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Guys, just go buy Blackwake... essentially the same as this mod, but better!
As long as it has four separate tracks and twin cannons, with the double antennas at the back, it will look like a mammoth. My suggestion is that you change the general silhouette, maybe make a more plow-shaped front, like on an IS-3? Or give it two tracks at the rear and a single wide one at the front? I dunno. There are so many designs in this game where the inspiration is just too obvious.
These are beautiful... but wasn't there a ship battle mechanic in Napoleonic Wars? Pretty sure that's the reason they added sailor/marines units..
I hope you're not seriously claming that you made these... it's quite obvious that you ripped them. Producing all these models used in the mod would have taken YEARS for a single person (or even a small team), and it would be impossible to get them this similar to the originals. I don't mind you using ripped models, but claiming you made them is just ******* dishonest.
Did you just give yourself feedback on your own model??
I never felt like mechs suited the Halo universe, to be honest... they are so impractical and useless in reality, and the cool thing about the UNSC was that they're all about realistic tech that an army could actually be using in the near future.
Your models would benefit a lot from some phong shading... if you are working with 3ds max, try applying the smooth modifier to the mesh. It makes it look smooth without adding any extra geometry - i'm pretty sure that C&C3; supports this.
Very unique concept. I just hope you make the fixing of the ship realistic, like having to replace CO2 scrubbers, seal off sections that are about to breach, replacing batteries/welding up conduits, shutting off ventilation to certain rooms to prevent lethal gases from spreading, etc. I am frankly less interested in dealing with infections.
Actually, i tend to agree with just_call_me_G... his version does look better, and the current one does look a bit silly. Might just be me, though.
I think you should go with less fire and more smoke for the missile trails.
Looks really fun! You should fix some proper reload animations, though. How big ships are we going to see in this game?
I wasn't a huge fan of the nexus design at first, but now that i see it with textures on, it looks incredible. Especially the ingame pic has an amazing homeworld-esque feel to it that i totally love.
PS: I had no idea that you were female. I know it shouldn't matter, but somehow it just makes me happy knowing there are some women programming and designing kick-*** games out there.
A huge improvement!! Looks almost like concept art now!
I don't really see why people would boast about newtonian physics as being something complex - it is perhaps the easiest thing you can opt for when making a space game. It is still a nice choice from a gameplay perspective though, i am a great fan of S.A. Corey's novels and how battles work in them.
Oh, my, god, LOVE IT! I have always been impressed with the level of fidelity you were able to provide with only ASCII-symbols, but to be fair, in some situations it made the map a bit unclear and was below the potential of this game.
I was very disappointed by this. The AI did not work properly, even on the hardest setting - it builds ships but never moves them away from the base. Some of the new maps had so few resources that no player could expand and everyone would just starve in their home base. Building a covenant CAS-class carrier will spawn a CSO-class carrier(!!!!), and the covenant tech-tree has no research etc (seriously, this would take like 30 minutes to fix). I feel like battles are too quick - sure, that is how it is in halo canon, but consider that this is a GAME, and having battles last for 45 seconds is really anticlimatic. You could also pull the missile count down as it just looks ridiculous now and slows down battles. Great work on the models, but the mod needs a lot of polish.
I think this is pretty cool! Interesting to see how a dressed cortana would look (regardless of what sense it makes). It works great as a mascot for the mod, although maybe less as an ingame character. If your sister is interested in feedback, i can say that the shape of the mouth and the shading of the clothes are especially nice, but her arms look a bit crooked and disproportionate. I wish her good luck with her studies!
Nigga please, 445 here!
The most invasive ads are the ones which start playing a video or making a racket. Just keep those off the sites and i will have no problem with ads.
I agree on the new scratches, it makes the module look small. Like an mp3 player which someone dropped on the ground. The overall "reflectiveness" of the specularity layer is better though.
You guys do know that the Pillar of Autumn was a Halcyon-class, though? Never heard of such a thing as a "autumn class".
Awesome to see a new patch. ****** up my save though, my companion is now called "kingdom heroes including player begin", and my fusiliers are called "castle guard". Some of them spawn without pants. I guess it is stuff you have to take, though. Oh, and i am also getting that thing where clicking changes camera mode, makes it impossible to fight. Dunno if it is only in old saves, but if not it is a huge blunder.
Is there any place where we can report bugs and suggest changes in an organized fashion?
As if that wasn't enough, when there aren't enough loaders to properly load the cannon, they just stand on top of it and start dry-humping the air instead. True story.
MERRY ******* CHRISTMAS!!!!
It has been over two months since the last update now. Give us more!!
I think this still needs more work. The base should have a more conical shape, now it just looks like a roll of toilet paper. The turret should have a more sloped, chamfered edge. Just compare it to this picture: Fichtenfoo.net
Here is another example of someone who has done it right:
Well, that, and the fact that he suffers from mild horceface-syndrome. I think the eyes should be more centered to the face, or rather, the entire jaw and nose be raised a bit.
Great news! Especially glad to hear about the ship AI. I'd say the greatest challenge for 0 a.d. right now is that you are running out of letters in the alphabet. What will happen when you reach version Zarathustra?