Have you ever thought of a first/third person Mortal Kombat?, like instead of controlling the characters, you BEING the characters. This mod started as an idea to bring Mortal Kombat into the Half-Life Engine, GoldSrc.
It began as simple as trying to recreate Mortal Kombat Deception, switched ideas a couple of times, from trying to make Mortal Kombat Deception's Konquest, and then recreating the Mortal Kombat Shaolin Monks story mode with none of them being exactly as I imagined completely. Vicyouz and I, will be trying to bring this First/Third Person Fighting mod, featuring the Mortal Kombat Characters, we found people would like the most about this.
We had to make some exceptions as to who had to be added, as not every character could be made, or wasn't really balanced at all.
Current Features : Melee attacks, traditional punches for all your punchy needs. Signature powers, ranging from a burning dragon head thingy projectile, to green and gooey forceballs to flashy and purple lazer blasts. Teleportation :3 some caracters run to escape, or engange an enemy, others prefer to teleport and slap your face with their bare hands.
Features to be Included : Fatality Meter -> A numbery thingy bar that shows how much of people you need with your basic attacks and signature moves, before doing a fatality. Once used, has to be refilled.
Combo System -> Connect those punches with even more punches YAY, make sure they regret being hit.
A bunch of maps -> Maps need to be made, I'll do my best.
I guess that's pretty much it, so If you have any questions or suggestions, please leave them in the commentaries, or add me on steam or something. Thanks for reading.
These days I've been working on Sektor's Fatality, I'm glad to say that it works pretty nice, although I can't figure out how to make a weapon deal time based damage :( | But, I can say the effect looks really cool. I'm using the flame thrower sprite from TFC as a placeholder for now, because half life with sprites having the same pallete is kind of a nuisance :( .
I've tried everything I could to implement fog, but, it only works in the WON version of Half-Life and not the Steam. I've done a little research and found that Valve broke it in one of the updates.
What I actually implemented is support for higher res model textures through a "shader" system. Which works mostly like quake 3 arena shaders. This is possible thanks to a great coder in the Arrangement forums DJShark23Prog (This link takes you to his profile). The textures can be TGA's up to 2048x2048.
Now, for the cool part, this is how the flamethrower looks. The image was taken in third person in a very small room, that's why it looks so weird.
^This little counter, shows your killstreak. (It's not on vgui yet. I don't know why I haven't done it)
And here is how the model difference looks with and without the high res 2048 textures
I made this silly new texture so you can compare them textures. :D I guess that's all I have to show you for now.
Be patient. There's more yet to come!
Thank you for following us!
Ps : I left a huge easter bomb(egg)!
On this article I write about what we are currently working on as of 1/2/2015.
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