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Comment History  (0 - 30 of 113)
id.Dav
id.Dav Dec 23 2014, 2:46pm says:

This shot is just a great reminder of how it is easy to lost the once created genuine atmosphere.

+3 votes   media: Wandering
id.Dav
id.Dav Dec 23 2014, 2:40pm replied:

Artistic flaws are bad...however flaws base on some stupid realism "idea" are ... well... stupid. I don't see any artistic flaws in DX 10 Lost Alpha)

+1 vote   media: First concept for LADC. Late summer. DX 10.1(FDL)
id.Dav
id.Dav Dec 21 2014, 7:09pm says:

Don't listen to anybody guys! DX 10 looks AMASING! You have some pretty competent artistic taste I must say.

+3 votes   media: First concept for LADC. Late summer. DX 10.1(FDL)
id.Dav
id.Dav Dec 21 2014, 7:07pm says:

Stop torturing us with beauty:)!

+3 votes   media: First concept for LADC. Late summer. DX9(FDL)
id.Dav
id.Dav Dec 17 2014, 8:29pm says:

Sdk is out....that should be done by modders.

+4 votes   media: Merry Christmas!
id.Dav
id.Dav Dec 17 2014, 8:28pm says:

Merry X-MAS to all of DEZOWAVE!

+5 votes   media: Merry Christmas!
id.Dav
id.Dav Dec 17 2014, 8:26pm says:

Miaow)

+1 vote   media: LADC
id.Dav
id.Dav Dec 11 2014, 2:27pm replied:

Har HAR HAR HAAAR! Don't **** with ME! ;)

+1 vote   media: Where is it?
id.Dav
id.Dav Dec 10 2014, 11:36pm says:

Nahh....countryside would be too easy to guess. Besides, the terrain shape isn't typical to it. Nor it is typical to forest. The only hint I get is divide lines on the road and as far as I remember only certain locations have those - cordon, garbage and dead city. It is obviously not cordon, nor it is garbage....and my best guess it is one of the roads in dead city level....but from what direction I don't remember???

+3 votes   media: Where is it?
id.Dav
id.Dav Dec 9 2014, 9:21pm says:

Dez you should remove minimap in this screeny game)))

+1 vote   media: Where is it?
id.Dav
id.Dav Dec 9 2014, 9:19pm says:

Darkscape?

+2 votes   media: Where is it?
id.Dav
id.Dav Dec 9 2014, 2:04pm says:

Near arena at Bar)

+3 votes   media: Where is it?
id.Dav
id.Dav Dec 8 2014, 7:28pm says:

It's Rostok!;)

+3 votes   media: Where is it?
id.Dav
id.Dav Dec 8 2014, 7:25pm says:

I'm sooo glad they returned old pistol positioning!

+3 votes   media: Where is it?
id.Dav
id.Dav Dec 6 2014, 8:33pm says:

Even with LA released I still look at those new screens with so much anticipation))

+2 votes   media: Lost Alpha Calendars, December 2014.
id.Dav
id.Dav Dec 4 2014, 2:10pm says:

Awesomeness!

+2 votes   media: Lost Alpha Developer's Cut
id.Dav
id.Dav Dec 4 2014, 2:08pm says:

Long live DEZOWAVE ;)

+4 votes   media: Lost Alpha Developer's Cut
id.Dav
id.Dav Dec 4 2014, 2:07pm says:

Amasing! Simply AMASING! And old fort position! YEAH!

+3 votes   media: Lost Alpha Developer's Cut
id.Dav
id.Dav Oct 10 2014, 9:47pm says:

My congratulations to all Stalker modding community! :)

+3 votes   download: S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta
id.Dav
id.Dav Oct 1 2014, 9:49pm says:

Oh yeah! Handling niva in 1.3003 was hell! So wish that you add bloodmarks on dx10 render.

+3 votes   media: Roads? for what?
id.Dav
id.Dav Sep 19 2014, 8:52pm says:

Wellspring underground level overview by EmoLevelDesigner:
Youtube.com

+1 vote   media: Wellspring underground (outdated version)
id.Dav
id.Dav Aug 25 2014, 8:49pm replied:

What do you mean "at the begining"? Wellspring is like couple of hours of progress. You mean when you leave town of wellspring you stuck? Or when you enter wellspring?

+1 vote   download: Rebalance Mod Ver 2.0
id.Dav
id.Dav Aug 11 2014, 10:56pm replied:

I confirm bug!

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
id.Dav
id.Dav Aug 11 2014, 7:40pm says:

A little not to devs:
In Pripyat Underground there's some geometry seams holes in the tunnel with long Kamaz truck.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
id.Dav
id.Dav Aug 11 2014, 7:35pm says:

Hoooooly shiiit! Just when I thought that nothing could scare me in a video game....well until Pripyat Underground. I don't know if this is a scrapped old version by GSC or yours one ...it is a masterpiece of horror level!!! I mean original COP version is a ******* JOKE in comparison with LA's one. It was trully terrifying...so incredibly well designed level...it is a survival horror in a pure flesh! That was a one hell of an experience! MY APPLAUSE!!! :)

+8 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
id.Dav
id.Dav Aug 7 2014, 9:24pm says:

Please remove Burer from Forest level. He uses car as a throwable object.

-1 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
id.Dav
id.Dav Aug 5 2014, 8:39pm says:

Guys how about to bring back old millitary voices wich were present in old builds. Like those:
Batchu stalkera!
Ya tebe porvu skotyna!
Sbroyu na zemlu!
Na zemlu suka!

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
id.Dav
id.Dav Aug 5 2014, 8:34pm replied:

Everyone was informed that LA is in the early access, so what else did you expect! You either enthusiastic enough and will start all over again when it is needed or you simply wait for final build))

+3 votes   download: S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch
id.Dav
id.Dav Aug 5 2014, 8:31pm replied:

Yep! Same here! It was hell! I some how managed to reach the tunnel...but what the hell is wrong with the car I dont know, never happend like that before 10003 patch. Devs should investigate.

+1 vote   download: S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch
id.Dav
id.Dav Aug 5 2014, 8:29pm says:

I'm pretty happy with the patch so far) Those little neat details added, dynamic weather, mutants seems to be more agressive, ai is probably better, not worse for sure)) But I can report of an incorect hands positioning while Fort sprint animation and... have you tweaked vehicles? Cos it was so freaking hard to escape dark valley on car....it fliped to sides so easely while turning, I mean I've never experienced such problems before((
Anyway great job on polishing LA. I wish you finish it and eventually get to steam)))

+1 vote   download: S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch
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