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Actually, i tend to agree with just_call_me_G... his version does look better, and the current one does look a bit silly. Might just be me, though.
I think you should go with less fire and more smoke for the missile trails.
Looks really fun! You should fix some proper reload animations, though. How big ships are we going to see in this game?
I wasn't a huge fan of the nexus design at first, but now that i see it with textures on, it looks incredible. Especially the ingame pic has an amazing homeworld-esque feel to it that i totally love.
PS: I had no idea that you were female. I know it shouldn't matter, but somehow it just makes me happy knowing there are some women programming and designing kick-*** games out there.
A huge improvement!! Looks almost like concept art now!
I don't really see why people would boast about newtonian physics as being something complex - it is perhaps the easiest thing you can opt for when making a space game. It is still a nice choice from a gameplay perspective though, i am a great fan of S.A. Corey's novels and how battles work in them.
Oh, my, god, LOVE IT! I have always been impressed with the level of fidelity you were able to provide with only ASCII-symbols, but to be fair, in some situations it made the map a bit unclear and was below the potential of this game.
I was very disappointed by this. The AI did not work properly, even on the hardest setting - it builds ships but never moves them away from the base. Some of the new maps had so few resources that no player could expand and everyone would just starve in their home base. Building a covenant CAS-class carrier will spawn a CSO-class carrier(!!!!), and the covenant tech-tree has no research etc (seriously, this would take like 30 minutes to fix). I feel like battles are too quick - sure, that is how it is in halo canon, but consider that this is a GAME, and having battles last for 45 seconds is really anticlimatic. You could also pull the missile count down as it just looks ridiculous now and slows down battles. Great work on the models, but the mod needs a lot of polish.
I think this is pretty cool! Interesting to see how a dressed cortana would look (regardless of what sense it makes). It works great as a mascot for the mod, although maybe less as an ingame character. If your sister is interested in feedback, i can say that the shape of the mouth and the shading of the clothes are especially nice, but her arms look a bit crooked and disproportionate. I wish her good luck with her studies!
Nigga please, 445 here!
The most invasive ads are the ones which start playing a video or making a racket. Just keep those off the sites and i will have no problem with ads.
I agree on the new scratches, it makes the module look small. Like an mp3 player which someone dropped on the ground. The overall "reflectiveness" of the specularity layer is better though.
You guys do know that the Pillar of Autumn was a Halcyon-class, though? Never heard of such a thing as a "autumn class".
Awesome to see a new patch. ****** up my save though, my companion is now called "kingdom heroes including player begin", and my fusiliers are called "castle guard". Some of them spawn without pants. I guess it is stuff you have to take, though. Oh, and i am also getting that thing where clicking changes camera mode, makes it impossible to fight. Dunno if it is only in old saves, but if not it is a huge blunder.
Is there any place where we can report bugs and suggest changes in an organized fashion?
As if that wasn't enough, when there aren't enough loaders to properly load the cannon, they just stand on top of it and start dry-humping the air instead. True story.
MERRY ******* CHRISTMAS!!!!
It has been over two months since the last update now. Give us more!!
I think this still needs more work. The base should have a more conical shape, now it just looks like a roll of toilet paper. The turret should have a more sloped, chamfered edge. Just compare it to this picture: Fichtenfoo.net
Here is another example of someone who has done it right:
Well, that, and the fact that he suffers from mild horceface-syndrome. I think the eyes should be more centered to the face, or rather, the entire jaw and nose be raised a bit.
Great news! Especially glad to hear about the ship AI. I'd say the greatest challenge for 0 a.d. right now is that you are running out of letters in the alphabet. What will happen when you reach version Zarathustra?
Strange, there are no such issues for me. I am also sure i never named a file "banners.g2" Are you sure you extracted all the files? To get back the old banners you have to redownload the original Gekokujo and replace the banner files from it to the folder. If you want to try my copy of the textures folder, pm me and i can send it to you.
I honestly feel like all the female character designs for this game are ridiculously over-sexualized. Perhaps you should consider changing the title to "Attack of the space hookers"?
The texture could really use some more shading.. and maybe some more "depth" in the normal map. Also, that hue looks weird. Nice model though.
Hey Docm, do you need some modeling help for L'Aigle? I could help you with statics, and maybe ships. I've made lots of very accurate ships earlier based off ship plans from the national maritime museum. I can show you a portfolio if you like, or i can do a "test job" for you to judge without any pressure on you to actually use it. Any oppotunity to help you, even with brainless tasks, would be very rewarding for me.
If i could wish one thing from you, it would be to release at least one screenshot each week. It doesn't even need to have new stuff in it, just a new picture! Of the campaign map, in the midst of battle, unit standing on the fortress wall... anything. Something that could make my day more often than once a month. I would be very thankful.
Have you made proper LOD models for all your units? Because that is something i think is going to be VERY important in this game. At least 4 steps of LOD to accomodate for these amazing visuals with the huge battle sizes.
Really cool model. Is the backdrop yours too? Because it really enhances the terrain in this shot. I have to say though, i have never seen those cylinders you put on the corners on real star forts, what are their purpouse?
It's not yet approved, but you will find it here:
Only some of the banners were replaced, but i rearranged the textures so that the worst ones are gone. I also replaced all the menu screens, since i thought the white ones were a bit plain. In my personal version, some of the music is also replaced with tracks from Shogun 2, though for copyright reasons i did not include them, and i suspect that it is much more a matter of taste. Thank you for an awesome mod and keep it up!