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Comment History  (0 - 30 of 63)
I_Love_Cat Jun 28 2014, 2:35am says:

Have you made proper LOD models for all your units? Because that is something i think is going to be VERY important in this game. At least 4 steps of LOD to accomodate for these amazing visuals with the huge battle sizes.

+1 vote     media: 95th Rifles in Winter.
I_Love_Cat Jun 19 2014, 11:46am says:

Really cool model. Is the backdrop yours too? Because it really enhances the terrain in this shot. I have to say though, i have never seen those cylinders you put on the corners on real star forts, what are their purpouse?

+3 votes     media: Star Fort
I_Love_Cat Jun 13 2014, 6:39am replied:

It's not yet approved, but you will find it here:

Only some of the banners were replaced, but i rearranged the textures so that the worst ones are gone. I also replaced all the menu screens, since i thought the white ones were a bit plain. In my personal version, some of the music is also replaced with tracks from Shogun 2, though for copyright reasons i did not include them, and i suspect that it is much more a matter of taste. Thank you for an awesome mod and keep it up!

+4 votes     article: Gekokujo 3.0 Is Finally Done!
I_Love_Cat Jun 12 2014, 10:51am says:

I just thought you should know, i made my own private submod for this where i remade the banners to be more historically accurate (the right lord has the right banner etc), if you want to include them in yout mod (or just look), i would be happy to send them. They also look a million times better (no more neon colors and pixelations)

+5 votes     article: Gekokujo 3.0 Is Finally Done!
I_Love_Cat Jun 10 2014, 4:04pm says:

I once saw a M&B mod with animated trees.. is there any chance we could see that for L'Aigle too?

And btw, i hope you have a generous amount of LOD-models for all your units. It would really help low-end computers manage this mod. In vanilla warband, the smallest LOD-models usually have less than 50 polies.

+2 votes     media: New Foliage
I_Love_Cat Jun 9 2014, 11:49am replied:

No, actually, lorica hamata (chainmail armor) was standard for most of the ancient times, until the marian reforms in 107 BCE. Also, the oval thureos shields were more often favored by legionnaires, save for the very brief period in which the square shields were used.

Anyhow, i kinda dislike the idea of having "1st cohort legionnaire" as a unit, it sounds a bit bland.. and where are the velites? They should have tunics, javelins and wolf pelts.

+1 vote     media: Roman Troop Tree WIP
I_Love_Cat Jun 9 2014, 10:52am says:

Martells don't ride camels. They ride sand steeds, a breed of light brown horses which are very swift and enduring, although not very strong.

+1 vote     media: New stuff
I_Love_Cat Jun 2 2014, 12:18pm says:

I might be speaking for myself, but despite enjoying programming, i find it simply incredibly boring to watch someone else do it.

+2 votes     article: Progress Update April/May 2014
I_Love_Cat May 11 2014, 8:09am says:

There is no greater pride for a programmer than to lose against your own AI!!

+1 vote     media: Strider
I_Love_Cat Mar 2 2014, 6:09am replied:

I bet that the modders have not bothered to make proper LoD-models.

+1 vote     media: Battle at Black Gate by Virkhus
I_Love_Cat Feb 15 2014, 1:36pm replied:

About this, it is really simple programming-wise to just attach garrisoned units onto the deck. Just make attachment points on the trireme model, and then add the unit models to them - only if they are infantry ofcourse. They don't have to fight, it would just look nice if they could stand there so that you can see how many units are onboard.

+1 vote     media: Greek Trireme
I_Love_Cat Jan 24 2014, 7:52am says:

I love you so much.

+20 votes     media: Old Guard in Winter
I_Love_Cat Nov 3 2013, 9:17am says:

Inspired by Eve Online much?? ;)

+1 vote     media: Ship Fitting
I_Love_Cat Oct 30 2013, 7:34am says:

I just want to add that i am currently working on a hotfix for WiF fixing stuff like paratrooper balance, japanese paras being unable to banzai, issues with shared control, issues with strategic bombers being unable to bomb on water, italian troops battling neutrals on map start, and a bunch of other things. It will be released in the coming week.

+1 vote     article: The future of World in Flames
I_Love_Cat Oct 14 2013, 12:52pm says:

Is there anything you're NOT doing for this game??? You are just too awesome to be true.

+6 votes     media: Game of Faro
I_Love_Cat Sep 10 2013, 9:19am replied:

WORD!! Halo 2 is where ALL the actual canon is created. It is where we first find out ANY information about how things look on earth or within the covenant (Prophets! Admiral Hood!), ALL vessels except Halcyons and CSS-Cruisers are first featured here, it takes place on an immense diversity of worlds, and you get to play the F*KIN ARBITER!!

+2 votes     media: UNSC Infinity
I_Love_Cat Apr 24 2013, 9:49am replied:

Stationary guns is fine, the unpredictability of random maps was propably my greatest concern with this, but as i see you have already replied to this it seems we won't be having any trouble. I know very well the problems of coding a system like this, because i once did one for wc3. The biggest issue then was related to movement - i had to make the soldiers snap to the wheels while they were pushing the cannon, and them getting killed, knocked back or otherwise interrupted could cause some conflict and needed lots of checks.

In any how, i was thinking your artillery crews were looking a bit small, hence me asking. I would suggest at least 6 men for each cannon.

+5 votes     article: Artillery In Singleplayer
I_Love_Cat Apr 24 2013, 6:31am says:

OOOOOHHH MYYYYY GOOOOODDD!!! Words cannot describe the awesomeness of this. How will they move? Do the artillerymen push them, or do you have horse carriages somehow? Or are they stationary? And how many men do you have as spare crew for each cannon? If one gets killed by a stray bullet, as they often do, it mustn't make the cannon useless because of lacking crewmen. Regardless, keep up the good work!

+5 votes     article: Artillery In Singleplayer
I_Love_Cat Apr 23 2013, 4:24pm replied:

There were generally no real uniforms at this period, both when it came to armors and banners. The only things that were consistent within the clans were the general design of the mon, and even then there were variants. However, the only clan known to have had a uniform color pattern was the Oda clan, who prefered to dress their ashigaru in black armor with lemon clothing. So considering this, i would suggest you use these colors for the Oda banner.

+1 vote     media: Art work.
I_Love_Cat Mar 7 2013, 11:23am replied:

Well, the Tiger could kill an average of 9 T-34's each, but so what? In the time it took to create 1 tiger tank, you could create 20 T-34's. The Tigers engine was prone to break down or even catch fire, and shifting gear could sometimes require the use of a sledgehammer. It would get stuck in terrain that the T-34 could cruise across. It's weak roof armor made it equally suspectible to air attacks. The T-34 was perhaps not the best tank in one-on-one combat, but it was by far the most effective. If you want to compare the T-34 to a german tank of equal class, compare it to the Pzkpfw IV. There you will find it excels.

+2 votes     media: T-34 model 1943
I_Love_Cat Feb 6 2013, 9:38am says:

Docm30, if you read this, PLEASE tell me that you will include "commander battle" for multiplayer like in NW? It's basically 200 bots distributed over 2 teams where each player commands one type of regiment of their choosing (with bot number weighted by class of troop, ofc) and then they command it just like you do in regular m&b campaign. It should also be possible to include artillery regiments too, where only the player himself controls the cannon. If you do this, i will easily switch NW for L'Aigle!

+1 vote     mod: L'Aigle
I_Love_Cat Jan 7 2013, 1:14pm says:

Can you please desaturate the colors on the textures just a little bit? Especially the red and yellow tones need to be desaturated, and maybe darkened a bit. Everything just looks too colorful right now, some colors almost get a neon glow to them which feels very inappropriate for a medieval age game.

+1 vote     article: House Tyrell of Highgarden Preview
I_Love_Cat Dec 1 2012, 2:19pm says:

Voted for this as MOTY! NOW FINISH IT DAMN YOU!!

+5 votes     mod: L'Aigle
I_Love_Cat Oct 11 2012, 8:49pm says:

Dunno what you guys are talking about. I got a 2.3ghz quad-core computer, 4gb RAM, 2gb graphics card, i run the game smoothly at an even FPS. I got medium textures and all settings on except AO, reflections and texture streaming. FPS is around 30, which i admit is about half of what is standard, but to be fair you could never tell the difference if it was 60 (video cameras record at 24 fps).

One thing i find strange though, is that when i spectate (with the camera chasing other players, before spawn), the fps is at 60, but once i spawn, it goes down to 30 again. Maybe it's something about the UI?

+1 vote     article: Natural Selection 2 Release Date
I_Love_Cat Sep 19 2012, 6:39am replied:

Why eat lembas when you can have some nice stale Cram!

+1 vote     media: New food
I_Love_Cat Jul 20 2012, 1:44pm replied:

Being short is pretty much the definition of a carbine :P

+2 votes     media: British Light and Heavy Dragoons
I_Love_Cat Jul 20 2012, 1:42pm says:

I just can't wait for this!!!

+1 vote     media: Naval Action
I_Love_Cat Jul 20 2012, 1:38pm says:

Add videos! I want to see how well you nailed the animations!

+5 votes     article: Heavy Cavalry of Prussia
I_Love_Cat Jun 22 2012, 4:01pm says:

So glad that someone finally picks up where Battlefield 1942 left off. Seriously, way too few ww2 games have been featuring both infantry, tank and airplane warfare like this.

I just seriously hope you ad naval battles too, where you can send in different types of ships and have players man their guns, too!

+2 votes     article: Heroes & Generals – Come Out to Play Trailer
I_Love_Cat May 26 2012, 4:11pm says:

Ssssssss... :D

+1 vote     article: Armored supporters
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Jul 22, 2014
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