My name is Ian, I'm currently 19 years old. I'm going to study to be a Software Engineer. I like modding things for both GoldSource and Source Engines. I like anime, and MLP. IF you got a question to ask feel free to leave it either in the comments section below or, send me a PM. Thanks for Visiting my Profile :3

Comment History  (0 - 30 of 548)
Ian50028
Ian50028 @ Base Defense

Yes, I was planning on some triggers like trigger_wall_wave which could be a brush entity, that opens when a wave ends/or starts.

Good karma+1 vote
Ian50028
Ian50028 @ Pizza-life the betterer edition

I've been reporting these kind of mods for a while.

Good karma+4 votes
Ian50028
Ian50028 @ Base Defense

This is pretty amazing, I love this mod and been following it for a long time. I've also been playing CDI (Complex Doom Invasion) which reminds me of this, and been thinking if you could add something like a "level progression" like in CDI which consists if you defeat a wave, a new region opens till you reach the end of the map(A final wave), the map is fully opened and you just keep on fighting, or your team is defeated.

I love this mod!

Good karma+1 vote
Ian50028
Ian50028 @ MARS

It could be better considering it's a model. But it's still a nice prop to have around! 6/10

Good karma+1 vote
Ian50028
Ian50028 @ dm arenagate

Thanks !

Good karma+1 vote
Ian50028
Ian50028 @ dm arenagate

Nice port:D would have been great with the textures.

Good karma+1 vote
Ian50028
Ian50028 @ Portraits are up!

Oh, and names!

Good karma+1 vote
Ian50028
Ian50028 @ Mobile Carrier Tycoon

I'd suggest you change the name "Telecom" to something else, at it could cause legal issues, try something obvious, as if it were a direct reference like they do in movies and shows, "TellCom" or "MobiCom" or "ComPhone".

This looks good :D

Good karma+1 vote
Ian50028
Ian50028 @ Mortal Kombat

Well, to be honest, I really don't know. But I'll try

Hud 80-90%: Fixing minor things and stop using placeholders, was working well.

Gameplay Mechanics 60% Trying to add comboes, more abilities, implement fatalities for all the characters.

Models 0.5% EVERYTHING IS A PLACEHOLDER ATM.

Maps 5%: I can't stop redesigning the forest, and haven't started with other maps.

You can ask me in spanish tho. I put it in English because most people here speak and understand english.

Good karma+1 vote
Ian50028
Ian50028 @ Mayhem Mansion

Looks great keep it up!

Good karma+2 votes
Ian50028
Ian50028 @ Ian50028

JAJAJA, No hay drama, siempre se confunden esas cosas :D

Good karma+1 vote
Ian50028
Ian50028 @ Mortal Kombat

Is not released yet.

Good karma+1 vote
Ian50028
Ian50028 @ Living Forest | W.I.P. + trees :D + Lifebar

He was supposed to be johnny cage :D

Good karma+1 vote
Ian50028
Ian50028 @ Ancient Apparition Replica - Default Anims

I made it out of boredom without much effort, I did not care if it looked ugly or not as long as it looks like AA from Dota2

Good karma+2 votes
Ian50028
Ian50028 @ Mortal Kombat

Thanks :3

Good karma+1 vote
Ian50028
Ian50028 @ Vgui Tweaks Coloring :D

Que smoke sea Robot o humano, depende del equipo en el que se esté :D

Good karma+2 votes
Ian50028
Ian50028 @ Complex Map

This looks really cool

Good karma+3 votes
Ian50028
Ian50028 @ New VGUI Character Menu + Confirmed chars

Probablemente los agreguemos por el final si es que llegan a estar. Estan planeados como jefes del modo 1 jugador o cooperativo.

Good karma+3 votes
Ian50028
Ian50028 @ Johnny Joins the Joust

Well you'll be glad to know that has been done already :D

Good karma+2 votes
Ian50028
Ian50028 @ Johnny Joins the Joust

I've discovered it crashes when his forceball is in the air and I switch to his melee.

Good karma+1 vote
Ian50028
Ian50028 @ Character Roster

Shhh I love sega the most.

Good karma+1 vote
Ian50028
Ian50028 @ [Updated] Character Roster

Of course we do! The only problem would be the lag

Good karma+1 vote
Ian50028
Ian50028 @ Johnny Joins the Joust

I also reworked the whole melee weapon system, instead of having multiple weapons, I just have one, that changes the models and attack type depending on the player character

Good karma+3 votes
Ian50028
Ian50028 @ Freeman Mod 1.0

I'd like if you stopped spamming these mods.
I see, 1 or 2 updates, and every single time it's one of your "mods" Please, stop.

Good karma+1 vote
Ian50028
Ian50028 @ Portal Gun and Gravity Gun fusion

Nice model

Good karma+1 vote
Ian50028
Ian50028 @ Character Roster

Including Kabal, might be kind of hard, but we thought it would be a fun character that it's worth adding.
And we've really really thought of implementing Baraka. While I was trying to come up something to write on this comment about the cons of baraka and the combo system we want to implement, we found out that indeed he is an ideal type of character because he DEALS DAMAGE THROUGH HIS BLADES.
Also the bosses won't be included as playable for now, as this is a Deathmatch Mod, however in the coop mod we will add them as... you guessed it. BOSSES.

We haven't found a way of making Noob Saibot viable in spite of being a fan favourite.

Kano we also rethought about it and find it viable for the system (knives and stuff) and that it could be fun. ;)

So we've really appreciated your thoughts and feedback as of now. Love from Argentina
Iancito <3

Good karma+2 votes
Ian50028
Ian50028 @ Scorpion Select

>Papyrus, nice font m9

Good karma+2 votes
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