Have you ever thought of a first/third person Mortal Kombat?, like instead of controlling the characters, you BEING the characters. This mod started as an idea to bring Mortal Kombat into the Half-Life Engine, GoldSrc.

It began as simple as trying to recreate Mortal Kombat Deception, switched ideas a couple of times, from trying to make Mortal Kombat Deception's Konquest, and then recreating the Mortal Kombat Shaolin Monks story mode with none of them being exactly as I imagined completely. I, will be trying to bring this First/Third Person Fighting mod.

I made some exceptions as in who to add, with more being planned on the way due to being a lot of characters with about 20 planned initially, now reduced to a mere 7 characters (The original Kast from MK1). With more planned on it's way with the introduction of Capture the Kamidogu, gamemode.

Current Features:

  • Melee attacks, uppercuts and mobility attack eg. sub-zero's slide, raiden's "superman", Scorpion's teleport, etc.
  • Slide/Mobility attacks differ in both cooldown, distance/speed in between characters.
    Eg. Raiden's may go longer than subzero's slide and hit harder, but sub-zero will be able to use it more frequently.
  • Fireball projectile, each of the characters will have a ranged attack. With each doing a different effect based on their respective character's. Sub-Zero freezes, Liu Kang's just explodes, Raiden's will zap you.
  • Fatality system, you need to fill a bar first, much like in MK:SM to perform a fatality. These tend to be a guaranteed 1hit kill (Provided you land it on some opponent and not on a wall lol)
  • Combo System -> Connect those punches with even more punches YAY, make sure they regret being hit.
  • VGUI - Customizable HUD, featuring different styles depending on what you prefer. Needs polishing but it's done!

Planned Features:

  • Different models from different eras/Styles.
  • Different kind of available "squads" for different gamemodes. EG. Special Forecs vs Black Dragon or Earthrealm vs Outworld ( with specifics from each side ) or none, as it is currently, with all characters available.

I guess that's pretty much it, so If you have any questions or suggestions, please leave them in the commentaries, or add me on steam or something. Thanks for reading.

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RSS Articles

Short News

News

I am not having complete success right now with the build considering it's crashing constantly, going as far as crashing right upon spawning sometimes, if I don't press a few buttons for a while and wait it out a little. It doesn't crash as fast that way, and I'm trying to weed out what causes this issue for now, so that I can upload a new version, and ship it with a few more maps.

(Stay tuned for a favourite of mine)

the pitbelltower
I used to love playing belltower on trilogy cause it seemed such a new map to me!
I had never really played any Mortal Kombat 3 version other than Ultimate MK3 on Sega Genesis, so when I could play Trilogy on PSX I loved when either this stage or the graveyard came up! Also the pit!

For now what crashes is the HW.dll which makes me wonder what kind of problem I may be having with models/sprites. This started happening as soon as I started using SamVanheer's Half Life Updated. I just added the "extra stuff" I had made on the old SDK onto the newer one, fixing stuff here and there.

Have not currently implemented fog yet, or the "higher resolution textures" as I thought they were really.. unnecesary considering I am no artist now and Can't really show it.
People always find ways to make goldsource look good however.

Even normal half-life.

Thanks for keeping up and sorry for this short news style.

What comes next?

What comes next?

News

I will be talking about what comes next prior to the release of this alpha/demo.

More Progress

More Progress

News

In regards to progress about the mod. Playermodels and maps. Preview translation: "Stop friend! Stop Scrolling that I made you a nice asadito friend...

Information on Development

Information on Development

News 2 comments

A hint at what I've been doing recently, mostly explain how development is going on right now.

What's in the works?

What's in the works?

News 1 comment

I'll explain what I'm working with the code right now.

RSS Files
CTF Portal for Team Fortress Classic

CTF Portal for Team Fortress Classic

Multiplayer Map

This is a port of my map from Mortal kombat to TFC

Mortal Kombat Alpha - Patch 1

Mortal Kombat Alpha - Patch 1

Patch 1 comment

This patch helps fixes some ugly bugs I had with it, while also dealing with the migration from the old Visual Studio 2008 release, to the newer-ish Visual...

Mortal Kombat FGD

Mortal Kombat FGD

Mapping Tool

Here I give the FGD File for mappers, I forgot to include it in the original zip with the mod.

Mortal Kombat alpha release 1

Mortal Kombat alpha release 1

Demo 1 comment

Just extract into the "steamapps/common/Half-Life" FolderI know it has been a very long time and you've all been waiting for it. So I'll release it as...

Cyrax MK9 for Counter Strike

Cyrax MK9 for Counter Strike

Player Model 3 comments

It replaces Urban from Counter Strike, And yes, He has Counter Strike animations, Tomorrow I will upload a Half Life friendly playermodel. I made it about...

Post comment Comments  (0 - 10 of 156)
Sem4444
Sem4444 - - 1 comments

One year since alpha.. How's it going? :)

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Ian50028 Creator
Ian50028 - - 571 comments

I have just fixed a few bugs, and some stuff about it. I'll be uploading a patch for the alpha!

Progress has been very, very slow!

Reply Good karma+2 votes
Guest
Guest - - 689,166 comments

Nice old days jeep it up mate

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Ian50028 Creator
Ian50028 - - 571 comments

I will! Thanks!

Reply Good karma+1 vote
MR.SUPERIOR
MR.SUPERIOR - - 360 comments

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Ian50028 Creator
Ian50028 - - 571 comments

Hope you had fun!

Thanks for the video!

fun fact: If you crouch and then, punch you make an uppercut!

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MR.SUPERIOR
MR.SUPERIOR - - 360 comments

that was cool
if there were atleast bots
that would be much better

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Ian50028 Creator
Ian50028 - - 571 comments

Thanks!

There are some pretty rudimentary bots that do nothing but spin around!

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Ian50028 Creator
Ian50028 - - 571 comments

Super quick announcement, once I get some decent models done I'll upload a playable build.

EDIT: No, I don't want MK4 models.
The models are not decent xd

Reply Good karma+1 vote
MR.SUPERIOR
MR.SUPERIOR - - 360 comments

why wont you use xash 3d engine ?

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Ian50028 Creator
Ian50028 - - 571 comments

Update: Been trying to port to Xash 3d the whole weekend, the fact that it isn't really compatible with VGUI, really breaks it, I ran into a lot of linker problems and headaches I don't really want to deal with, not right now at least.

Probably after I finish making this a mod, someone out there could port it to be xash compatible. Right now, I'm not really fond of it.

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Ian50028 Creator
Ian50028 - - 571 comments

I want to make it steam compatible. I could try it opening xash but I won't be actively supporting it for now.

In the future I might check it for a standalone release.

Thanks for the suggestion, it never even crossed my mind!

I will start to check it out once I have a stable release of the current mod.

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