Have you ever thought of a first/third person Mortal Kombat?, like instead of controlling the characters, you BEING the characters. This mod started as an idea to bring Mortal Kombat into the Half-Life Engine, GoldSrc.
It began as simple as trying to recreate Mortal Kombat Deception, switched ideas a couple of times, from trying to make Mortal Kombat Deception's Konquest, and then recreating the Mortal Kombat Shaolin Monks story mode with none of them being exactly as I imagined completely. Vicyouz and I, will be trying to bring this First/Third Person Fighting mod, featuring the Mortal Kombat Characters, we found people would like the most about this.
We had to make some exceptions as to who had to be added, as not every character could be made, or wasn't really balanced at all.
Current Features : Melee attacks, traditional punches for all your punchy needs. Signature powers, ranging from a burning dragon head thingy projectile, to green and gooey forceballs to flashy and purple lazer blasts. Teleportation :3 some caracters run to escape, or engange an enemy, others prefer to teleport and slap your face with their bare hands.
Features to be Included : Fatality Meter -> A numbery thingy bar that shows how much of people you need with your basic attacks and signature moves, before doing a fatality. Once used, has to be refilled.
Combo System -> Connect those punches with even more punches YAY, make sure they regret being hit.
A bunch of maps -> Maps need to be made, I'll do my best.
I guess that's pretty much it, so If you have any questions or suggestions, please leave them in the commentaries, or add me on steam or something. Thanks for reading.
Hello everyone, Ian502 here!
First things first, I wasn't able to do much with coding this time because of procrastination. Yes I'm a sloth :P (But you should have figured that by yourself). But I sure made some progress with it.
Added a class menu, whenever you spawn by default you spawn as Sub-Zero, but a menu appears on the left, telling you which class you can Choose.
1. Sub-Zero ( Freeze Blast as shown + Ice Sword)
2. Scorpion ( Spear THIS IS NEW + Katana )
3. Reptile ( Acid Ball + Claws ) --> Acid ball works nice
Now now, on to the weapons:
I made the HUD system work properly (still no custom hud until I know something from edoc_32), so the weapons you switch are shown on the topleft corner like in regular Half Life.
Spear made + Fatality Included ---> There are some bugs with it, which I wasn't able to work out myself, but yes I am fully aware of them. (Like getting other players and/or yourself to the walls/floor/etc) Also, not moving the player correctly by teleporting it, It currently changes the origin from the target player to a position near to scorpion
Fatality : NetherRealm FireBlast
That's pretty much it for now, as I haven't made any progress on maps, or models.
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