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Comment History  (0 - 30 of 74)
I_Love_Cat
I_Love_Cat Dec 21 2014, 6:42am says:

MERRY ******* CHRISTMAS!!!!

+3 votes   media: L'Aigle Release Trailer!
I_Love_Cat
I_Love_Cat Dec 10 2014, 5:51pm says:

It has been over two months since the last update now. Give us more!!

+1 vote   media: Napoleon in his office.
I_Love_Cat
I_Love_Cat Oct 29 2014, 7:17am says:

Beerlepe-beep-beep! Beerlepe-beep-beep!

+1 vote   media: Imperial Probe - WIP
I_Love_Cat
I_Love_Cat Oct 29 2014, 6:59am says:

I think this still needs more work. The base should have a more conical shape, now it just looks like a roll of toilet paper. The turret should have a more sloped, chamfered edge. Just compare it to this picture: Fichtenfoo.net

Here is another example of someone who has done it right:
Img3.wikia.nocookie.net

+1 vote   media: Hoth turret 2 (cylinder turret)
I_Love_Cat
I_Love_Cat Oct 29 2014, 6:54am replied:

Well, that, and the fact that he suffers from mild horceface-syndrome. I think the eyes should be more centered to the face, or rather, the entire jaw and nose be raised a bit.

+1 vote   media: Fleet trooper
I_Love_Cat
I_Love_Cat Oct 13 2014, 10:02am says:

Great news! Especially glad to hear about the ship AI. I'd say the greatest challenge for 0 a.d. right now is that you are running out of letters in the alphabet. What will happen when you reach version Zarathustra?

+1 vote   article: New Release Alpha 17 Quercus!
I_Love_Cat
I_Love_Cat Oct 3 2014, 6:51pm says:

Strange, there are no such issues for me. I am also sure i never named a file "banners.g2" Are you sure you extracted all the files? To get back the old banners you have to redownload the original Gekokujo and replace the banner files from it to the folder. If you want to try my copy of the textures folder, pm me and i can send it to you.

+2 votes   download: I_Love_Cat's improved banner pack
I_Love_Cat
I_Love_Cat Sep 25 2014, 11:42am says:

I honestly feel like all the female character designs for this game are ridiculously over-sexualized. Perhaps you should consider changing the title to "Attack of the space hookers"?

+1 vote   media: Companion Example Art
I_Love_Cat
I_Love_Cat Aug 15 2014, 5:39am says:

The texture could really use some more shading.. and maybe some more "depth" in the normal map. Also, that hue looks weird. Nice model though.

+1 vote   media: Iron Throne - final version
I_Love_Cat
I_Love_Cat Aug 11 2014, 3:28pm says:

Hey Docm, do you need some modeling help for L'Aigle? I could help you with statics, and maybe ships. I've made lots of very accurate ships earlier based off ship plans from the national maritime museum. I can show you a portfolio if you like, or i can do a "test job" for you to judge without any pressure on you to actually use it. Any oppotunity to help you, even with brainless tasks, would be very rewarding for me.

+1 vote   member: Docm30
I_Love_Cat
I_Love_Cat Aug 11 2014, 3:02pm says:

If i could wish one thing from you, it would be to release at least one screenshot each week. It doesn't even need to have new stuff in it, just a new picture! Of the campaign map, in the midst of battle, unit standing on the fortress wall... anything. Something that could make my day more often than once a month. I would be very thankful.

+1 vote   article: Imperial Guard Polish Chevau-Legers
I_Love_Cat
I_Love_Cat Jun 28 2014, 2:35am says:

Have you made proper LOD models for all your units? Because that is something i think is going to be VERY important in this game. At least 4 steps of LOD to accomodate for these amazing visuals with the huge battle sizes.

+1 vote   media: 95th Rifles in Winter.
I_Love_Cat
I_Love_Cat Jun 19 2014, 11:46am says:

Really cool model. Is the backdrop yours too? Because it really enhances the terrain in this shot. I have to say though, i have never seen those cylinders you put on the corners on real star forts, what are their purpouse?

+3 votes   media: Star Fort
I_Love_Cat
I_Love_Cat Jun 13 2014, 6:39am replied:

It's not yet approved, but you will find it here:
Moddb.com

Only some of the banners were replaced, but i rearranged the textures so that the worst ones are gone. I also replaced all the menu screens, since i thought the white ones were a bit plain. In my personal version, some of the music is also replaced with tracks from Shogun 2, though for copyright reasons i did not include them, and i suspect that it is much more a matter of taste. Thank you for an awesome mod and keep it up!

+6 votes   article: Gekokujo 3.0 Is Finally Done!
I_Love_Cat
I_Love_Cat Jun 12 2014, 10:51am says:

I just thought you should know, i made my own private submod for this where i remade the banners to be more historically accurate (the right lord has the right banner etc), if you want to include them in yout mod (or just look), i would be happy to send them. They also look a million times better (no more neon colors and pixelations)

+7 votes   article: Gekokujo 3.0 Is Finally Done!
I_Love_Cat
I_Love_Cat Jun 10 2014, 4:04pm says:

I once saw a M&B mod with animated trees.. is there any chance we could see that for L'Aigle too?

And btw, i hope you have a generous amount of LOD-models for all your units. It would really help low-end computers manage this mod. In vanilla warband, the smallest LOD-models usually have less than 50 polies.

+2 votes   media: New Foliage
I_Love_Cat
I_Love_Cat Jun 9 2014, 11:49am replied:

No, actually, lorica hamata (chainmail armor) was standard for most of the ancient times, until the marian reforms in 107 BCE. Also, the oval thureos shields were more often favored by legionnaires, save for the very brief period in which the square shields were used.

Anyhow, i kinda dislike the idea of having "1st cohort legionnaire" as a unit, it sounds a bit bland.. and where are the velites? They should have tunics, javelins and wolf pelts.

+1 vote   media: Roman Troop Tree WIP
I_Love_Cat
I_Love_Cat Jun 9 2014, 10:52am says:

Martells don't ride camels. They ride sand steeds, a breed of light brown horses which are very swift and enduring, although not very strong.

+1 vote   media: New stuff
I_Love_Cat
I_Love_Cat Jun 2 2014, 12:18pm says:

I might be speaking for myself, but despite enjoying programming, i find it simply incredibly boring to watch someone else do it.

+2 votes   article: Progress Update April/May 2014
I_Love_Cat
I_Love_Cat May 11 2014, 8:09am says:

There is no greater pride for a programmer than to lose against your own AI!!

+1 vote   media: Strider
I_Love_Cat
I_Love_Cat Mar 2 2014, 6:09am replied:

I bet that the modders have not bothered to make proper LoD-models.

+2 votes   media: Battle at Black Gate by Virkhus
I_Love_Cat
I_Love_Cat Feb 15 2014, 1:36pm replied:

About this, it is really simple programming-wise to just attach garrisoned units onto the deck. Just make attachment points on the trireme model, and then add the unit models to them - only if they are infantry ofcourse. They don't have to fight, it would just look nice if they could stand there so that you can see how many units are onboard.

+1 vote   media: Greek Trireme
I_Love_Cat
I_Love_Cat Jan 24 2014, 7:52am says:

I love you so much.

+20 votes   media: Old Guard in Winter
I_Love_Cat
I_Love_Cat Nov 3 2013, 9:17am says:

Inspired by Eve Online much?? ;)

+1 vote   media: Ship Fitting
I_Love_Cat
I_Love_Cat Oct 30 2013, 7:34am says:

I just want to add that i am currently working on a hotfix for WiF fixing stuff like paratrooper balance, japanese paras being unable to banzai, issues with shared control, issues with strategic bombers being unable to bomb on water, italian troops battling neutrals on map start, and a bunch of other things. It will be released in the coming week.

+1 vote   article: The future of World in Flames
I_Love_Cat
I_Love_Cat Oct 14 2013, 12:52pm says:

Is there anything you're NOT doing for this game??? You are just too awesome to be true.

+6 votes   media: Game of Faro
I_Love_Cat
I_Love_Cat Sep 10 2013, 9:19am replied:

WORD!! Halo 2 is where ALL the actual canon is created. It is where we first find out ANY information about how things look on earth or within the covenant (Prophets! Admiral Hood!), ALL vessels except Halcyons and CSS-Cruisers are first featured here, it takes place on an immense diversity of worlds, and you get to play the F*KIN ARBITER!!

+3 votes   media: UNSC Infinity
I_Love_Cat
I_Love_Cat Apr 24 2013, 9:49am replied:

Stationary guns is fine, the unpredictability of random maps was propably my greatest concern with this, but as i see you have already replied to this it seems we won't be having any trouble. I know very well the problems of coding a system like this, because i once did one for wc3. The biggest issue then was related to movement - i had to make the soldiers snap to the wheels while they were pushing the cannon, and them getting killed, knocked back or otherwise interrupted could cause some conflict and needed lots of checks.

In any how, i was thinking your artillery crews were looking a bit small, hence me asking. I would suggest at least 6 men for each cannon.

+5 votes   article: Artillery In Singleplayer
I_Love_Cat
I_Love_Cat Apr 24 2013, 6:31am says:

OOOOOHHH MYYYYY GOOOOODDD!!! Words cannot describe the awesomeness of this. How will they move? Do the artillerymen push them, or do you have horse carriages somehow? Or are they stationary? And how many men do you have as spare crew for each cannon? If one gets killed by a stray bullet, as they often do, it mustn't make the cannon useless because of lacking crewmen. Regardless, keep up the good work!

+5 votes   article: Artillery In Singleplayer
I_Love_Cat
I_Love_Cat Apr 23 2013, 4:24pm replied:

There were generally no real uniforms at this period, both when it came to armors and banners. The only things that were consistent within the clans were the general design of the mon, and even then there were variants. However, the only clan known to have had a uniform color pattern was the Oda clan, who prefered to dress their ashigaru in black armor with lemon clothing. So considering this, i would suggest you use these colors for the Oda banner.

+1 vote   media: Art work.
I_Love_Cat
I_Love_Cat Jul 20 2012, 1:42pm says:

I just can't wait for this!!!

+1 vote   media: Naval Action
I_Love_Cat
I_Love_Cat May 12 2012, 4:59pm replied:

That... ouch. Just ouch.

+1 vote   article: Carrier has arrived!
I_Love_Cat
I_Love_Cat Nov 1 2011, 7:19am says:

I love the whole idea of a vertically-based map. Really brings out the while mine feel in it. Great job as always!

+2 votes   article: Mineshaft Reveal
I_Love_Cat
I_Love_Cat Sep 11 2011, 12:37pm replied:

Ships of the 16th century often really had that riddiculous sterns, have a look at the one from the swedish ship Wasa for instance:

Lh3.ggpht.com

I think it looks wierd because it hols a single, tall window in it instead of several detailed levels.
Nice work on the mesh, although i think the textures feel a bit cartoony.

+1 vote   media: Queen Anne's Revenge
I_Love_Cat
I_Love_Cat Sep 11 2011, 12:29pm replied:

I am a great fan of his work!
Your cat, that is!

+1 vote   media: more pictures
I_Love_Cat
I_Love_Cat Jul 24 2011, 5:40am replied:

I'd say a couple of Kongō-class battleships instead of the Yamato, they are much faster and can keep up with the carriers. Also, submarines are great support during naval battles where it is too chaotic for the enemy to hunt them down.

This mod looks fun, kinda like navyfield!
I might try it out once it is released.

EDIT: Speaking of which, will you have carriers?

+1 vote   game: Thunder Fleets
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