Have you ever thought of a first/third person Mortal Kombat?, like instead of controlling the characters, you BEING the characters. This mod started as an idea to bring Mortal Kombat into the Half-Life Engine, GoldSrc.
It began as simple as trying to recreate Mortal Kombat Deception, switched ideas a couple of times, from trying to make Mortal Kombat Deception's Konquest, and then recreating the Mortal Kombat Shaolin Monks story mode with none of them being exactly as I imagined completely. I, will be trying to bring this First/Third Person Fighting mod.
I made some exceptions as in who to add, with more being planned on the way due to being a lot of characters with about 20 planned initially, now reduced to a mere 7 characters (The original Kast from MK1). With more planned on it's way with the introduction of Capture the Kamidogu, gamemode.
Current Features:
Planned Features:
I guess that's pretty much it, so If you have any questions or suggestions, please leave them in the commentaries, or add me on steam or something. Thanks for reading.
I am not having complete success right now with the build considering it's crashing constantly, going as far as crashing right upon spawning sometimes, if I don't press a few buttons for a while and wait it out a little. It doesn't crash as fast that way, and I'm trying to weed out what causes this issue for now, so that I can upload a new version, and ship it with a few more maps.
(Stay tuned for a favourite of mine)
I used to love playing belltower on trilogy cause it seemed such a new map to me!
I had never really played any Mortal Kombat 3 version other than Ultimate MK3 on Sega Genesis, so when I could play Trilogy on PSX I loved when either this stage or the graveyard came up! Also the pit!
For now what crashes is the HW.dll which makes me wonder what kind of problem I may be having with models/sprites. This started happening as soon as I started using SamVanheer's Half Life Updated. I just added the "extra stuff" I had made on the old SDK onto the newer one, fixing stuff here and there.
Have not currently implemented fog yet, or the "higher resolution textures" as I thought they were really.. unnecesary considering I am no artist now and Can't really show it.
People always find ways to make goldsource look good however.
Even normal half-life.
Thanks for keeping up and sorry for this short news style.
I will be talking about what comes next prior to the release of this alpha/demo.
In regards to progress about the mod. Playermodels and maps. Preview translation: "Stop friend! Stop Scrolling that I made you a nice asadito friend...
A hint at what I've been doing recently, mostly explain how development is going on right now.
This is a port of my map from Mortal kombat to TFC
This patch helps fixes some ugly bugs I had with it, while also dealing with the migration from the old Visual Studio 2008 release, to the newer-ish Visual...
Here I give the FGD File for mappers, I forgot to include it in the original zip with the mod.
Just extract into the "steamapps/common/Half-Life" FolderI know it has been a very long time and you've all been waiting for it. So I'll release it as...
It replaces Urban from Counter Strike, And yes, He has Counter Strike animations, Tomorrow I will upload a Half Life friendly playermodel. I made it about...
One year since alpha.. How's it going? :)
I have just fixed a few bugs, and some stuff about it. I'll be uploading a patch for the alpha!
Progress has been very, very slow!
Nice old days jeep it up mate
I will! Thanks!
Hope you had fun!
Thanks for the video!
fun fact: If you crouch and then, punch you make an uppercut!
that was cool
if there were atleast bots
that would be much better
Thanks!
There are some pretty rudimentary bots that do nothing but spin around!
Super quick announcement, once I get some decent models done I'll upload a playable build.
EDIT: No, I don't want MK4 models.
The models are not decent xd
why wont you use xash 3d engine ?
Update: Been trying to port to Xash 3d the whole weekend, the fact that it isn't really compatible with VGUI, really breaks it, I ran into a lot of linker problems and headaches I don't really want to deal with, not right now at least.
Probably after I finish making this a mod, someone out there could port it to be xash compatible. Right now, I'm not really fond of it.
I want to make it steam compatible. I could try it opening xash but I won't be actively supporting it for now.
In the future I might check it for a standalone release.
Thanks for the suggestion, it never even crossed my mind!
I will start to check it out once I have a stable release of the current mod.