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You got it wrong! This is not a stand alone map, it is designed for Rage's campaign...so you need to have game progress to play underground correctly. So is wellspring...by launching it from mod menu you simply launch a map with no info on player campaign progress so that it simply unable to load required progress layers and that's why it is unplayable.
If you happen to have rage 64 saves then you can use those, load game, go to wellspring and then everything will work correctly for you.
Are you playing map from mod menu screen?
How come I missed this awesome trailer? XD
Yes, but leaked and released versions are not completed products...so that's why I'm wondering) I still believe that agreement can be found...with full steam support, acheivments and stuff all previously released stuff is irrelevant.
GSC has been relaunched. Is there still a possibility for commercial distribution and eventually steam release?
True Stalker vibe does exist! And Dezowave PROOVED IT!
В. Е. Л. И. К. О. Л. Е. П. Н. О.
That's right! It is a hack by Dhew, the guy who made tool kit dev notes.
But since tool kit writes materials for dynamic entities with same file name as scorchers dlc we have this conflict...so one may choose between.
But with ultimate rebalance mod update all that issues will be bypassed with appliyng materials that do not conflict with each other..thus having both mods and vanila uneffected.
But anyway it is a tool kit mistake...id simply overlooked it and do not give 2 ***** about anything related to tools((
So many negative reviews! Oh god....more and more I'm convinced that gamers are THE MOST SPOLED community ever! And they do not deserve that devs ever listen to them. Ignorance is growing day by day.
Happy new year Dezowave! Best of luck in your future endeavors!
Lost alpha isn't the first! Oh humanity your ignorance never stops to amuse me!
This shot is just a great reminder of how it is easy to lost the once created genuine atmosphere.
Artistic flaws are bad...however flaws base on some stupid realism "idea" are ... well... stupid. I don't see any artistic flaws in DX 10 Lost Alpha)
Don't listen to anybody guys! DX 10 looks AMASING! You have some pretty competent artistic taste I must say.
Stop torturing us with beauty:)!
Sdk is out....that should be done by modders.
Merry X-MAS to all of DEZOWAVE!
Har HAR HAR HAAAR! Don't **** with ME! ;)
Nahh....countryside would be too easy to guess. Besides, the terrain shape isn't typical to it. Nor it is typical to forest. The only hint I get is divide lines on the road and as far as I remember only certain locations have those - cordon, garbage and dead city. It is obviously not cordon, nor it is garbage....and my best guess it is one of the roads in dead city level....but from what direction I don't remember???
Dez you should remove minimap in this screeny game)))
Near arena at Bar)
I'm sooo glad they returned old pistol positioning!
Even with LA released I still look at those new screens with so much anticipation))
Long live DEZOWAVE ;)
You do not need to download Rebalance mod 2.0 itself to play survival map. Though both mods are compatible anyway.
A stand alone arena type survival map for rebalance mod. Survive waves of different enemies using various tactics and have fun) This map features new visual approach inspired by shrouded bunker, gearhead powerplant and stalker.
Does it have 64bit exe? Can't say anything about Mac((
In case someone is wondering what the fuss is all about))
Please use r_skipglare 1 when playing Wellspring underground level. I was creating and testing level with r_skipglare 1 wich disables environmental light effects wich I believe are crapy as hell! I didn't pay attention earlier and just forgot about that aspect.
Added collision for an easy walking out of the water pool. It was rather problematic before.
Tweaking gore while developing rebalance mod caused changes to wingstick gore effects, now it's back to normal! Should've noticed that before)
Thanx for comment. You right about wingsticks, my bad))
As for blood screen.....it's annoying, but I tried really hard to find where is files responsible for that effects...didn't succeed(
But even if I'd found a way to remove that effect then I should have created a health bar instead and that is something beyond my knowlege(( And as for heart beat, well it keeps the injury effect. But still I'd like to make blood screen effect less noticable if I'd knew the way
Just for fun:)
Don't pay attention on filename - rebalance_mod_1.1.2.zip, coz it is 1.1 version.))