Leader\main artist of Rogue Republic game project and just a student in physics\mathematics.
All the good things end, so did my 7-day trip to Turkey as a member of Ukrainian medical-journalist delegation. The visit consisted of inspecting and writing about Turkish private hospitals and thermal resorts (expect of wandering around and sleeping in hotels, of course).
I must say we went not without a tint of prejudice, as some of us visited the country 5, 10 or 20 years before. Well, they were all wrong! The Turkish Republic evolved greatly.
The thing which surprised us is the portrait of Mustafa Kemal Atatürk is everywhere wherever you go - in the cafe, 5-star hotel, office, shop, flat. I'm happy for Turks, at least they know who's a 100% national hero, unlike us where debates ever Bandera vs. Stalin (or neither of them) continue up to this date.
Untypically for Eastern European countries, the streets are very clean, even in the outskirts of the cities. The third thing puzzled me is a relatively high-percent of speakers of Russian (Turks learning Russian) and relatively low % of those who handle English. Well, England and USA are far away, while we are close!
Thanks personally to mr. Çakmak for making this happen and all friendly guys which I met by the way :P
Way to go!
Even big hairy game makers some time ago where a little kid poking other kids with a stick (I really mean a wooden stick here).
And one day after 13 years not listening this song, it suddenly came back to my head...
I miss you, childhood :*
Dedicated to anybody born in the beginning of 90's
After a relatively short hiatus caused by bitch-hunting, study-going and money making, I'm resuming full-speed on Rogue Republic *_* Goal: to make a playable internal alpha and a definite storyline by mid-April. Thanks to the team who motivates me too by doing its best, that seems a realistic task.
Up to the battle!
Strange, I never had a blog before and just 2 hours before I have written these lines - never thought that I would start typing this message. But the thought came to me as flashlight and I can't resist :P
My acquaintanceship with modding began in somewhat like 2004, when I posted a mod idea for C&C Generals on a Russian modding community, when I had little idea how to do anything. Unexpectedly the topic gained huge momentum, 50 pages passed like a blitz, my feeble attempts of making an actual mod from my and community's ideas received a giant support. Then the word of my not very big mod spread over the ocean, to the western community, where I gained further success and it all felt like an epic win. However, a year passed and I got to know about a nascent rival mod - Shockwave. Somehow I received a closed beta version of dis mod and from first glance I understood - it's farewell to my little Generals mod.
The same way I started Dune: Evolution mod, which happily lives now without my guidance and early works (and it's to the better, because I found out that I'm more a fan of modern tanks, than ornithopters and giant sandworms).
Back to modern days. If before yesterday you could guarantee your project's popular support and help by just a reasonable list of ideas, yesterday it was real by any freaking models (even without textures, look for Time of War mod), then today even neither AAA-class models, concept and storyline can guarantee you even attention. The requirements of the community have risen so far (because of so many project were already seen), that your project needs to be a Divine Message in a way perfect in any possible way to become popular. There are only two options: being perfect or being nobody. No place for lay people in indie game development :\