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This shot is just a great reminder of how it is easy to lost the once created genuine atmosphere.
Artistic flaws are bad...however flaws base on some stupid realism "idea" are ... well... stupid. I don't see any artistic flaws in DX 10 Lost Alpha)
Don't listen to anybody guys! DX 10 looks AMASING! You have some pretty competent artistic taste I must say.
Stop torturing us with beauty:)!
Sdk is out....that should be done by modders.
Merry X-MAS to all of DEZOWAVE!
Har HAR HAR HAAAR! Don't **** with ME! ;)
Nahh....countryside would be too easy to guess. Besides, the terrain shape isn't typical to it. Nor it is typical to forest. The only hint I get is divide lines on the road and as far as I remember only certain locations have those - cordon, garbage and dead city. It is obviously not cordon, nor it is garbage....and my best guess it is one of the roads in dead city level....but from what direction I don't remember???
Dez you should remove minimap in this screeny game)))
Near arena at Bar)
I'm sooo glad they returned old pistol positioning!
Even with LA released I still look at those new screens with so much anticipation))
Long live DEZOWAVE ;)
Amasing! Simply AMASING! And old fort position! YEAH!
My congratulations to all Stalker modding community! :)
Oh yeah! Handling niva in 1.3003 was hell! So wish that you add bloodmarks on dx10 render.
Wellspring underground level overview by EmoLevelDesigner:
What do you mean "at the begining"? Wellspring is like couple of hours of progress. You mean when you leave town of wellspring you stuck? Or when you enter wellspring?
I confirm bug!
A little not to devs:
In Pripyat Underground there's some geometry seams holes in the tunnel with long Kamaz truck.
Hoooooly shiiit! Just when I thought that nothing could scare me in a video game....well until Pripyat Underground. I don't know if this is a scrapped old version by GSC or yours one ...it is a masterpiece of horror level!!! I mean original COP version is a ******* JOKE in comparison with LA's one. It was trully terrifying...so incredibly well designed level...it is a survival horror in a pure flesh! That was a one hell of an experience! MY APPLAUSE!!! :)
Please remove Burer from Forest level. He uses car as a throwable object.
Guys how about to bring back old millitary voices wich were present in old builds. Like those:
Ya tebe porvu skotyna!
Sbroyu na zemlu!
Na zemlu suka!
Everyone was informed that LA is in the early access, so what else did you expect! You either enthusiastic enough and will start all over again when it is needed or you simply wait for final build))
Yep! Same here! It was hell! I some how managed to reach the tunnel...but what the hell is wrong with the car I dont know, never happend like that before 10003 patch. Devs should investigate.
I'm pretty happy with the patch so far) Those little neat details added, dynamic weather, mutants seems to be more agressive, ai is probably better, not worse for sure)) But I can report of an incorect hands positioning while Fort sprint animation and... have you tweaked vehicles? Cos it was so freaking hard to escape dark valley on car....it fliped to sides so easely while turning, I mean I've never experienced such problems before((
Anyway great job on polishing LA. I wish you finish it and eventually get to steam)))