Just a raving fan for the C&C;, series nothing special.

Comment History  (0 - 30 of 47)
Iman7
Iman7 Apr 17 2012, 2:16am replied:

Or you could just keep it spinning when you press E. Spawn a ton of zombies, and just when you think you're about to die an audio cue goes off signaling that the cover opened like the sound of creaking metal or something. Could make things more intense.

Or if that's too much work the 5 second fix is okay as well.

+2 votes     article: Estranged Alpha #3 Released
Iman7
Iman7 Apr 14 2012, 3:13am says:

Impressive detail for an alpha, and the gameplay is enjoyable.
In true Valve style an early portion of your game involves you sitting in a train while the landscape rolls by. On the crossing house, I kind of wish that the puzzle was less pull lever get result but it's not that bad.

What I really loved was the part with the suspended platform in the sewers. Using the I beam to keep the platform from swinging wildly was sheer brilliance. Though I must wonder if you intended the player to die if they decided to chuck the barrels off the platform.

Also, can you get rid of the part where you have to hold down E to open the sewer cover and just make us press E once? I don't know what is it with this mechanic, but they were the most pace and enjoyment killing aspects of the source engine.

+2 votes     article: Estranged Alpha #3 Released
Iman7
Iman7 Apr 3 2012, 11:05pm says:

The rocks look a bit odd. Maybe make them look less like cylinders stacked ontop of each other and more of an assortment of triangles connected to each other. And have an entire wall a rock face instead of some rocks sticking out of a steel/concrete wall, it looks really odd.

The side paths in koth_nucleus are a good example of the evil lair built into caves kind of scenery.

Also, explosive barrels in a launch chamber. How typical of the Evil mastermind. lol.

+1 vote     media: Launch Chamber (WIP, 30/03/2012)
Iman7
Iman7 Mar 20 2012, 9:37am says:

Looks like the teams are...

*sunglasses*

Stacked

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.

+13 votes     media: Ushanka
Iman7
Iman7 Nov 8 2011, 8:06am says:

So Im getting this pink texture allover the floor in cabin.

Steamcommunity.com

Makes seeing where to go quite difficult. China town is fine, trying the last map left.

+1 vote     article: NMRiH Beta 1.0 Release
Iman7
Iman7 Dec 8 2010, 7:24am says:

Awesome, there's gonna be more vehicle designs for other factions right?

+2 votes     article: Dev Diaries: Nuclear Vehicular
Iman7
Iman7 Oct 25 2010, 12:15am says:

For some reason, escape wont work. But aside from that, I love it.

+1 vote     article: RELEASED
Iman7
Iman7 Sep 20 2010, 11:14am says:

Beautiful. Hard to tell which is the front though.

+1 vote     article: The evolution of Trudy.
Iman7
Iman7 Sep 7 2010, 5:44am says:

Top view?

+1 vote     media: Chinese aircraft carrier "Hydra" concept
Iman7
Iman7 Sep 5 2010, 4:39am says:

So what's the state of the countries coded with the white zone color?

+1 vote     article: World Situation as of 2070
Iman7
Iman7 Aug 24 2010, 11:15am says:

Adorable

+2 votes     article: Design Evolution: Sloth
Iman7
Iman7 Jul 24 2010, 12:59am says:

The conscript defintely looks menacing. Now that the factory is rigged, Im wondering if the Kirov is gonna just float itself out instead of using the lift. Is the Kirov gonna be in the game?

+2 votes     article: Blog 181
Iman7
Iman7 Jul 13 2010, 8:47am says:

For some reason I read the title as M1A1 Carnage. Eitherway its cool.

+1 vote     media: M1A1 Carbine
Iman7
Iman7 Jul 11 2010, 3:24am says:

Are you guys thinking of making this a bunker too?

+1 vote     media: Nod Obelisk of Light
Iman7
Iman7 Jul 4 2010, 8:54am says:

Danger indeed.

+2 votes     media: Hydra Concept
Iman7
Iman7 Jun 30 2010, 1:19am says:

No option for a healthy combination of both?

Either way media says a lot more especially in terms of progress, but cant really give you insight on a development process as effectively as a wall of text unless its a comic.

+39 votes     poll: I prefer news posts that
Iman7
Iman7 Jun 25 2010, 8:59pm says:

An extra set of legs would do wonders. Maybe two stretching out at the back to give it a little feeling of support since it looks like that thing could topple over because of the fuel tanks. But aside from that its awesome.

+21 votes     media: Nod Fire Scarab
Iman7
Iman7 Jun 19 2010, 1:24am says:

As much as I like the AK-47 I seriously think you should keep to WWII weapons as not to break the immersion.

Or maybe put some WWI weapons in.

+3 votes     media: AK47: Another Modern Weapon
Iman7
Iman7 Jun 5 2010, 7:55am says:

Nod had this beetle look for C&C 3. And it fits them quite well. The concept art is a bit menacing for a harvester. I like it.

+2 votes     media: Nod Tiberium Harvester
Iman7
Iman7 Jun 5 2010, 4:56am says:

The Nod crawlers seem very flat and not that visually appealing to me. Nod vehicles tend to be thicker toward the rear. Like the TW MCV, the Scorpion tank, the 1st and 3rd generation of the flame tank.

Or could just be the angle of the image.

+1 vote     article: Flying High - The Support Crawler
Iman7
Iman7 Jun 4 2010, 10:27pm says:

Much better.

+2 votes     media: WIP Mech Hangar
Iman7
Iman7 Jun 4 2010, 11:30am says:

Great, this is the second C&C mod with bad news today. ._.

+1 vote     article: Mod suspended
Iman7
Iman7 Jun 2 2010, 11:40am says:

It allows you to build McNeil and Chandra and the duo kicks all sorts of *** perhaps?

Or something more serious like a large los and a combat effectiveness boost. Then throw in some spot lights like those Hammerheads in that KW mission to make things look cool.

Also since you made the Kodiak, can we expect the montauk to make an appearance as well?

+4 votes     media: 3A 2G Kodiak
Iman7
Iman7 Apr 20 2010, 11:51pm says:

Ah, good old artillery, I remember back then when these things didnt miss and could fire into Fog of War.

I was like screw walls, I'll just use artillery.

Looking forward to using it.

+1 vote     media: Nod Artillery
Iman7
Iman7 Mar 20 2010, 5:28am says:

Does the second ball have a rotating animation around the main one?

+1 vote     media: United Coalition: Tesla Twin
Iman7
Iman7 Mar 5 2010, 10:16am says:

Wow, thats one nice houndeye.

+1 vote     article: Opening blog- community events!
Iman7
Iman7 Jan 29 2010, 10:42am says:

Awesome model and texture.

+2 votes     article: Clear the skies...
Iman7
Iman7 Dec 31 2009, 11:54pm says:

Much better than EA's titans.

+1 vote     media: GDI Neo Titan
Iman7
Iman7 Dec 28 2009, 9:31am says:

I am yet to hear of a good Filipino voice actor whether in English or Filipino dubs. Hopefully it won't ruin this game.

+1 vote     article: Encore! On the Move!
Iman7
Iman7 Dec 28 2009, 1:16am says:

Kinda looks werid if she just keeps flipping around for movement.

+1 vote     media: Female Assassin
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