Vektor Prix is a fast paced combat racing game with a full color vector display f. It supports singleplayer and multiplayer, AI bots of varying difficulty, a variety of weapons, entities to interact with, controller support, and gamemodes such as racing, deathmatch or team deathmatch.


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Lately I've been fixing a ton of small things and adding one big feature: local splitscreen multiplayer!


Now you can grab a gamepad and play against one of your friends on the same screen. It was something I've always wanted to add to Vektor Prix, but the amount of time it would take to adapt the engine properly wasn't worth it. But the more I thought about it, the more I realized that I could just run two instances of the game, resize them, and connect to each other through multiplayer automatically.


So I went that route, all that was left to do was polish the transitions and fix the random bugs that pop up from doing something so nonstandard. The only issue left is that Fraps is unable to capture both screens on Windows 8, which means I had to use other tools and deal with a big reduction in recorded video quality. But I'm happy to report that the feature works!

Note: I had no one around to play as player 2 when I recorded these videos just now.


As for other changes: I've fixed the menu transitions so they run at a constant speed, the heads up display resizes itself properly for skinny windows, I've slowed down the tutorial bots, fixed resolution options, and fixed a bunch of misc multiplayer bugs.

Stay tuned, more information coming soon!

Twitter: @VektorPrix, @d_joslin
Facebook: VektorPrix
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Vektor Prix - Two Weeks in One

Vektor Prix - Two Weeks in One

News

This past couple of weeks I've been doing some required final touches. The big change was zooming the camera out a bit so it is easier to see your surroundings...

Vektor Prix - Weekly Report

Vektor Prix - Weekly Report

News

This past week I've been focusing on the final level and adjustments to make the game easier in easy mode. And I finally bought vektorprix.com For the...

Vektor Prix - Happy New Year!

Vektor Prix - Happy New Year!

News

Happy New Year! The past week I've been focusing on polishing online multiplayer and preparing a presskit to send out to journalists. The presskit contains...

Vektor Prix - Christmas Week Progress

Vektor Prix - Christmas Week Progress

News 1 comment

Happy Holidays! The past week I've been focusing on a few things. First of all I remixed most of the sound files and I added in basic sound panning. So...

Post comment Comments  (0 - 10 of 14)
Guest
Guest - - 689,398 comments

Games looks fun, definetely looking forward to play it. Can you guys port it to Android?

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djoslin Creator
djoslin - - 126 comments

Unfortunately, not any time soon. I want to look into the possibility in the future, but in order to port it many things would have to be rewritten.

Reply Good karma+2 votes
Backdraft_3.5
Backdraft_3.5 - - 151 comments

Again With Track Improves And Some Stuffs

Additions
Added Ship Select And Each Ship Has Different Stats

Boss Rush - Destroy All 5 Bosses To Win! And You Can Only 3 Lives Left To Beat This Mode (Must Be Unlocked When Championship is Completed And Smiliar To Boss Battle)

Boss Ship Now Selectable On Ship Select (Defeat Boss To Unlock)

Capture The Flag - Get Flag Then Return The Base To Score! (This Mode Doent Being Added In Single Player)

Track Improves

Every Track Has Reversed Mode (Like In Re-Volt)

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djoslin Creator
djoslin - - 126 comments

I've decided against giving the different types of vehicles different stats, at least for now. But today I've been working on how the bosses look, and applying it to the player. So now there are different vehicles to choose from, just have to make them unlockable now. I've thought about capture the flag, I'm not sure how well it would work. I might add it in the future.
Also, I've been thinking about adding a reversed mode in as well. It's an easy way to add extra replayability, and will probably be added. The boss rush is a pretty interesting one, I might do something like that. Thanks for input :)

Reply Good karma+2 votes
Backdraft_3.5
Backdraft_3.5 - - 151 comments

Please Change Game Screen To Normal Screen Style Without Crystal Ball Screen Style?

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Backdraft_3.5
Backdraft_3.5 - - 151 comments

You Should Add Deathmatch Mode For Single Player? (Now Worked On Miner Wars Arena And Bitfighter)

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djoslin Creator
djoslin - - 126 comments

Deathmatch mode is already in singleplayer :)
You can do a free for all game, or have up to four teams.

Reply Good karma+1 vote
Backdraft_3.5
Backdraft_3.5 - - 151 comments

Later I Should Suggest There

Additions

Championship - 20 Tracks And 5 Cups And Get Highest Points To Win (This Mode Doent Being Added On Multiplayer)

Improves

Options To Add Bot In Multiplayer

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djoslin Creator
djoslin - - 126 comments

Championship is a pretty good idea, basically exactly how my circuits are setup.
And bots can already be added in multiplayer :)

Reply Good karma+1 vote
djoslin Creator
djoslin - - 126 comments

Do you mean remove the warping effect for the screen? I'll add in the option, but the warping effect allows you to see further in front of you and gain a greater field of view overall.

Reply Good karma+1 vote
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Latest posts from @vektorprix, @d_joslin

I made a new website, let me know how it looks: Djoslin.info

Sep 23 2016 by d_joslin

RT @goldeneyesource: GoldenEye: Source 5.0 is live right now! Geshl2.com #GoldeneyeSource #new #bond #LAUNCH T.co

Aug 12 2016 by d_joslin

RT @goldeneyesource: With only 24 hours left until release, it’s time to unveil the GoldenEye: Source 5.0 Trailer! Youtube.com #goldeneyesource #new

Aug 11 2016 by d_joslin

RT @goldeneyesource: 5.0 Coming this Friday!

Aug 8 2016 by d_joslin

RT @goldeneyesource: Get the latest intel on GoldenEye: Source 5.0 on our new website! Goldeneyesource.net T.co

Aug 8 2016 by d_joslin

RT @RunnaTrap: New music! free download. Soundcloud.com #trap #808 #bass #Zelda #nerd #music

Jul 3 2016 by d_joslin

All levels have had a makeover, now I'm polishing up the river and ocean detail entities. My checklist is so short now. #gamedev #indiedev

Dec 23 2015 by vektorprix

After working on this game for so long, I've realized that there are many concepts that are hard to represent with a few straight lines.

Dec 23 2015 by vektorprix

Alright, 10 levels detailed and done. Only one more level needs a makeover. #gamedev #indiedev #indiegame

Dec 19 2015 by vektorprix

I shamelessly searched myself and was pleasantly surprised: #indiegames #indiedev #gamdev

Oct 26 2015 by vektorprix