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That's right! It is a hack by Dhew, the guy who made tool kit dev notes.
But since tool kit writes materials for dynamic entities with same file name as scorchers dlc we have this conflict...so one may choose between.
But with ultimate rebalance mod update all that issues will be bypassed with appliyng materials that do not conflict with each other..thus having both mods and vanila uneffected.
But anyway it is a tool kit mistake...id simply overlooked it and do not give 2 ***** about anything related to tools((
So many negative reviews! Oh god....more and more I'm convinced that gamers are THE MOST SPOLED community ever! And they do not deserve that devs ever listen to them. Ignorance is growing day by day.
Happy new year Dezowave! Best of luck in your future endeavors!
Lost alpha isn't the first! Oh humanity your ignorance never stops to amuse me!
This shot is just a great reminder of how it is easy to lost the once created genuine atmosphere.
Artistic flaws are bad...however flaws base on some stupid realism "idea" are ... well... stupid. I don't see any artistic flaws in DX 10 Lost Alpha)
Don't listen to anybody guys! DX 10 looks AMASING! You have some pretty competent artistic taste I must say.
Stop torturing us with beauty:)!
Sdk is out....that should be done by modders.
Merry X-MAS to all of DEZOWAVE!
Har HAR HAR HAAAR! Don't **** with ME! ;)
Nahh....countryside would be too easy to guess. Besides, the terrain shape isn't typical to it. Nor it is typical to forest. The only hint I get is divide lines on the road and as far as I remember only certain locations have those - cordon, garbage and dead city. It is obviously not cordon, nor it is garbage....and my best guess it is one of the roads in dead city level....but from what direction I don't remember???
Dez you should remove minimap in this screeny game)))
Near arena at Bar)
I'm sooo glad they returned old pistol positioning!
Even with LA released I still look at those new screens with so much anticipation))
Long live DEZOWAVE ;)
Amasing! Simply AMASING! And old fort position! YEAH!
My congratulations to all Stalker modding community! :)
Oh yeah! Handling niva in 1.3003 was hell! So wish that you add bloodmarks on dx10 render.
Wellspring underground level overview by EmoLevelDesigner:
What do you mean "at the begining"? Wellspring is like couple of hours of progress. You mean when you leave town of wellspring you stuck? Or when you enter wellspring?
I confirm bug!
A little not to devs:
In Pripyat Underground there's some geometry seams holes in the tunnel with long Kamaz truck.
Hoooooly shiiit! Just when I thought that nothing could scare me in a video game....well until Pripyat Underground. I don't know if this is a scrapped old version by GSC or yours one ...it is a masterpiece of horror level!!! I mean original COP version is a ******* JOKE in comparison with LA's one. It was trully terrifying...so incredibly well designed level...it is a survival horror in a pure flesh! That was a one hell of an experience! MY APPLAUSE!!! :)
Please remove Burer from Forest level. He uses car as a throwable object.