs that pop up from doing something so nonstandard. The only issue left is that Fraps is unable to capture both screens on Windows 8, which means I had to use other tools and deal with a big reduction in recorded video quality. But I'm happy to report that the feature works!
Note: I had no one around to play as player 2 when I recorded these videos just now.
As for other changes: I've fixed the menu transitions so they run at a constant speed, the heads up display resizes itself properly for skinny windows, I've slowed down the tutorial bots, fixed resolution options, and fixed a bunch of misc multiplayer bugs.
Stay tuned, more information coming soon!
Twitter: @VektorPrix, @d_joslin
Facebook: VektorPrix
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This past couple of weeks I've been doing some required final touches. The big change was zooming the camera out a bit so it is easier to see your surroundings...
This past week I've been focusing on the final level and adjustments to make the game easier in easy mode. And I finally bought vektorprix.com For the...
Happy New Year! The past week I've been focusing on polishing online multiplayer and preparing a presskit to send out to journalists. The presskit contains...
Happy Holidays! The past week I've been focusing on a few things. First of all I remixed most of the sound files and I added in basic sound panning. So...
Games looks fun, definetely looking forward to play it. Can you guys port it to Android?
Unfortunately, not any time soon. I want to look into the possibility in the future, but in order to port it many things would have to be rewritten.
Again With Track Improves And Some Stuffs
Additions
Added Ship Select And Each Ship Has Different Stats
Boss Rush - Destroy All 5 Bosses To Win! And You Can Only 3 Lives Left To Beat This Mode (Must Be Unlocked When Championship is Completed And Smiliar To Boss Battle)
Boss Ship Now Selectable On Ship Select (Defeat Boss To Unlock)
Capture The Flag - Get Flag Then Return The Base To Score! (This Mode Doent Being Added In Single Player)
Track Improves
Every Track Has Reversed Mode (Like In Re-Volt)
I've decided against giving the different types of vehicles different stats, at least for now. But today I've been working on how the bosses look, and applying it to the player. So now there are different vehicles to choose from, just have to make them unlockable now. I've thought about capture the flag, I'm not sure how well it would work. I might add it in the future.
Also, I've been thinking about adding a reversed mode in as well. It's an easy way to add extra replayability, and will probably be added. The boss rush is a pretty interesting one, I might do something like that. Thanks for input :)
Please Change Game Screen To Normal Screen Style Without Crystal Ball Screen Style?
You Should Add Deathmatch Mode For Single Player? (Now Worked On Miner Wars Arena And Bitfighter)
Deathmatch mode is already in singleplayer :)
You can do a free for all game, or have up to four teams.
Later I Should Suggest There
Additions
Championship - 20 Tracks And 5 Cups And Get Highest Points To Win (This Mode Doent Being Added On Multiplayer)
Improves
Options To Add Bot In Multiplayer
Championship is a pretty good idea, basically exactly how my circuits are setup.
And bots can already be added in multiplayer :)
Do you mean remove the warping effect for the screen? I'll add in the option, but the warping effect allows you to see further in front of you and gain a greater field of view overall.